Icicle (spell)

From Legends of Hyrule
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

1-point evocation
Casting time:  1 action
Range:  100 feet
Components:  V, S
Duration:  10 minutes

You conjure a three-foot spike of ice to hang down from a point in range. The point must be a ceiling or an overhead structure, such as an extending tree branch or the edge of a roof.
     Within the duration, whenever a creature moves directly underneath this point, you can use your reaction to drop the spike on that creature if it is in range, ending the spell. The creature must then succeed on a Dexterity saving throw or take 1d8 piercing damage plus 1d8 cold damage.
     This reaction can't be used if the creature starts its turn under that point or isn't moving.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point, increase the cold damage by 1d8.
1st-level evocation
Casting time:  1 action
Range:  100 feet
Components:  V, S
Duration:  10 minutes

You conjure a three-foot spike of ice to hang down from a point in range. The point must be a ceiling or an overhead structure, such as an extending tree branch or the edge of a roof.
     Within the duration, whenever a creature moves directly underneath this point, you can use your reaction to drop the spike on that creature if it is in range, ending the spell. The creature must then succeed on a Dexterity saving throw or take 1d8 piercing damage plus 2d8 cold damage.
     This reaction can't be used if the creature starts its turn under that point or isn't moving.
     At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, add 1d8 cold damage for each slot level above 1st.