Bomb (magic item)

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3cuTCbz.png

Wondrous item, common minor
200 rupees


As an action, you can light and throw this bomb out to a range of 20 feet which causes it to explode at the end of your turn. You can alternatively use your action to or roll this bomb out to a range of 20 feet, in which case it explodes at the start of your next turn.
     Anything within 5 feet of the bomb when it explodes must succeed on a DC 12 Dexterity saving throw or take 3d6 thunder damage. A bomb deals double damage to objects and structures.
     If you are proficient with bombs, the DC can instead be 8 + your proficiency bonus + your Strength modifier, and you can throw a bomb in place of a weapon attack.
     A bomb won't explode while soaked, though a water bomb will.


EquipmentAdventuring GearBomb
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.