Difference between revisions of "Petite Storm (spell)"
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|duration=1 minute | |duration=1 minute | ||
|concentration=yes | |concentration=yes | ||
− | |description=You conjure a small black cloud over a point in range which persists for the duration. Any creature which starts its turn in a 20-foot-tall, 5-foot radius cylindrical area under the cloud—or passes through this area on its turn—must make a {{dex}} [[saving throw]] to dodge a small thunderbolt. On a failed save, the target takes 2d8 lightning damage and its remaining movement for the turn is reduced by 10 feet.{{a}}While this spell persists, on each of your turns you can use your [[bonus action]] to move the cloud up to | + | |description=You conjure a small black cloud over a point in range which persists for the duration. The cloud is dispersed by [[strong winds]]. Any creature which starts its turn in a 20-foot-tall, 5-foot radius cylindrical area under the cloud—or passes through this area on its turn—must make a {{dex}} [[saving throw]] to dodge a small thunderbolt. A creature has [[disadvantage]] on this save if it is [[soaked]] or wearing [[armor]] made of metal. On a failed save, the target takes 2d8 lightning damage<!-- and its remaining movement for the turn is reduced by 10 feet.{{a}}While this spell persists, on each of your turns you can use your [[bonus action]] to move the cloud up to 10 feet-->.{{a}}When your concentration on this spell ends, the cloud falls in a burst of rain. Any creature directly under it at this point becomes [[soaked]].{{a}}{{AHL}} For every 2 extra points, add 1d8 lightning damage. |
|wizz=yes | |wizz=yes | ||
|wi=yes | |wi=yes | ||
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|save=dex | |save=dex | ||
|damage=lightning | |damage=lightning | ||
− | }}</tab><tab name="Spell | + | }}</tab><tab name="Spell Levels">{{SpellBox |
|level=1st | |level=1st | ||
|school=evocation | |school=evocation | ||
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|duration=1 minute | |duration=1 minute | ||
|concentration=yes | |concentration=yes | ||
− | |description=You conjure a small black cloud over a point in range which persists for the duration. Any creature which starts its turn in a 20-foot-tall, 5-foot radius cylindrical area under the cloud—or passes through this area on its turn—must make a {{dex}} [[saving throw]] to dodge a small thunderbolt. On a failed save, the target takes 2d8 lightning damage and its remaining movement for the turn is reduced by 10 feet.{{a}}While this spell persists, on each of your turns you can use your [[bonus action]] to move the cloud up to | + | |description=You conjure a small black cloud over a point in range which persists for the duration. The cloud is dispersed by [[strong winds]]. Any creature which starts its turn in a 20-foot-tall, 5-foot radius cylindrical area under the cloud—or passes through this area on its turn—must make a {{dex}} [[saving throw]] to dodge a small thunderbolt. A creature has [[disadvantage]] on this save if it is [[soaked]] or wearing [[armor]] made of metal. On a failed save, the target takes 2d8 lightning damage<!-- and its remaining movement for the turn is reduced by 10 feet.{{a}}While this spell persists, on each of your turns you can use your [[bonus action]] to move the cloud up to 10 feet-->.{{a}}When your concentration on this spell ends, the cloud falls in a burst of rain. Any creature directly under it at this point becomes [[soaked]].{{a}}{{AHLS}} If you cast this spell using a spell slot of 2nd level or higher, add 1d8 lightning damage for every slot level above 1st.}}</tab></tabs> |
Latest revision as of 14:08, 21 January 2022
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Player's Guide |
System Reference |
Compendium |
2-point evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You conjure a small black cloud over a point in range which persists for the duration. The cloud is dispersed by strong winds. Any creature which starts its turn in a 20-foot-tall, 5-foot radius cylindrical area under the cloud—or passes through this area on its turn—must make a Dexterity saving throw to dodge a small thunderbolt. A creature has disadvantage on this save if it is soaked or wearing armor made of metal. On a failed save, the target takes 2d8 lightning damage.
When your concentration on this spell ends, the cloud falls in a burst of rain. Any creature directly under it at this point becomes soaked.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every 2 extra points, add 1d8 lightning damage.
1st-level evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You conjure a small black cloud over a point in range which persists for the duration. The cloud is dispersed by strong winds. Any creature which starts its turn in a 20-foot-tall, 5-foot radius cylindrical area under the cloud—or passes through this area on its turn—must make a Dexterity saving throw to dodge a small thunderbolt. A creature has disadvantage on this save if it is soaked or wearing armor made of metal. On a failed save, the target takes 2d8 lightning damage.
When your concentration on this spell ends, the cloud falls in a burst of rain. Any creature directly under it at this point becomes soaked.
At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, add 1d8 lightning damage for every slot level above 1st.