Cursed Keese (creature)

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←  #168: Keaton
Bestiary
 Keese 
#170: Kholdstare  →
Cursed Keese
Tiny fiend (keese), neutral evil
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Armor Class 14 (natural armor)
Heart Points 9 (6d4 - 6)
Speed 10 ft., fly 30 ft.
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STR
3 (-4)
DEX
15 (+2)
CON
8 (-1)
INT
1 (-5)
WIS
8 (-1)
CHA
4 (-3)
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Damage Vulnerabilities radiant
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 1/4 (50 XP) Proficiency Bonus +2    
Challenge Alternatives 0, 1/8, 1/4, 1/2, 1, 2
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Sunlight Sensitivity. While in sunlight, the keese has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature, it is also jinxed until the start of the keese's next turn.

“A keese made only of bones. Like regular keese, they prefer the darker places like caves and dungeons, but these creatures will not only swoop in to attack but also curse Link, rendering him unable to use items or equipment for a time.”
Encyclopedia


     Environment: Caves, Hills, Ruins

Related pages

  • Although keese (CR 18) are by far the most common variety, stronger forms include the well-nurished bad bat (CR 12) and the Dark World's chasupa (CR 2)
  • Gomess and vire, monsters that can split into keese or bad bats when damaged
  • Ache and acheman, bat-like monsters that appear similar to keese but are much more intelligent and wield clever magic


The material on this page is based primarily on content found in Skyward Sword, which is copyright Nintendo Co., Ltd.