Table of Uncommon Major Magic Items

From Legends of Hyrule
(Redirected from Uncommon major magic items)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

The following table predominantly contains uncommon major magic items. Uncommon items you've found can be sold easily. They frequently appear in markets, but it may be difficult to track down a specific uncommon item to buy.

If you find a fair seller, the expected asking price for a magic item like this is around 3,000 (4d4 × 300) rupees. If you sell this magic item to a honorable and fair buyer, you can expect to accrue in profit around 1,500 (2d4 × 300) rupees.


Name Type Summary
Bomb Bag Wondrous item This magic bag can spontaneously produce bombs.
Bomber's Ring Ring You can fling an extra bomb during your turn.
Book of Mudora Wondrous item This magic book lets you translate any script into a language you understand.
Bracer of Silvering Wondrous item This magic bracer coats in silver all ammunition you shoot.
Cacto Clothes Armor This magic armor lets you make a special kind of unarmed strike against as a reaction against a creature if it makes direct contact with you.
Cane of Pacci Rod This magic rod can be used to harmlessly flip over objects and willing creatures.
Climbing Gear Wondrous item Your speed isn't reduced while climbing, and you can use your bonus action to abruptly climb 20 feet.
Deku Leaf Wondrous item This fan-like leave can be used to create a powerful gust.
Deku Shield Shield While wielding this +1 wooden shield, you are treated as Medium for any effect that has a DC based on size.
Don Gero's Mask Wondrous item You can converse with amphibians through a magical language.
Dragonbone Armor Armor While wearing this splint armor, any critical hit against you becomes a normal hit.
Dragonbone Weapon Weapon This blin-made weapon is fragile, but deals extra damage.
Eightfold Blade Weapon
Fire Gloves Wondrous item You can cast fire bolt, with Str or Dex as your casting ability. Your unarmed strike can deal fire damage.
Fire Rod Rod
Fireshield Earrings Wondrous item Become immune to ignition. Endure extreme heat with ease.
Flameblade Weapon Attacks with this magic sword can ignite your foes.
Flamespear Weapon Attacks with this magic spear can ignite your foes.
Great Flameblade Weapon Attacks with this magic sword can ignite your foes.
Grip Ring Ring Your speed isn't reduced while climbing, and you have advantage any Strength (Athletics) check made to climb or to maintain your grip while climbing.
Guardian Weapon Weapon This magic weapon deals extra force damage.
Handy Glove Weapon Your unarmed strikes and weapon attacks deal double damage to objects and structures.
Heart Medal Wondrous item Increase by 2 the heart points you regain through rest, spells, and potions.
Horse Call Wondrous item Teleport a coordinated, willing beast to a nearby space.
Hover Boots Wondrous item Walk on a cushion of air. You can leap further and avoid land-based traps.
Jabber Nut Wondrous item Become permanently fluent in the first language you hear but don't already understand.
Knight's Shield Shield You have a +1 bonus to your AC, in addition to the shield's normal bonus to AC.
Knight's Weapon Weapon You have a +1 bonus to attack and damage rolls made with this magic weapon.
Kokiri Boots Wondrous item Gain advantage on Dex (Stealth) checks made in forest terrain.
Kokiri Tunic Armor Gain advantage on Wis (Survival) checks in forest terrain. Gain advantage on saves against fear and location by divination spells.
Life Medal Wondrous item Increase your heart points maximum by 4.
Limber Shield Shield Gain advantage on saves against paralysis, stunning, and speed reduction.
Lizal Forked Boomerang Weapon This lizal boomerang deals an extra 1d4 slashing damage on every hit.
Lizal Gauntlet Weapon Any hit with this magic shortsword deals an extra 1d6 radiant damage.
Lynel Spear Weapon This lynel-made glaive deals extra damage based on its rarity.
Lynel Sword Weapon This lynel-made longsword deals extra damage based on its rarity.
Magical Boomerang Weapon This magic boomerang ignores cover and has a range of 100/400.
Magnetic Glove Wondrous item Use your action to cast magnesis.
Maple's Ring Ring Gain advantage on all Int (Arcana) checks to recall lore about creatures or spells.
Mask of Scents Wondrous item Gain advantage on any Wisdom (Perception) check that relies on scent.
Octo Ring Ring Transform yourself into an octorok while you wear this ring.
Paraglider Wondrous item Gain a fly speed than can be used to glide.
Pictograph Box Wondrous item You can cast the pictograph spell three times per day.
Power Gloves Wondrous item Enhance the amount of weight you can push, drag, or lift.
Rang Ring Ring Gain a bonus to attack and damage rolls with returning thrown weapons.
Red Candle Wondrous item Cast candle at will.
Ricky's Gloves Weapon Jump higher, and cast air slash whenever you want.
Roc's Feather Wondrous item While holding this feather, your jumping ability increases drastically.
Sand Rod Rod Create temporary cubes of sand which can be used for cover or environmental manipulation.
Seed Shooter Weapon This magic blowgun has a longer range than normal, and its ammunition can bounce off walls.
Shield of the Mind's Eye Shield While wielding this magic shield, you cannot be surprised in combat.
Stal Helm Wondrous item The undead skull of this stal monster works as a surprisingly effective helmet.
Stepladder Wondrous item
Super Lamp Wondrous item This magic lamp casts more light than a normal lamp. You can use it to make a fiery melee attack.
Thrower's Mitt Wondrous item Add a bonus to attack and damage rolls you make with thrown weapons.
Tornado Rod Rod Use your action to create a vortex that damages and pushes away creatures. Reduce damage you take from falling by 20 feet.
Toss Ring Ring Throw improvised weapons proficiently. Ignore disadvantage when attacking with thrown weapons at long range.
Vicious Sickle Weapon If you use this magic sickle to make an attack against a creature that has yet to act in combat, you have advantage on the attack roll.
Water Dragon Scale Wondrous item Use your walking speed as a swim speed, or vice versa.
Water Rod Rod Cast shape water, create or destroy water, and geyser.
Whimsical Ring Ring This ring increases the damage you deal from critical hits, but reduces the damage you deal otherwise.
Winged Boots Wondrous item While wearing both boots, you can wade through nonmagical mud, dirt, sand, or water up to your waist without treating it as difficult terrain.
Zora Scale Wondrous item Grants a swim speed of 40 feet.
Zora Tunic Armor While wearing this traveler's tunic, you can breathe both air and water, and your body is also protected from water pressure.

This table is meant to augment or replace the "Magic Items Table F" on page 146 of the Dungeon Master's Guide.