Category:Fire damage spells
From Legends of Hyrule
Jump to navigationJump to searchThe following spells may deal fire damage.
Name | MP | Lv | School | Summary |
---|---|---|---|---|
Bombos | 11 | 8th | evocation | You send out a wave of flame that circles out from you in a spiral, followed by a series of thunderous explosions. |
Breath of Dinraal | 5 | 3rd | evocation | A vortex of flames swirls forth from mouth or hands, igniting creatures in a 20-foot cone originating from you. |
Breath of Dragons | 0 | evocation | You exhale a gout of elemental energy in a 10-foot cone. | |
Candle | 0 | evocation | Create a five-foot sphere of flame which lingers for a minute, damaging creatures it touches. | |
Chromatic Burst | 0 | evocation | You evoke a burst of elemental energy, potentially damaging several creatures at once. | |
Daruk's Magmatic Smite | 6 | 4th | evocation | Your next melee attack blasts away the target with an explosion of magma. |
Darunia's Explosive Boulder | 11 | 8th | conjuration | You summon a huge, explosive rock and hurl in a straight line. |
Delayed Blast Fireball | 10 | 7th | evocation | Create a fiery explosion that detonates either immediately or builds to an even greater explosion over a minute. |
Din's Fire | 7 | 5th | evocation | A sphere of flame arises around you that rapidly expands outward, engulfing your enemies. |
Din's Fist | 13 | 9th | evocation | Call down a ball of fire from the heavens to deal immense damage to creatures and structures in a 40-foot radius. |
Eldin Fist | 0 | transmutation | You transmute the hands of yourself or a willing creature you touch into stone and flame. | |
Eldin Smog | 9 | 6th | conjuration | Conjure a cloud of fiery smoke that deals damage and blinds creatures. |
Ember | 0 | evocation | A grounded creature within 20 feet of you must succeed on a Constitution saving throw or take 1d6 fire damage and be ignited for 1 minute. | |
Fire Bolt | 0 | evocation | You hurl a mote of fire at a creature or object within range. | |
Fire Shield | 6 | 4th | evocation | For 10 minutes, a shield of hot or cold flames surround you, providing light and damaging those who hit you. |
Fire Storm | 10 | 7th | evocation | A storm made up of sheets of roaring flame appears in a location you choose within range. |
Fireball | 5 | 3rd | evocation | You erupt an explosion of flame to damage creatures in a large sphere up to 150 feet away from you. |
Flame Charge | 3 | 2nd | evocation | Your body is launched forward with fiery force up to 30 feet, and you can strike every creature in your path. |
Flame Choke | 2 | 1st | evocation | Your touch engulfs a creature in a burst of flames and knocks it prone. |
Flame Strike | 7 | 5th | evocation | A vertical column of divine flame deals fire and radiant damage. A successful Dex save halves damage. |
Flame Vortex | 2 | 1st | evocation | A cyclone of fire travels from you in a 30-foot line, dealing fire damage and igniting creatures. |
Flaming Sphere | 3 | 2nd | conjuration | You conjure a flaming sphere for up to 1 minute, which rolls through and damages creatures. |
Guardian Laser | 8 | 5th | evocation | You charge up an extremely powerful beam of radiant energy, then shoot it at a target during your next turn. |
Heat Metal | 3 | 2nd | transmutation | A manufactured metal object in range intensely heats, damaging any creature on contact with it. |
Hot Foot | 4 | 2nd | evocation | Your movements are wreathed in flames until the start of your next turn, boosting your speed and dealing damage to creatures you move through. |
Igniting Impact | 1 | 1st | evocation | Use your bonus action to ignite a creature you've already hit with a melee attack this turn. |
Incinerate | 8 | 5th | evocation | The target takes up to 9d6 fire damage, and is ignited for 4d6 damage by persistant fire. |
Prismatic Spray | 10 | 7th | evocation | Eight multicolored rays of light flash into a 60-foot cone originating from you, causing an array of harm to those caught in the blast. |
Produce Flame | 0 | conjuration | You hurl a mote of fire at a creature or object within range. | |
Scorching Ray | 3 | 2nd | evocation | Hurl three rays of flame at one target or several. Each ray that hits deals 2d6 fire damage. |
Singe | 0 | evocation | A creature within 30 feet must succeed on a Constitution save or take 1d8 fire damage; 1d12 fire damage if it's unarmored. | |
Wall of Fire | 6 | 4th | evocation | Flames extend in a wall up to 60 feet long and 20 feet wide. One side of the wall incinerates creatures within 10 feet of it. |
Wizzbolt | 7 | 5th | evocation | Three bolts are hurled to deal 3d12 damage, with each potentially inflicting different damage and ailments. |
Wizzwall | 3 | 2nd | abjuration | A creature you touch is protected with elemental energy, gaining temporary heart points that damages incoming melee attackers. |
Pages in category "Fire damage spells"
The following 34 pages are in this category, out of 34 total.