Difference between revisions of "Cursed Keese (creature)"
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{{CA|Bite|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 2 (1d4) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature, it is also {{BL|jinxed}} until the start of the keese's next turn.}} | {{CA|Bite|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 2 (1d4) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature, it is also {{BL|jinxed}} until the start of the keese's next turn.}} |
Revision as of 13:53, 13 April 2021
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Player's Guide |
System Reference |
Compendium |
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Cursed Keese | |||||
Tiny fiend (keese), neutral evil Armor Class 14 (natural armor) Heart Points 9 (6d4 - 6) Speed 10 ft., fly 30 ft. | |||||
STR 3 (-4) |
DEX 15 (+2) |
CON 8 (-1) |
INT 1 (-5) |
WIS 8 (-1) |
CHA 4 (-3) |
Damage Vulnerabilities radiant | |||||
Damage Resistances cold, fire, lightning | |||||
Damage Immunities poison | |||||
Condition Immunities poisoned | |||||
Senses darkvision 60 ft., passive Perception 9 | |||||
Languages — | |||||
Challenge 1/4 (50 XP) | Proficiency Bonus +2 | ||||
Challenge Alternatives 0, 1/8, 1/4, 1/2, 1, 2 | |||||
Sunlight Sensitivity. While in sunlight, the keese has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. | |||||
Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature, it is also jinxed until the start of the keese's next turn. |
“ | “A keese made only of bones. Like regular keese, they prefer the darker places like caves and dungeons, but these creatures will not only swoop in to attack but also curse Link, rendering him unable to use items or equipment for a time.” |
— Encyclopedia |
Environment: Caves, Hills, Ruins
Related pages
- There are several elemental variations on keese: fire, ice, electric, and cursed
- Swarm of keese, a batch of keese that seem to be acting as a hivemind
- Although keese (CR 1⁄8) are by far the most common variety, stronger forms include the well-nurished bad bat (CR 1⁄2) and the Dark World's chasupa (CR 2)
- Gomess and vire, monsters that can split into keese or bad bats when damaged
- Ache and acheman, bat-like monsters that appear similar to keese but are much more intelligent and wield clever magic
The material on this page is based primarily on content found in Skyward Sword, which is copyright Nintendo Co., Ltd.
Categories:
- Creatures
- Challenge 1/4 creatures
- Tiny-sized creatures
- Fiends
- Keese
- Creatures of neutral evil alignment
- Creatures with a fly speed
- Creatures not proficient in any skills
- Creatures without language
- Creatures with a radiant vulnerability
- Creatures resistant to cold
- Creatures resistant to fire
- Creatures resistant to lightning
- Creatures immune to poison damage
- Creatures immune to the poisoned condition
- Creatures with the Bite action
- Pages with quotes
- Creatures found in caves
- Creatures found in hills
- Content originating from Skyward Sword