Baby Dodongo (creature)

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3cuTCbz.png

←  #77: Dinolfos
Bestiary
 Dodongo 
#79: Donkey  →
Baby Dodongo
Small dragon (dodongo), chaotic evil
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Armor Class 11 (natural armor)
Heart Points 13 (3d6 + 3)
Speed 20 ft.
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STR
11 (+0)
DEX
9 (-1)
CON
13 (+1)
INT
1 (-5)
WIS
5 (-3)
CHA
4 (-3)
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Damage Vulnerabilities thunder
Damage Resistances fire
Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 7
Languages
Challenge 1/8 (25 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 2, 5, 8, 11, ??, 24
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Death Burst. If the dodongo's heart points fall to 0, it abruptly explodes with a thunderous boom. Each creature within 5 feet must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) thunder damage.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Dig. The dodongo burrows up to 5 feet through loose soil or sand.

“Watch out for its leaping attack! It will explode after it's defeated!”
— Navi, Ocarina of Time

Its green, oblong body is reminiscent of a particularly fat serpent. While a baby dodongo does not actively hunt, if its home is threatened it will recklessly attack the intruder at any expense. Even if the baby fails it will explode its own body to weaken the threat, using the explosive substance that would have fueled their fire breath later in life. This strategy seems to be a desperate effort to protect any nearby baby dodongos at the cost of itself.
     At this stage of its life, a dodongo typically live in sizable groups of its own kind and dares not venture on its own. They favor in warm areas—ideally volcanic caves—even more than their elders. Here they slumber underground to absorb energy from the thermal heat found in such terrain. Only a minority of these babies will grow to their next life stage—a bipedal lesser dodongo—and even fewer will live beyond that stage.
     Environment: Caves, Volcanic

Related pages

  • Dodongos have several different stages of growth, with progressively higher challenge ratings for each: 1/8, 2, 5, 8, 11, ??, and 24
  • Kodongo (creature), a CR 1/2 relative that is relatively nimble and can rapidly spew bolts of fire
  • Dodecko (creature), a CR 1 relative with spry webbed feet but relatively weak armor
  • Bomb (item), an explosive weapon closely tied with the legacy of dodongos



The material on this page is based primarily on content found in Ocarina of Time, which is copyright Nintendo Co., Ltd.