Jump (spell)

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Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
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Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

1-point transmutation
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  1 minute

You touch a creature. The creature's jump distance is tripled until the spell ends.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  If you expend an extra 3 points, you can cast this spell as a bonus action.
1st-level transmutation
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  1 minute

You touch a creature. The creature's jump distance is tripled until the spell ends.
     At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, you can cast it as a bonus action.


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1] The material on this page is based primarily on content found in Adventure of Link, which is copyright Nintendo Co., Ltd.