Category:Dexterity save spells
From Legends of Hyrule
Jump to navigationJump to searchThe following spells may require a Dexterity saving throw.
Name | MP | Lv | School | Summary |
---|---|---|---|---|
Blade Barrier | 9 | 6th | evocation | Create a wall energy-blades up to 100 feet long and 20 feet wall which slashes creatures that are inside it or pass through it. |
Breath of Dinraal | 5 | 3rd | evocation | A vortex of flames swirls forth from mouth or hands, igniting creatures in a 20-foot cone originating from you. |
Breath of Dragons | 0 | evocation | You exhale a gout of elemental energy in a 10-foot cone. | |
Breath of Malice | 8 | 5th | evocation | You blast a cone-shaped detonation of pure hatred in a 60-foot cone to deal damage. |
Call Lightning | 5 | 3rd | evocation | You call down a bolt of lightning to deal damage, and can do so every turn for up to 10 minutes. |
Candle | 0 | evocation | Create a five-foot sphere of flame which lingers for a minute, damaging creatures it touches. | |
Caustic Cauldron | 2 | 1st | evocation | You drop acid on a 10-foot-circle in range, dealing gradual damage to those covered in it. |
Chain Lightning | 9 | 6th | evocation | Create a bolt of lightning that arcs toward a target of your choice that you can see within range. |
Chromatic Burst | 0 | evocation | You evoke a burst of elemental energy, potentially damaging several creatures at once. | |
Darunia's Explosive Boulder | 11 | 8th | conjuration | You summon a huge, explosive rock and hurl in a straight line. |
Deku Pirouette | 0 | transmutation | Your magically-enhanced twirl forces creature within 5 feet of you to succeed on a Dexterity save or take d6 slashing damage and suffer disadvantage on opportunity attacks against you. | |
Delayed Blast Fireball | 10 | 7th | evocation | Create a fiery explosion that detonates either immediately or builds to an even greater explosion over a minute. |
Din's Fire | 7 | 5th | evocation | A sphere of flame arises around you that rapidly expands outward, engulfing your enemies. |
Din's Fist | 13 | 9th | evocation | Call down a ball of fire from the heavens to deal immense damage to creatures and structures in a 40-foot radius. |
Disintegrate | 9 | 6th | transmutation | Deal 10d6 + 40 force damage to a creature, object, or a creation of magical force within 60 feet of you. |
Dragon Rend | 3 | 2nd | evocation | You rip through the air with magically-manifested dragon claws, evoking gales of wind to cut through foes. |
Earthquake | 11 | 8th | evocation | For the duration, an intense tremor rips through a region of ground you specify, shaking creatures and structures atop it. |
Ether | 12 | 8th | evocation | The sky's power sweeps down to strike all creatures in a 60-foot radius cylinder centered on you. |
Fairy Fire | 2 | 1st | evocation | Surround creatures and objects with pastel lights, granting advantage on attack rolls targeting them. |
Fire Storm | 10 | 7th | evocation | A storm made up of sheets of roaring flame appears in a location you choose within range. |
Fireball | 5 | 3rd | evocation | You erupt an explosion of flame to damage creatures in a large sphere up to 150 feet away from you. |
Flame Strike | 7 | 5th | evocation | A vertical column of divine flame deals fire and radiant damage. A successful Dex save halves damage. |
Flame Vortex | 2 | 1st | evocation | A cyclone of fire travels from you in a 30-foot line, dealing fire damage and igniting creatures. |
Flaming Sphere | 3 | 2nd | conjuration | You conjure a flaming sphere for up to 1 minute, which rolls through and damages creatures. |
Glacier Crash | 2 | 1st | evocation | You drop a huge chunk of ice, shattering on a creature and dealing up to 2d12 damage to it. |
Grease | 2 | 1st | conjuration | Slick grease covers a patch of ground, potentially knocking creatures prone. |
Hand of Nayru | 13 | 9th | evocation | |
Hot Foot | 4 | 2nd | evocation | Your movements are wreathed in flames until the start of your next turn, boosting your speed and dealing damage to creatures you move through. |
Ice Barricade | 3 | 2nd | evocation | You create a wall of nonmagical ice up to 10 feet tall and 30 feet across. |
Ice Wave | 4 | 2nd | evocation | You conjure a wave of water into a 30-foot cone, then freeze it, damaging and restraining creatures within it. |
Icicle | 1 | 1st | evocation | Conjure a icicle on a ceiling, then use your reaction to attack a creature as it moves underneath. |
Lightning Field | 0 | evocation | An electrical field sweeps around you, forcing creatures within 5 feet of you to succeed on a Dex save or take lightning damage. | |
Magnesis | 0 | transmutation | You gain control of one object that is made mostly or entirely of iron in range that you can see, and levitate it at will. | |
Petite Storm | 2 | 1st | evocation | A small black cloud deals lightning damage to creatures which pass under it for up to 1 minute. |
Poltergeist | 4 | 2nd | transmutation | For the duration, you are surrounded with swirling objects that damage those who approach, and can use your action to pelt creatures with ghastly force. |
Prismatic Spray | 10 | 7th | evocation | Eight multicolored rays of light flash into a 60-foot cone originating from you, causing an array of harm to those caught in the blast. |
Sacred Flame | 0 | evocation | Flame-like radiance descends on a creature that you can see within range. | |
Sleet Storm | 5 | 3rd | conjuration | For 1 minute, freezing rain and wind hinder movement and concentration in a 40-foot radius cylinder. |
Somaria | 3 | 2nd | conjuration | You create a 5-foot block of stone in range, then cause it to erupt in a fiery explosion within the next minute. |
Storm of Vengeance | 13 | 9th | conjuration | You create a powerful storm cloud up to a radius of 360 feet, which assails the area underneath for 1 minute. |
Thunder Bolt | 5 | 3rd | evocation | A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. |
Voice of Farore | 13 | 9th | evocation | For the duration, each turn you can call down a thunderous bolt of lightning that deals immense damage and can paralyze. |
Wall of Fire | 6 | 4th | evocation | Flames extend in a wall up to 60 feet long and 20 feet wide. One side of the wall incinerates creatures within 10 feet of it. |
Web | 3 | 2nd | conjuration | You conjure a mass of webbing that restrains creatures caught in it. |
Wizzkick | 2 | 1st | transmutation | Perform a magically-enhanced flying kick through your enemies. |
Wizzro's Beam | 7 | 5th | evocation | You push both hands forward to blast a searing beam of life-draining energy. |
Pages in category "Dexterity save spells"
The following 46 pages are in this category, out of 46 total.