Petite Storm (spell)
From Legends of Hyrule
(Redirected from Dark Cloud (spell))
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Player's Guide |
System Reference |
Compendium |
2-point evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You conjure a small black cloud over a point in range which persists for the duration. The cloud is dispersed by strong winds. Any creature which starts its turn in a 20-foot-tall, 5-foot radius cylindrical area under the cloud—or passes through this area on its turn—must make a Dexterity saving throw to dodge a small thunderbolt. A creature has disadvantage on this save if it is soaked or wearing armor made of metal. On a failed save, the target takes 2d8 lightning damage.
When your concentration on this spell ends, the cloud falls in a burst of rain. Any creature directly under it at this point becomes soaked.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every 2 extra points, add 1d8 lightning damage.
1st-level evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You conjure a small black cloud over a point in range which persists for the duration. The cloud is dispersed by strong winds. Any creature which starts its turn in a 20-foot-tall, 5-foot radius cylindrical area under the cloud—or passes through this area on its turn—must make a Dexterity saving throw to dodge a small thunderbolt. A creature has disadvantage on this save if it is soaked or wearing armor made of metal. On a failed save, the target takes 2d8 lightning damage.
When your concentration on this spell ends, the cloud falls in a burst of rain. Any creature directly under it at this point becomes soaked.
At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, add 1d8 lightning damage for every slot level above 1st.