Suppress Pain (spell)

From Legends of Hyrule
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

4-point enchantment
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  Concentration, up to 1 minute

A willing creature you touch gains the inner strength to push through its injuries. At the start of each of its turns, the target gains temporary heart points equal to 1 + your casting ability modifier. While these temporary heart points persist, the target has advantage on all Constitution saving throws.
     If the target is reduced to 0 heart points within the duration, the target immediately regains 1 heart point and this spell ends.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every extra point, the amount of temporary heart points gained each turn increases by 1.
2nd-level enchantment
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  Concentration, up to 1 minute

A willing creature you touch gains the inner strength to push through its injuries. At the start of each of its turns, the target gains temporary heart points equal to 1 + your casting ability modifier. While these temporary heart points persist, the target has advantage on all Constitution saving throws.
     If the target is reduced to 0 heart points within the duration, the target immediately regains 1 heart point and this spell ends.
     At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the amount of temporary heart points gained each turn increases by 1 for each slot level above 2nd.