Category:Lightning damage spells
From Legends of Hyrule
Jump to navigationJump to searchThe following spells may deal lightning damage.
Name | MP | Lv | School | Summary |
---|---|---|---|---|
Breath of Dragons | 0 | evocation | You exhale a gout of elemental energy in a 10-foot cone. | |
Breath of Farosh | 7 | 5th | evocation | A stroke of lightning-breath tears through a 30-foot line in front of you, potentially causing momentarily paralysis. |
Call Lightning | 5 | 3rd | evocation | You call down a bolt of lightning to deal damage, and can do so every turn for up to 10 minutes. |
Chain Lightning | 9 | 6th | evocation | Create a bolt of lightning that arcs toward a target of your choice that you can see within range. |
Chromatic Burst | 0 | evocation | You evoke a burst of elemental energy, potentially damaging several creatures at once. | |
Dark Dive | 2 | 1st | necromancy | Grab hold of a creature with an electrocuting, life-draining palm. |
Electric Wreath | 8 | 5th | evocation | A creature is wreathed in magnetizing lightning bolts that wrap around its body. |
Electrified Terrain | 6 | 4th | evocation | A 20-foot square of ground becomes electrified, becoming difficult terrain and dealing lightning damage. |
Ether | 12 | 8th | evocation | The sky's power sweeps down to strike all creatures in a 60-foot radius cylinder centered on you. |
Lightning Field | 0 | evocation | An electrical field sweeps around you, forcing creatures within 5 feet of you to succeed on a Dex save or take lightning damage. | |
Petite Storm | 2 | 1st | evocation | A small black cloud deals lightning damage to creatures which pass under it for up to 1 minute. |
Primordial Lightning | 11 | 7th | evocation | Either devastate a creature with an almighty bolt of lightning, or empower a creature with primordial energy. |
Prismatic Spray | 10 | 7th | evocation | Eight multicolored rays of light flash into a 60-foot cone originating from you, causing an array of harm to those caught in the blast. |
Seizing Bolt | 3 | 2nd | evocation | A ray of flashing white-and-yellow lightning springs from you to seize the muscles of a creature. |
Shock Bolt | 0 | evocation | You sling a jolt of electricity, which might flare up to shock creatures nearby your main target. | |
Shocking Grasp | 0 | evocation | Lightning springs from your hand to deliver a shock to a creature you try to touch. | |
Static | 0 | evocation | A sudden charge of electricity arcs through a creature in range, dealing damage that will spread to an adjacent creature. | |
Storm of Vengeance | 13 | 9th | conjuration | You create a powerful storm cloud up to a radius of 360 feet, which assails the area underneath for 1 minute. |
Thunder | 10 | 7th | evocation | Lightning storms all around you. Creatures in a 60-foot radius take 14d6 damage on a failed save, or have as much on a success. |
Thunder Bolt | 5 | 3rd | evocation | A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. |
Voice of Farore | 13 | 9th | evocation | For the duration, each turn you can call down a thunderous bolt of lightning that deals immense damage and can paralyze. |
Wizzbolt | 7 | 5th | evocation | Three bolts are hurled to deal 3d12 damage, with each potentially inflicting different damage and ailments. |
Wizzwall | 3 | 2nd | abjuration | A creature you touch is protected with elemental energy, gaining temporary heart points that damages incoming melee attackers. |
Pages in category "Lightning damage spells"
The following 23 pages are in this category, out of 23 total.