Category:Bludgeoning damage spells
From Legends of Hyrule
Jump to navigationJump to searchThe following spells may deal bludgeoning damage.
Name | MP | Lv | School | Summary |
---|---|---|---|---|
Control Water | 6 | 4th | transmutation | You control freestanding water |
Darunia's Explosive Boulder | 11 | 8th | conjuration | You summon a huge, explosive rock and hurl in a straight line. |
Delayed Flying Object | 6 | 4th | transmutation | |
Din's Fist | 13 | 9th | evocation | Call down a ball of fire from the heavens to deal immense damage to creatures and structures in a 40-foot radius. |
Earthquake | 11 | 8th | evocation | For the duration, an intense tremor rips through a region of ground you specify, shaking creatures and structures atop it. |
Floormaster's Grasp | 5 | 3rd | transmutation | You transform part of your body into a giant hand to violently grab hold of a creature. |
Flying Object | 1 | 1st | transmutation | A Small nearby object shoots up to 100 feet in a straight line, potentially damaging a creature in its path. |
Glacier Crash | 2 | 1st | evocation | You drop a huge chunk of ice, shattering on a creature and dealing up to 2d12 damage to it. |
Gravity Surge | 12 | 8th | transmutation | You cause gravity to greatly intensify in a 50-foot radius cylinder. |
Jolt Corpse | 0 | necromancy | Compel a dead or undead creature into a sudden, jerking motion. | |
Knock Down | 0 | transmutation | You force a creature towards the ground, potentially damaging it. | |
Magnesis | 0 | transmutation | You gain control of one object that is made mostly or entirely of iron in range that you can see, and levitate it at will. | |
Poltergeist | 4 | 2nd | transmutation | For the duration, you are surrounded with swirling objects that damage those who approach, and can use your action to pelt creatures with ghastly force. |
Rushing Wave | 0 | evocation | A wave of water crashes into a creature to cause damage and push it away. | |
Storm of Vengeance | 13 | 9th | conjuration | You create a powerful storm cloud up to a radius of 360 feet, which assails the area underneath for 1 minute. |
Tremor | 1 | 1st | evocation | You cause the ground around you to wildly shake, knocking nearby creatures prone and creating difficult terrain. |
Whip Winds | 4 | 2nd | evocation | For up to 1 minute, you either lash out with a sudden gale at a creature or object, or whip winds around you to push back nearby creatures. |
Wizzkick | 2 | 1st | transmutation | Perform a magically-enhanced flying kick through your enemies. |
Pages in category "Bludgeoning damage spells"
The following 18 pages are in this category, out of 18 total.