Species

From Legends of Hyrule
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Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
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Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
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The following table summarizes all character species included in Legends of Hyrule. When creating your character under default rules, your character must be from a common or uncommon species. Please consult your narrator before creating a character of a rare species or especially a weird species. Of course, a narrator is free to use any of these species to inspire original NPCs.

Common species

These core species should be suitable for any campaign, whether in Hyrule or the Forgotten Realms.

Gerudo  Tall, powerful, beautiful, and brutal; this lineage of almost entirely women is both coveted and feared.
Goron  Built like mountains, eat rocks, and wade through lava. Gorons are indomitable both as warriors and as friends.
Hylian  Widespread and influential, the Hylia-blessed race is comprised of social creatures relatively advanced in the ways of magic and technology.
Rito  These avian folk are renowned for their valor and reliability. Most rito are capable of winged flight.
Zora  Although sea zora and river zora are quite distinct, both are proud amphibious people of rich culture and innate magic.


Uncommon species

These peculiar species have unusual backstories or abilities. They should still be suitable for any campaign in Hyrule, even if they aren't as prominent as common species. For a campaigns elsewhere you might want to consult your narrator before using them.

Anouki  Anouki reside in cold climes and have antlers similar to a reindeer's. They tend to be frivolous, prickly, and hard to please.
Deku Scrub  Small, wooden, and plant-like, deku scrubs tend to be apprehensive and paranoid.
Korok  Small, peaceful, immortal, and child-like plant creatures. Koroks can be hard to take seriously, but it's hard not to smile around them.
Twili  The descendants of magically-inclined hylians who were banished to the Twilight Realm for their crimes.
Zonai  Zonai are an ancient people said to descend from the sky with magic and technology so advanced that it was thought to be divinity.


Rare species

These folks often hail from lands or cultures that limit creative freedom for you, your narrator, or other players. If you play one of these species as your hero, you will probably need an original backstory for how they became an adventurer in the first place—or an explanation how they can work in a party. You should consult your narrator before using one of these.

Blin  Brutes with porcine features, most blins are violent and cruel even to their own kind. Blins and hylians have been enemies since time immemorial.
Kokiri  From a glance, kokiri are indistinguishable from hylian children. Protected by the Great Deku Tree, these innocent kids never truly age.
Lizal
Lynel  With the body of a stallion, the head of a lion, and the torso of a man, these monsters are known to be ferocious warriors.
Skull Kid  These cursed, magical children wander through forests for centuries, playing songs and tricks alike.
Stal
Tokay  Primitive and esoteric, these friendly reptilians are known to inhabit tropical islands.


Weird species

The following species could theoretically work as heroes. Any one of these species might be too weak, too strong, not sentient, lack abilities heroes are assumed to have like language or hands, or otherwise just be too weird. They can not only disrupt the narrative but in some cases can disrupt gameplay. Some weird species might not even believably cast spells or use items. Always consult your narrator before choosing a species like this, as in many campaigns they simply won't work.

Horsehead
Sword Spirit  Constructs born of ancient, powerful, and long-forgotten magic—sentient weapons with a humanoid form.
Tektite  Spider-like quadrupeds of animal-like intelligence, tektites are typically considered to be mere beasts.