Chasupa (creature)
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Chasupa | |||||
Small fiend (keese), neutral evil Armor Class 14 (natural armor) Heart Points 40 (9d6 + 9) Speed 10 ft., fly 40 ft. | |||||
STR 8 (-1) |
DEX 16 (+3) |
CON 12 (+1) |
INT 6 (-2) |
WIS 12 (+1) |
CHA 8 (-1) |
Saving Throws Wis +3, Cha +1 | |||||
Skills Stealth +5 | |||||
Senses darkvision 120 ft., passive Perception 11 | |||||
Languages — | |||||
Challenge 2 (450 XP) | Proficiency Bonus +2 | ||||
Challenge Alternatives 0, 1/8, 1/4, 1/2, 1, 2 | |||||
Ambusher. The chasupa has advantage on attack rolls targeting any creature that has yet to have a turn in this combat.
Flyby. While it is flying, the chasupa's movement doesn't provoke reactions. Sunlight Sensitivity. While in sunlight, the chasupa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. | |||||
Actions Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. Eye Beam. Ranged Spell Attack: +3 to hit, range 60 ft., one target. Hit: 9 (2d8) force damage. Chasupa Flash. The chasupa opens its eye and emits a hypnotic flare at a creature within 5 feet of it, which must make a DC 15 Charisma saving throw. On a failed save, the the target takes 16 (3d10) psychic damage and is jinxed until the start of the chasupa's next turn. A creature that has yet to act in this combat has disadvantage on this save. Any creature that is blind or can't be charmed is unaffected. |
“ | “One-eyed bats that primarily live in areas without sunlight in both the Dark World and Lorule.” |
— Encyclopedia |
A keese that has been transformed and empowered by the mysterious influence of the Dark World. While only some keese feature a monolithic eye, all chasupa do—hence the occasionally-used term "eyeball monster." This eye has gained an eerie power that can blast foes with beams of force and mind-shattering stares. Fitting to its fiendish nature, a chasupa will aggressively attack without any apparent reason or benefit. It's unknown what vile force keeps these demons alive.
Environment: Ruins, Urban
Related pages
- Although keese (CR 1⁄8) are by far the most common variety, stronger forms include the well-nurished bad bat (CR 1⁄2) and the Dark World's chasupa (CR 2)
- Patra, a swarm of chasupa that seems to be more powerful than the sum of its parts
- Ache and acheman, bat-like monsters that appear similar to keese but are much more intelligent and wield clever magic
The material on this page is based primarily on content found in A Link to the Past, A Link Between Worlds, Tri-Force Heroes, and Phantom Hourglass, which are all copyright Nintendo Co., Ltd.
- Creatures
- Challenge 2 creatures
- Small-sized creatures
- Fiends
- Keese
- Creatures of neutral evil alignment
- Creatures with a fly speed
- Creatures proficient in Stealth
- Creatures without vulnerabilities
- Creatures without resistances
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures without language
- Creatures with the Slam action
- Creatures with the Eye Beam action
- Creatures with the Chasupa Flash action
- Pages with quotes
- Creatures found in caves
- Creatures found in urban areas
- Creatures found in the Dark World
- Content originating from A Link to the Past
- Content originating from A Link Between Worlds
- Content originating from Tri-Force Heroes
- Content originating from Phantom Hourglass