Lesser Dodongo (creature)

From Legends of Hyrule
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

←  #77: Dinolfos
Bestiary
 Dodongo 
#79: Donkey  →
Lesser Dodongo
Medium dragon (dodongo), chaotic evil
Divider.png
Armor Class 16 (natural armor)
Heart Points 52 (8d8 + 16)
Speed 25 ft., burrow 5 ft.
Divider.png
STR
13 (+1)
DEX
8 (-1)
CON
15 (+2)
INT
2 (-4)
WIS
6 (-2)
CHA
5 (-3)
Divider.png
Damage Vulnerabilities thunder
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 8
Languages
Challenge 2 (450 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 2, 5, 8, 11, ??, 24
Divider.png
Death Burst. If the dodongo's heart points fall to 0, it abruptly explodes with a thunderous boom. Each creature within 5 feet must succeed on a DC 13 Dexterity saving throw or take 10 (3d6) thunder damage.

Actions

Tail Swipe. The dodongo makes two tail attacks, each against a different target.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 1) piercing damage.

Tail. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Fire Breath (Recharge 5-6). The dodongo exhales fire in a 10-foot cone. Each creature in this area must make a DC 13 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much on a success.

“Watch out for its fiery breath! Use Z Targeting techniques!”
— Navi, Ocarina of Time

An adolescent dodongo, it is several times the size of its infantile stage and has sprouted two powerful limbs. The powerful and thick-armored body of this young dragon has grown so heavy that even with these new limbs, it must continue to drag its body along the ground not unlike a snake.
     With its fire breath and huge fangs, this dodongo will actively predate upon other creatures. It may strike out on its own but most dodongos at this stage still stay close to its nest of origin. Even if this but a child, this dodongo is an incredibly powerful predator capable of roasting entire horses alive—rider included.
     It still retains the peculiar trait of exploding on death, perhaps as a byproduct of whatever organ provides it fiery breath.
     Environment: Caves, Volcanic

Related pages

  • Dodongos have several different stages of growth, with progressively higher challenge ratings for each: 1/8, 2, 5, 8, 11, ??, and 24
  • Kodongo (creature), a CR 1/2 relative that is relatively nimble and can rapidly spew bolts of fire
  • Dodecko (creature), a CR 1 relative with spry webbed feet but relatively weak armor
  • Bomb (item), an explosive weapon closely tied with the legacy of dodongos



The material on this page is based primarily on content found in Ocarina of Time and Majora's Mask, both of which are copyright Nintendo Co., Ltd.