Din's Fist (spell)

From Legends of Hyrule
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

13-point evocation
Casting time:  1 action
Range:  1 mile
Components:  V, S
Duration:  Instantaneous

A huge ball of fire roars down from the heavens to impact a point in range you can see. If there is an obstruction between the sky and that point, such as would be the case indoors or underground, the impact point will instead be on the obstruction.
     All creatures within a 40-foot-radius of the impact point must make a Dexterity saving throw. On a failed save a creature takes 3d20 bludgeoning damage plus 3d20 fire damage, is ignited for 1d20 fire damage, and is sent flying 10 feet away from the impact point to land prone. On a failed save a creature takes half as much damage and isn't moved or knocked prone, but is still ignited.
     Any structure or unattended within this radius takes double this damage and is ignited. All ground in this radius is littered with burning rubble, becoming difficult terrain until it is cleared.
9th-level evocation
Casting time:  1 action
Range:  1 mile
Components:  V, S
Duration:  Instantaneous

A huge ball of fire roars down from the heavens to impact a point in range you can see. If there is an obstruction between the sky and that point, such as would be the case indoors or underground, the impact point will instead be on the obstruction.
     All creatures within a 40-foot-radius of the impact point must make a Dexterity saving throw. On a failed save a creature takes 3d20 bludgeoning damage plus 3d20 fire damage, is ignited for 1d20 fire damage, and is sent flying 10 feet away from the impact point to land prone. On a failed save a creature takes half as much damage and isn't moved or knocked prone, but is still ignited.
     Any structure or unattended within this radius takes double this damage and is ignited. All ground in this radius is littered with burning rubble, becoming difficult terrain until it is cleared.