Din's Fist (spell)
From Legends of Hyrule
Revision as of 09:15, 6 December 2020 by Guy (talk | contribs) (Guy moved page Din's Fist to Din's Fist (spell))
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Player's Guide |
System Reference |
Compendium |
13-point evocation | |
Casting time: | 1 action |
Range: | 1 mile |
Components: | V, S |
Duration: | Instantaneous |
A huge ball of fire roars down from the heavens to impact a point in range you can see. If there is an obstruction between the sky and that point, such as would be the case indoors or underground, the impact point will instead be on the obstruction.
All creatures within a 40-foot-radius of the impact point must make a Dexterity saving throw. On a failed save a creature takes 3d20 bludgeoning damage plus 3d20 fire damage, is ignited for 1d20 fire damage, and is sent flying 10 feet away from the impact point to land prone. On a failed save a creature takes half as much damage and isn't moved or knocked prone.
Any structure or unattended within this radius takes double this damage and is ignited. All ground in this radius is littered with burning rubble, becoming difficult terrain until it is cleared.
Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
9th-level evocation | |
Casting time: | 1 action |
Range: | 1 mile |
Components: | V, S |
Duration: | Instantaneous |
A huge ball of fire roars down from the heavens to impact a point in range you can see. If there is an obstruction between the sky and that point, such as would be the case indoors or underground, the impact point will instead be on the obstruction.
All creatures within a 40-foot-radius of the impact point must make a Dexterity saving throw. On a failed save a creature takes 3d20 bludgeoning damage plus 3d20 fire damage, is ignited for 1d20 fire damage, and is sent flying 10 feet away from the impact point to land prone. On a failed save a creature takes half as much damage and isn't moved or knocked prone.
Any structure or unattended within this radius takes double this damage and is ignited. All ground in this radius is littered with burning rubble, becoming difficult terrain until it is cleared.
Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]