Great Fairy's Grace (spell)

From Legends of Hyrule
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

3-point conjuration
Casting time:  1 bonus action
Range:  90 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

You call forth an intangible healing aurora in a 5-foot cube within range. The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white. As a bonus action on each of your turns, you can move the aurora up to 30 feet to another space you can see.
     Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 heart points (no action required). You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing this number of times, the spell ends.
     On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
     Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point expended, the healing increases by 1d6.
2nd-level conjuration
Casting time:  1 bonus action
Range:  90 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

You call forth an intangible healing aurora in a 5-foot cube within range. The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white. As a bonus action on each of your turns, you can move the aurora up to 30 feet to another space you can see.
     Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 heart points (no action required). You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing this number of times, the spell ends.
     On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
     At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.