Electric Keese (creature)
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Electric Keese | |||||
Tiny fiend (keese), neutral evil Armor Class 14 (natural armor) Heart Points 9 (6d4 - 6) Speed 10 ft., fly 30 ft. | |||||
STR 3 (-4) |
DEX 15 (+2) |
CON 8 (-1) |
INT 2 (-4) |
WIS 10 (+0) |
CHA 5 (-3) |
Damage Immunities lightning | |||||
Senses darkvision 60 ft., passive Perception 10 | |||||
Languages — | |||||
Challenge 1/4 (50 XP) | Proficiency Bonus +2 | ||||
Challenge Alternatives 0, 1/8, 1/4, 1/2, 1, 2 | |||||
Shocking Cloak. Any creature which touches or grapples the electric keese takes 3 (1d6) lightning damage and must succeed on a DC 12 Constitution saving throw or drop everything they're holding and become paralyzed until the start of the keese's next turn.
Illumination. The electric keese sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Sunlight Sensitivity. While in sunlight, the electric keese has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. | |||||
Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage and the target is exposed to the keese's shocking cloak. |
“ | “The electricity that engulfs the bodies of these bat-like keese makes them more dangerous than the standard type. They're capable of shocking anything they touch.” |
— Hyrule Compendium, Breath of the Wild |
The body of this keese is eternally crackling with arcs of electricity. It behaves much like other more common keese, but its ability to stun prey makes it particularly dangerous when fought alongside other monsters.
They are most abundant in dry climates and deserts, especially the Gerudo region. Lightning storms or any exposed electricity tends to attract these keese, or any normal turn keese in the area into this form.
Environment: Caves, Desert, Grassland, Hills, Ruins
Related pages
- There are several elemental variations on keese: fire, ice, electric, and cursed
- Swarm of keese, a batch of keese that seem to be acting as a hivemind
- Although keese (CR 1⁄8) are by far the most common variety, stronger forms include the well-nurished bad bat (CR 1⁄2) and the Dark World's chasupa (CR 2)
- Gomess and vire, monsters that can split into keese or bad bats when damaged
- Ache and acheman, bat-like monsters that appear similar to keese but are much more intelligent and wield clever magic
The material on this page is based primarily on content found in Skyward Sword and Breath of the Wild, both of which are copyright Nintendo Co., Ltd.
Categories:
- Creatures
- Challenge 1/4 creatures
- Tiny-sized creatures
- Fiends
- Keese
- Creatures of neutral evil alignment
- Creatures with a fly speed
- Creatures not proficient in any skills
- Creatures without vulnerabilities
- Creatures without resistances
- Creatures without condition immunities
- Creatures without language
- Creatures immune to lightning damage
- Creatures with the Bite action
- Pages with quotes
- Creatures found almost anywhere
- Creatures found in caves
- Creatures found in deserts
- Creatures found in grasslands or fields
- Creatures found in hills
- Content originating from Skyward Sword
- Content originating from Breath of the Wild