Category:Defenseless spells
From Legends of Hyrule
Revision as of 00:21, 15 April 2020 by Guy (talk | contribs) (Created page with "The following spells normally do not require any attack roll or saving throw. {{Subclass Spell List|Defenseless}} Category:Spells by defense")
The following spells normally do not require any attack roll or saving throw.
Name | MP | Lv | School | Summary |
---|---|---|---|---|
Aegis | 0 | abjuration | A creature within 60 feet of you that you can see gains resistance to all damage other than bludgeoning, piercing, and slashing until the start of your next turn. | |
Aid | 3 | 2nd | abjuration | Your spell bolsters your allies with toughness and resolve, boosting maximum heart points. |
Air Slash | 0 | transmutation | You form a blade of air to strike a distant creature. If the target is airborne, you have advantage on the attack roll. | |
Animal Messenger | 3 | 2nd | enchantment | Instruct a Tiny beast to deliver a message, traveling potentially hundreds of miles to do so. |
Animal Shapes | 11 | 8th | transmutation | You transform any number of willing creatures within 30 feet into beasts (CR 4 or lower) for up to 24 hours. |
Antilife Shell | 7 | 5th | abjuration | For up to 1 hour, creatures other than undead and constructs cannot come within 10 feet of you. |
Antimagic Field | 11 | 8th | abjuration | A 10-foot radius sphere around you suspends or dispels all magic effects within it. |
Arcane Hand | 7 | 5th | conjuration | You summon a Large hand to do your bidding for up to 1 minute. |
Baneful Ray | 7 | 5th | evocation | You project a ray of divine power to bane a creature up to 60 feet away. |
Barkskin | 3 | 2nd | transmutation | Provide a creature with bark-like skin for up to 1 hour, giving it an AC that doesn't fall below 16. |
Barrier | 2 | 1st | abjuration | Your bonus action grants a creature a +2 bonus to AC for up to 10 minutes. |
Beast Shape | 5 | 3rd | transmutation | Transform into a beast of your choice for 1 hour. |
Bestowed Magic | 5 | 3rd | conjuration | You send your magic to any creature you can see or name, granting it one of several small boons. |
Brew | 3 | 2nd | conjuration | You brew medicine that can be used to restore heart points, stamina points, or magic points. |
Brink | 2 | 1st | abjuration | Your bonus action lets nearby friendly creatures add their proficiency bonus to their death saving throws. |
Ceremonial Rite | 3 | 2nd | abjuration | A 10-minute ceremony lays a protective blessing upon a creature with varying benefits depending on recent events. |
Circle of Invisibility | 4 | 2nd | illusion | You create a 20-foot cylinder that turns creature inside of it invisible for up to 10 minutes. |
Clairvoyance | 5 | 3rd | divination | You create a sensor up to 1 mile away that sees or hears on your behalf, lasting for up to 10 minutes. |
Conjure Chilfos | 5 | 3rd | conjuration | Summon one or more chilfos, icy humanoid-shaped creatures, to obey your commands. |
Conjure Marionette | 3 | 2nd | conjuration | You summon a skull puppet in an unoccupied space that you can see within range. |
Conjure Wolf Spirit | 3 | 2nd | conjuration | |
Control Weather | 11 | 8th | transmutation | You take control of the weather within 5 miles of you for the duration. |
Cooling Aura | 9 | 6th | abjuration | Provide resistance to cold damage in an aura around you for 8 hours. |
Counterspell | 5 | 3rd | abjuration | You attempt to interrupt a creature in the process of casting a spell. |
Courage | 2 | 1st | enchantment | For 1 minute a creature regains temporary heart points at the each of its turns, and can't be frightened. |
Craft Rod | 2 | 1st | transmutation | You create a fire rod, ice rod, or lightning rod. |
Dancing Lights | 0 | evocation | Create a five-foot sphere of flame which lingers for a minute, damaging creatures it touches. | |
Darkness | 3 | 2nd | evocation | Create magical darkness out to a radius of 15 feet for 10 minutes or longer. |
Darkvision | 3 | 2nd | transmutation | A creature you touch gains darkvision for 8 hours. |
Daruk's Shield | 6 | 4th | abjuration | A creature you touch repels up to three attacks that would otherwise hit it. |
Death March | 6 | 4th | necromancy | You empower yourself and nearby allies with the life-draining force of death. |
Death Ward | 6 | 4th | abjuration | |
Detect Magic | 2 | 1st | divination | Sense the presence of magic within 30 feet of you. |
Detect Poison and Disease | 2 | 1st | divination | Sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. |
Dimension Door | 6 | 4th | conjuration | You teleport yourself and up to one other creature up to 500 feet away to a point you specify. |
Din's Power | 7 | 5th | enchantment | Nearby friendly creatures have advantage on Str checks and saves, and can add a d6 to damage rolls. |
Disguise Self | 2 | 1st | illusion | Cause yourself to appear different for the duration. |
Dispel Magic | 5 | 3rd | abjuration | You attempt to end a spell effect in range. |
Dragon Claws | 2 | 1st | transmutation | Grow draconic claws on yourself or a creature you touch, granting a powerful unarmed strike. |
Druidcraft | 0 | transmutation | Whispering to the spirits of nature, you create one of several minor effects. | |
Elemental Barrier | 3 | 2nd | abjuration | |
Ember Aura | 9 | 6th | abjuration | Provide resistance to cold damage in an aura around you for 8 hours. |
Ethereal Bridge | 6 | 4th | conjuration | You create a glass-like bridge up to 100 feet long and 20 feet wide over a chasm, river, or other obstacle. |
Fairy | 3 | 2nd | transmutation | You briefly transform into a fairy of navigation. |
Fairy Familiar | 2 | 1st | conjuration | Conjure a friendly, tiny fairy to help and assist you indefinitely. |
False Life | 2 | 1st | necromancy | Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary heart points for 1 hour. |
Farore's Courage | 2 | 1st | enchantment | For the duration, you and any friendly creatures within 30 feet of you have advantage on every saving throw against being charmed or frightened. |
Feather Fall | 2 | 1st | transmutation | Your reaction safely slows the descent for up to five creatures within 60 feet of you. |
Fire Shield | 6 | 4th | evocation | For 10 minutes, a shield of hot or cold flames surround you, providing light and damaging those who hit you. |
Floormaster's Grasp | 5 | 3rd | transmutation | You transform part of your body into a giant hand to violently grab hold of a creature. |
Fly | 5 | 3rd | transmutation | A willing creature you touch gains a flying speed of 60 feet for the duration. |
Fog Cloud | 2 | 1st | conjuration | You create a sphere of fog within range. |
Foresight | 13 | 9th | divination | A creature you touch can see into the immediate future. For 8 hours, the target has advantage on all attack rolls, ability checks, and saving throws, etc. |
Freedom of Movement | 6 | 4th | abjuration | A willing creature you touch can't have its speed reduced or its movement restricted by most means for 1 hour. |
Fresh Cores | 10 | 7th | transmutation | Reduce your maximum magic points to create two Ancient Cores that can be used in other technomancer features. |
Great Fairy's Grace | 3 | 2nd | conjuration | Your bonus action creates an aurora that restores heart points to you or friendly creatures which touch it. |
Great Fairy Fountain | 7 | 5th | transmutation | You magically enhance a spring to provide healing to any who enter it. |
Great Life Tree | 11 | 8th | conjuration | Conjure a Gargantuan tree which sheds light, and can heal or harm those in its radius. |
Greater Invisibility | 6 | 4th | illusion | A creature you touch becomes invisible for 1 minute. |
Greater Restoration | 7 | 5th | conjuration | You imbue a creature you touch with positive energy to undo one debilitating effect. |
Haste | 5 | 3rd | transmutation | A willing creature is accelerated in time, improving its speed, actions, and combat capabilities. |
Heal | 8 | 6th | evocation | A creature within 60 feet of you regains 10d12 heart points. |
Healing Word | 2 | 1st | evocation | Your bonus action restores a few heart points to a creature within 60 feet of you. |
Hearty | 3 | 2nd | abjuration | A creature you touch gains temporary heart points equal to 1d10 + your spellcasting ability modifier for the duration, or until you cast this spell again. |
Identify | 2 | 1st | divination | You identify what spells are affecting a creature or object, or learn a magic item's properties. |
Illumination | 3 | 2nd | evocation | Create daylight out to a wide radius for 10 minutes or longer. |
Illusory Script | 1 | 1st | illusion | You write a script that appears true to creatures you designate, but illusory to all other creatures. |
Image | 2 | 1st | illusion | Create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. |
Incinerating Impacts | 8 | 5th | evocation | Your bonus action enhances a weapons with fiery magic. |
Invisibility | 4 | 2nd | illusion | A creature you touch becomes invisible until it attacks or casts a spell, for up to 1 hour. |
Jump | 1 | 1st | transmutation | A creature's jump distance is tripled until the spell ends. |
Knock | 3 | 2nd | transmutation | You magically open a lock or similar opening, but create a loud knock audible from up to 300 feet away. |
Laser Focus | 3 | 2nd | divination | Your supernatural focus into a creature grants improvements to checks and damage rolls targeting it. |
Lesser Restoration | 3 | 2nd | abjuration | You touch a creature and can end either one disease or one lesser condition afflicting it. |
Life | 2 | 1st | conjuration | You heal the wounds of a creature you touch. |
Life Resonance | 5 | 3rd | evocation | For 1 minute, each turn you can use your bonus action to restore 10 heart points to a creature within 30 feet of you. |
Life Tree Fruit | 9 | 6th | conjuration | You create three fruits which when ingested provide several healing and bolstering effects. |
Light | 0 | evocation | You touch one object, causing it to shed bright light in a 20-foot radius and dim light for an additional 20 feet | |
Locate Creature | 6 | 4th | divination | Sense the direction of a familiar creature you specify if it is within 1,000 feet of you. |
Longstrider | 2 | 1st | transmutation | A creature you touch has its speed increases by 10 feet for 1 hour. |
Lotus of Life | 3 | 2nd | evocation | You take a minute to restore more than 2d10 heart points to up to six different creatures. |
Lullaby | 2 | 1st | enchantment | Up to 4d12 heart points' worth of creatures within 30 feet of you fall unconscious for 1 minute. |
Mage Armor | 2 | 1st | abjuration | A creature you touch gains an AC of 13 + its Dexterity modifier. |
Magic Lock | 3 | 2nd | abjuration | You seal a door, window, chest, or other entrywat with a magic lock that is particularly difficult to break or force open. |
Magic Missile | 2 | 1st | evocation | Three darts of magical force hit their targets without err, each dealing 1d4 + 1 damage. |
Magic Mouth | 3 | 2nd | illusion | You implant a message within an object in range, a message that is uttered when a trigger condition is met. |
Magic Touch | 4 | 2nd | conjuration | Your touch restores magic points or stamina points to another creature. |
Mass Heal | 13 | 9th | evocation | Restore up to 700 heart points, divided as you choose among all creatures within 60 feet of you. |
Maze | 12 | 8th | conjuration | You banish a creature that you can see within range into a labyrinthine demirealm. |
Mending | 0 | transmutation | This spell repairs a single break or tear in an object you touch. | |
Mercy | 3 | 2nd | abjuration | Your reaction brings back to life a creature that has just died. |
Message | 0 | transmutation | You whisper a message that can be heard only by one creature you designate within 120 feet, who can respond similarly. | |
Mind Blank | 12 | 8th | abjuration | One creature you touch becomes immune to divination spells, the charmed condition, psychic damage, and any effect that senses its thoughts. |
Minor Illusion | 0 | illusion | You create a sound or an image of an object (not a creature) within range that lasts for 1 minute. | |
Mipha's Healing Rain | 6 | 4th | evocation | For 1 minute, whenever you cast a spell nearly friendly creatures regain a few heart points. |
Mirror Image | 3 | 2nd | illusion | You create three illusory duplicates of yourself to distract attacks away from you. |
Muffle | 1 | 1st | illusion | |
Nayru's Love | 12 | 8th | abjuration | A creature you touch becomes immune to damage other than psychic for up to 1 minute. |
Nayru's Wisdom | 5 | 3rd | enchantment | Friendly creatures within 30 feet of you have advantage on Int checks, Wis (Insight) checks, and saving throws against jinxes. |
Nondetection | 5 | 3rd | abjuration | For 8 hours, you hide a target that you touch from divination magic. |
Passwall | 7 | 5th | transmutation | A passage appears for 1 hour in a surface you specify, and reaches up to 20 feet deep. |
Perceive Invisibility | 2 | 1st | divination | For at least 1 minute, you see invisible creatures and objects as if they were visible. |
Petal Glide | 1 | 1st | transmutation | You are hurled 30 feet into the air, then glide for up to 1 minute. |
Poe's Hand | 2 | 1st | transmutation | A creature you touch gains an extra arm and hand for up to 1 hour. |
Power Word Kill | 13 | 9th | enchantment | You utter a word of power, instantly killing one creature with 100 or fewer heart points. |
Power Word Stun | 12 | 8th | enchantment | A creature within 60 feet of you with 150 heart points or fewer is stunned. |
Prestidigitation | 0 | transmutation | You create one of several minor magical effects. | |
Programmed Illusion | 8 | 6th | illusion | You create a potentially complex illusion that activates when a certain criteria is met, and can activate repeatedly until dispelled. |
Project Duplicate | 10 | 7th | illusion | For up to 1 day, project a convincing illusory copy of yourself up to 500 miles away. |
Protection from Energy | 5 | 3rd | abjuration | A creature you touch gains resistance to one damage type you specify for up to 1 hour. |
Protection from Poison | 3 | 2nd | abjuration | A creature you touch is no longer poisoned, and is bolstered against poison for 1 hour. |
Protection from Projectiles | 7 | 5th | abjuration | A creature you touch gains resistance to ranged attacks for up to 1 hour. |
Purify Food and Drink | 1 | 1st | transmutation | Remove poison and disease from food and drink within a 5-foot-radius sphere. |
Radiant Weapon | 8 | 5th | evocation | A weapon you touch deals an extra 2d10 radiant damage for up to 1 hour. |
Rauru's Shield | 7 | 5th | abjuration | A creature you touch gains resistance to all damage other than psychic damage for up to 1 hour. |
Razor Tome | 0 | transmutation | Razor-sharp parchment flies out to slash one or more nearby creatures. | |
Reflecting Shield | 3 | 2nd | abjuration | You enhance a shield's defenses, and grant its wielder the ability to reflect ranged spell attacks. |
Regulate Water | 2 | 1st | transmutation | You either create, destroy, or drain water. |
Remove Curse | 5 | 3rd | abjuration | At your touch, all curses affecting one creature or object end. |
Revivify | 5 | 3rd | necromancy | You touch a creature that has died within the last minute, restoring it to 1 heart point. |
Rod Spin | 5 | 3rd | evocation | With a dramatic spin, you make up to five attacks with a fire rod, ice rod, or lightning rod. |
Sage's Smite | 1 | 1st | evocation | Your next melee attack surges with elemental power. |
Sage Armor | 2 | 1st | abjuration | You touch a creature to surround it with a transparent barrier of protective energy, potentially improving its AC. |
Sage Hand | 0 | conjuration | Conjure a translucent, floating hand that can manipulate objects at range. | |
Sandcast | 0 | evocation | You hurl a swirling mass of sand at a creature to deal damage. A hit creature is damaged and suffers disadvantage on a Wisdom (Perception) checks or ranged attack roll. | |
Seeming | 7 | 5th | illusion | Give numerous creatures an illusory disguise that lasts up to 8 hours. |
Sending | 4 | 3rd | evocation | You send a short message to any creature with which you are familiar over any possible distance. |
Sequester | 10 | 7th | abjuration | A willing creature or object you touch becomes hidden and enters suspended animation for any period of time. |
Shapechange | 13 | 9th | transmutation | You change into almost any creature for up to 1 hour. |
Shroud of Spirits | 5 | 3rd | necromancy | |
Silence | 3 | 2nd | illusion | For up to 10 minutes, no sound can be created in a 20-foot-radius sphere within 120 feet. |
Silhouette | 1 | 1st | illusion | |
Snaring Strike | 2 | 1st | conjuration | Your next melee attack restrains the target with thorny vines or shadowy ribbons, dealing damage each turn the target is restrained. |
Song of Visibility | 4 | 3rd | divination | Creatures within 30 feet of you that listen to your song can see what is otherwise invisible and have advantage on checks to find hiding creatures. |
Speak with Animals | 2 | 1st | divination | You gain the ability to comprehend and verbally communicate with beasts for the duration. |
Spider Climb | 3 | 2nd | transmutation | A creature you touch can climb across vertical surfaces and ceilings while leaving its hands free, for up to an hour. |
Spike Growth | 3 | 2nd | transmutation | A 20-foot radius of ground grows spikes, dealing 2d4 piercing damage for every 5 feet of movement a creature travels through it. |
Stalagmite | 0 | evocation | ||
Stasis | 3 | 2nd | abjuration | You freeze an unattended object for 1 round. Any damage it takes is built up as momentum. |
Stone Shape | 6 | 4th | transmutation | You touch a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. |
Stoneskin | 6 | 4th | abjuration | A creature you touch gains resistance to nonmagical bludeoning, piercing, and slashing damage for up to 1 hour. |
Summon Instrument | 0 | conjuration | You summon a musical instrument into your hands out of thin air. | |
Suppress Pain | 4 | 2nd | enchantment | A creature gains temporary heart points at the start of each of its turns, and is immediately revived the first time it drops to 0 heart points. |
Telepathic Bond | 7 | 5th | divination | For 1 hour, up to 8 creatures of your choice can communicate telepathically with each other. |
Thaumaturgy | 0 | transmutation | You manifest a minor wonder, a sign of supernatural power, within range. | |
Time Stop | 13 | 9th | transmutation | Briefly stop time for everyone but yourself. |
Tiny Hut | 5 | 3rd | abjuration | |
Touch Wind | 0 | transmutation | You seize the air and compel it to create one of several minor effects. | |
Transmute Weapon | 0 | transmutation | Your touch transforms a weapon into a different but similar kind of weapon. | |
Tree | 2 | 1st | conjuration | Conjure a Large tree in an unoccupied space in range. Use your bonus action to move the tree each turn. |
True Resurrection | 13 | 9th | necromancy | Taking an hour and 250,000 rp worth of diamonds, you bring back to life any creature that has died within the past 200 years. |
True Seeing | 9 | 6th | divination | A creature you touch gains truesight out to a range of 120 feet for 1 hour. |
Unseen Servant | 2 | 1st | conjuration | Create an invisible, Medium object that performs simple tasks at your bonus action command until the spell ends. |
Warping Step | 1 | 1st | conjuration | You teleport to an unoccupied space you can see up to 30 feet away. |
Water Breathing | 5 | 3rd | transmutation | Grant up to ten creatures the ability to breathe underwater for 24 hours. |
Water Walk | 4 | 3rd | transmutation | Up to ten willing creatures gain the ability to traverse any liquid surface as if it was solid ground for 1 hour. |
Waver | 2 | 1st | illusion | Your reaction imposes disadvantage on attack rolls targeting you. |
Wish | 14 | 9th | conjuration | Change the fabric of reality with just a few words. |
Witch's Familiar | 2 | 1st | conjuration | Gain the indefinite aid of one Tiny beast. |
Wizzwall | 3 | 2nd | abjuration | A creature you touch is protected with elemental energy, gaining temporary heart points that damages incoming melee attackers. |
Wizzward | 1 | 1st | abjuration | Your reaction grants a creature minor protection against some damaging spells cast by its allies. |
Pages in category "Defenseless spells"
The following 161 pages are in this category, out of 161 total.
A
B
C
D
- Dancing Lights (spell)
- Darkness (spell)
- Darkvision (spell)
- Daruk's Shield (spell)
- Death March (spell)
- Death Ward (spell)
- Detect Magic (spell)
- Detect Poison and Disease (spell)
- Dimension Door (spell)
- Din's Power (spell)
- Disguise Self (spell)
- Dispel Magic (spell)
- Dragon Claws (spell)
- Druidcraft (spell)
F
G
I
L
M
P
- Passwall (spell)
- Perceive Invisibility (spell)
- Petal Glide (spell)
- Poe's Hand
- Power Word Kill (spell)
- Power Word Stun (spell)
- Prestidigitation (spell)
- Programmed Illusion (spell)
- Project Duplicate (spell)
- Protection from Energy (spell)
- Protection from Poison (spell)
- Protection from Projectiles (spell)
- Purify Food and Drink (spell)
R
S
- Sage Armor (spell)
- Sage Hand (spell)
- Sage's Smite (spell)
- Sandcast (spell)
- Seeming (spell)
- Sending (spell)
- Sequester (spell)
- Shapechange (spell)
- Shroud of Spirits (spell)
- Silence (spell)
- Silhouette (spell)
- Snaring Strike (spell)
- Song of Visibility (spell)
- Speak with Animals (spell)
- Spider Climb (spell)
- Spike Growth (spell)
- Stalagmite (spell)
- Stasis (spell)
- Stone Shape (spell)
- Stoneskin (spell)
- Summon Instrument (spell)
- Suppress Pain (spell)