Fire Keese (creature)
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Fire Keese | |||||
Tiny fiend (keese), neutral evil Armor Class 14 (natural armor) Heart Points 9 (6d4 - 6) Speed 10 ft., fly 30 ft. | |||||
STR 3 (-4) |
DEX 15 (+2) |
CON 8 (-1) |
INT 2 (-4) |
WIS 10 (+0) |
CHA 5 (-3) |
Damage Vulnerabilities cold | |||||
Damage Immunities fire | |||||
Senses darkvision 60 ft., passive Perception 10 | |||||
Languages — | |||||
Challenge 1/4 (50 XP) | Proficiency Bonus +2 | ||||
Challenge Alternatives 0, 1/8, 1/4, 1/2, 1, 2 | |||||
Fire Cloak. Any creature which touches or grapples the fire keese takes 3 (1d6) fire damage and must succeed on a DC 12 Dexterity saving throw or become ignited.
Illumination. The fire keese sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Sunlight Sensitivity. While in sunlight, the fire keese has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. | |||||
Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage and the target is exposed to the keese's fire cloak. |
“ | “Found near volcanoes, these monsters are attracted to dark places, such as caves. Constantly under combustion, they will burn anything on contact.” |
— Fi, Skyward Sword |
The body of this keese is eternally aflame with magical fire. Keese who remain aflame for a long time eventually turn orange or yellow themselves. Many keese actively seek out fire in their environment to empower themselves with this form.
This variety is most abundant in areas with natural flame or lava, such as the Eldin region. Forest fires typically bear fire keese who only spread the fire further.
Environment: Caves, Grassland, Hills, Ruins, Volcanic
Related pages
- There are several elemental variations on keese: fire, ice, electric, and cursed
- Swarm of keese, a batch of keese that seem to be acting as a hivemind
- Although keese (CR 1⁄8) are by far the most common variety, stronger forms include the well-nurished bad bat (CR 1⁄2) and the Dark World's chasupa (CR 2)
- Gomess and vire, monsters that can split into keese or bad bats when damaged
- Ache and acheman, bat-like monsters that appear similar to keese but are much more intelligent and wield clever magic
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
Categories:
- Creatures
- Challenge 1/4 creatures
- Tiny-sized creatures
- Fiends
- Keese
- Creatures of neutral evil alignment
- Creatures with a fly speed
- Creatures not proficient in any skills
- Creatures without resistances
- Creatures without condition immunities
- Creatures without language
- Creatures with a cold vulnerability
- Creatures immune to fire damage
- Creatures with the Bite action
- Pages with quotes
- Creatures found almost anywhere
- Creatures found in caves
- Creatures found in grasslands or fields
- Creatures found in hills
- Creatures found near volcanoes
- Content originating from Ocarina of Time
- Content originating from Majora's Mask
- Content originating from Oracle of Ages
- Content originating from Oracle of Seasons
- Content originating from The Wind Waker
- Content originating from Twilight Princess
- Content originating from Phantom Hourglass
- Content originating from Spirit Tracks
- Content originating from Skyward Sword
- Content originating from Tri-Force Heroes
- Content originating from Breath of the Wild
- Content originating from five or more Zelda games