Difference between revisions of "Dodongo (creature)"
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|image=https://i.imgur.com/bvhGaiz.png | |image=https://i.imgur.com/bvhGaiz.png | ||
|imagelink=https://zelda.fandom.com/wiki/Dodongo | |imagelink=https://zelda.fandom.com/wiki/Dodongo | ||
− | |quote= | + | |quote=These stubborn lizards that resemble small dragons without wings have notoriously tough skin. Few attacks can hurt them, and Link's best strategy is to trick them into eating a {{i|bomb}} or three. |
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|size=Large | |size=Large | ||
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|hd=10 | |hd=10 | ||
|speed=30 | |speed=30 | ||
+ | |burrow=5 | ||
|ac=18 | |ac=18 | ||
|armortype=natural armor | |armortype=natural armor | ||
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{{CA|Slam|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6 + 3) bludgeoning damage, and a Medium or smaller creature falls {{BL|prone}}.}} | {{CA|Slam|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6 + 3) bludgeoning damage, and a Medium or smaller creature falls {{BL|prone}}.}} | ||
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+ | {{CA|Fire Bolt|''Ranged Spell Attack:'' +1 to hit, range 120 ft., one target. ''Hit:'' 11 (2d10) fire damage.}} | ||
{{CA|Fire Breath|recharge=yes|The dodongo exhales fire in a 15-foot cone. Each creature in this area must make a DC 15 {{BL|Dexterity}} {{BL|saving throw}}, taking 27 (6d8) fire damage on a failed save, or half as much on a success.}} | {{CA|Fire Breath|recharge=yes|The dodongo exhales fire in a 15-foot cone. Each creature in this area must make a DC 15 {{BL|Dexterity}} {{BL|saving throw}}, taking 27 (6d8) fire damage on a failed save, or half as much on a success.}} |
Latest revision as of 23:34, 12 April 2021
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Player's Guide |
System Reference |
Compendium |
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Dodongo | |||||
Large dragon (dodongo), chaotic evil Armor Class 18 (natural armor) Heart Points 95 (10d10 + 40) Speed 30 ft., burrow 5 ft. | |||||
STR 17 (+3) |
DEX 7 (-2) |
CON 19 (+4) |
INT 3 (-4) |
WIS 7 (-2) |
CHA 6 (-2) |
Damage Vulnerabilities thunder | |||||
Damage Resistances fire | |||||
Senses darkvision 60 ft., passive Perception 8 | |||||
Languages — | |||||
Challenge 5 (1,800 XP) | Proficiency Bonus +3 | ||||
Challenge Alternatives 1/8, 2, 5, 8, 11, ??, 24 | |||||
Death Burst. If the dodongo's heart points fall to 0, it abruptly explodes with a thunderous boom. Each creature within 5 feet must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) thunder damage. | |||||
Actions Multiattack. The dodongo makes two attacks. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and a Medium or smaller creature falls prone. Fire Bolt. Ranged Spell Attack: +1 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage. Fire Breath (Recharge 5-6). The dodongo exhales fire in a 15-foot cone. Each creature in this area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much on a success. |
“ | “These stubborn lizards that resemble small dragons without wings have notoriously tough skin. Few attacks can hurt them, and Link's best strategy is to trick them into eating a bomb or three.” |
— Encyclopedia |
A dragon with two or four legs, scales as impenetrable as armor, and ferociously fiery breath. Dodongos are among the most legendary monsters in Hyrule for good reason. Even skilled warriors have difficulty taking down these aggressive tyrants. Their infamous weakness to bombs is, according to some, the reason bombs themselves have become such a widely used weapon across Hyrule.
Adult dodongos like this one usually strike out on their own, but are occasionally found in mating pairs. While they are typically born in or near volcanoes, any of this age can be found anywhere from ruins to caves to even frosty mountains. Wherever it is found, the dodongo is sure to be a scourge. Its great flaming breaths and powerful jaws can overturn an entire caravan—or crunch a hole in a castle wall. The only respite travelers have against this monster is that if its initial ambush can be avoided, it is fairly easy to outrun.
Strangely, most dodongos have a habit of exploding upon death. This might be a byproduct of the same organ which enables its fiery breath. Others believe this explosive tendency was what gave rise to conventional bombs in the first place.
Environment: Arctic, Caves, Ruins, Volcanic
Related pages
- Dodongos have several different stages of growth, with progressively higher challenge ratings for each: 1/8, 2, 5, 8, 11, ??, and 24
- Kodongo (creature), a CR 1/2 relative that is relatively nimble and can rapidly spew bolts of fire
- Dodecko (creature), a CR 1 relative with spry webbed feet but relatively weak armor
- Bomb (item), an explosive weapon closely tied with the legacy of dodongos
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
- Creatures
- Challenge 5 creatures
- Large-sized creatures
- Dragons
- Dodongo
- Creatures of chaotic evil alignment
- Creatures with a burrow speed
- Creatures not proficient in any skills
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures without language
- Creatures with a thunder vulnerability
- Creatures resistant to fire
- Creatures with Multiattack
- Creatures with the Bite action
- Creatures with the Slam action
- Creatures with the Fire Bolt action
- Creatures with the Fire Breath action
- Pages with quotes
- Creatures found in caves
- Creatures found in cold regions
- Creatures found near volcanoes
- Content originating from The Legend of Zelda
- Content originating from Ocarina of Time
- Content originating from Majora's Mask
- Content originating from Oracle of Seasons
- Content originating from Four Swords Adventures
- Content originating from five or more Zelda games