Table of Magic Items
From Legends of Hyrule
Jump to navigationJump to searchSee magic item overview for a general explanation of magic items and how they work.
The following table summarizes all magic items in the Hyrule Compendium. For a list with full details for each item, see Gallery of Magic Items.
Name | Type | Rarity | Rank | Attunement | Summary |
---|---|---|---|---|---|
%PAGE% | Wondrous item | common | major | This space-defying pouch can hold up to 10 items, but never weighs more than 1 pound. | |
%PAGE% | Potion | common | minor | Drinking this potion omits your need to breathe for 10 minutes. | |
%PAGE% | Wondrous item | rare | major | You cannot be rendered unconscious except by dropping to 0 hp, and you have no need to sleep. | |
%PAGE% | Wondrous item | varies | major | You gain a bonus to AC based on the earrings' rarity. | |
%PAGE% | Weapon | very rare | minor | This arrow deals an extra 4d10 force damage, and will obliterate a creature if it survives with 50 heart points or less. | |
%PAGE% | Shield | very rare | major | This +1 iron shield grants resistance to radiant damage, and can reflect certain spells back at their origin. | |
%PAGE% | Armor | rare | major | Gain resistance to cold damage. Ignore slippery ice. | |
%PAGE% | Potion | varies | minor | Once imbibed, for 8 hours your AC increases to a preset value. | |
%PAGE% | Ring | varies | major | You gain a bonus to AC based on the ring's rarity. | |
%PAGE% | Wondrous item | legendary | minor | This seed can be used once to grant you resistance to all damage for 1 hour. | |
%PAGE% | Shield | common | major | A magic deflecting shield which disguises you if you remain immobile. | |
%PAGE% | Weapon | common | major | This longbow can spontaneously spawn ammunition at the cost of rupees. | |
%PAGE% | Armor | varies | major | This hide armor grants you a bonus to Str-based damage rolls and to Str (Athletics) checks. | |
%PAGE% | Wondrous item | common | major | This golden badge wards off from Tiny, weak insects. | |
%PAGE% | Armor | rare | major | This magic armor increases the power of your bombs. | |
%PAGE% | Weapon | very rare | major | Any hit with this +1 greatsword deals an extra 2d6 slashing damage. | |
%PAGE% | Wondrous item | common | major | This mask enables you to erupt with a fiery explosion that harms yourself and your surroundings. | |
%PAGE% | Armor | very rare | major | This armor grants resistance to cold damage, plus a few other momentary benefits. | |
%PAGE% | Wondrous item | common | major | Cast candle once each minute. | |
%PAGE% | Armor | very rare | major | This armor grants resistance to bludgeoning, piercing, and slashing damage but has a lower AC than plate or half-plate. | |
%PAGE% | Potion | very rare | minor | Recover 50 (2d4 × 10) heart points, and either 10 (4d4) magic points or twice as many stamina points. | |
%PAGE% | Ring | legendary | major | Gain resistance to bludgeoning, piercing, and slashing damage. | |
%PAGE% | Wondrous item | common | minor | ||
%PAGE% | Weapon | rare | minor | This magic arrow explodes on impact, igniting nearby objects and creatures. | |
%PAGE% | Wondrous item | varies | major | This magic bag can spontaneously produce bombs. | |
%PAGE% | Wondrous item | rare | minor | This explosive device can be telepathically maneuvered. | |
%PAGE% | Wondrous item | uncommon | minor | This device shoots along the ground in a straight line before exploding violently. | |
%PAGE% | Wondrous item | varies | major | This magic bag can spontaneously produce bombchu. | |
%PAGE% | Ring | uncommon | major | You can fling an extra bomb during your turn. | |
%PAGE% | Wondrous item | uncommon | minor | This explosive creature races towards the nearest hostile creature and explodes. | |
%PAGE% | Wondrous item | legendary | major | Once per day, you can use this medallion to cast the bombos spell. | |
%PAGE% | Ring | rare | major | You are immune to fire and thunder damage caused by yourself or allies. | |
%PAGE% | Wondrous item | uncommon | major | This magic book lets you translate any script into a language you understand. | |
%PAGE% | Wondrous item | varies | minor | This lock has magical protection which makes it particularly difficult to open without the paired key. | |
%PAGE% | Weapon | master | major | This bow has large bonuses to attack and damage rolls. It can be used to periodically shoot light arrows. | |
%PAGE% | Wondrous item | rare | major | This bracer lets you easily cast bomb arrow using stamina instead of magic. | |
%PAGE% | Wondrous item | uncommon | major | This magic bracer coats in silver all ammunition you shoot. | |
%PAGE% | Wondrous item | very rare | major | This magic mask grants advantage on Wis (Animal Handling) checks and any Cha checks made to lead or inspire. | |
%PAGE% | Wondrous item | rare | major | This magic headband increases your speed, jumping, perception, and ability to count seconds. | |
%PAGE% | Armor | uncommon | major | This magic armor lets you make a special kind of unarmed strike against as a reaction against a creature if it makes direct contact with you. | |
%PAGE% | Rod | legendary | major | This magic rod can be used to cast several protective spells. | |
%PAGE% | Rod | uncommon | major | This magic rod can be used to harmlessly flip over objects and willing creatures. | |
%PAGE% | Rod | very rare | major | This magic rod lets you cast somaria indefinitely. | |
%PAGE% | Wondrous item | rare | major | Have undead creatures be less hostile towards you, and gain advantage on social checks made for undead creatures. | |
%PAGE% | Wondrous item | master | major | This magic garment grants a +3 bonus to AC and grants advantage on all Str, Dex, and Con saves. | |
%PAGE% | Potion | varies | minor | This magic elixir adds a bonus die to almost all of your rolls for 10 minutes. | |
%PAGE% | Shield | legendary | major | A magic iron shield wielded by a legendary champion. Its protective qualities are unsurpassed. | |
%PAGE% | Armor | rare | major | This magic tunic increases your walking speed and enables you to vocally communicate with cats. | |
%PAGE% | Wondrous item | common | major | This 20-foot spool of magic rope is incredibly sturdy, and weighs only 1 pound. | |
%PAGE% | Potion | uncommon | minor | Gain resistance to fire damage for 10 minutes. | |
%PAGE% | Wondrous item | rare | major | This useful tool can quickly pull you towards an object or vice versa. | |
%PAGE% | Wondrous item | uncommon | major | Your speed isn't reduced while climbing, and you can use your bonus action to abruptly climb 20 feet. | |
%PAGE% | Weapon | common | major | This maul breaks through some damage resistance and immunity. It's easy for gorons to wield. | |
%PAGE% | Wondrous item | rare | major | See invisible creatures and objects. | |
%PAGE% | Armor | legendary | major | Your AC cannot be lower than 25, but you are vulnerable to all damage. | |
%PAGE% | Shield | very rare | major | This +2 iron shield grants climate endurance, and resistance to lightning damage. | |
%PAGE% | Wondrous item | uncommon | major | This fan-like leave can be used to create a powerful gust. | |
%PAGE% | Wondrous item | uncommon | minor | Throwing this nut forces a DC 13 Constitution save; on a failure a creature is blinded and stunned for up to a minute. | |
%PAGE% | Shield | uncommon | major | While wielding this +1 wooden shield, you are treated as Medium for any effect that has a DC based on size. | |
%PAGE% | Weapon | rare | major | You can wield this magic weapon as a greatclub, spear, glaive, or lance. Any hit with it deals an extra 1d8 damage. | |
%PAGE% | Weapon | common | minor | This magic greatclub hits exceptionally hard, but breaks beyond repair from only one hit. | |
%PAGE% | Weapon | rare | major | This +1 scimitar lets you strike fear in your enemies. | |
%PAGE% | Wondrous item | rare | major | This magic crystal lets you periodically cast Din's fire. | |
%PAGE% | Wondrous item | uncommon | major | You can converse with amphibians through a magical language. | |
%PAGE% | Ring | master | major | Add 2d12 to the first damage roll you make during each of your turns. | |
%PAGE% | Weapon | master | major | This devastating greatsword shoots cutting waves of energy with every attack. | |
%PAGE% | Armor | uncommon | major | While wearing this splint armor, any critical hit against you becomes a normal hit. | |
%PAGE% | Weapon | uncommon | major | This blin-made weapon is fragile, but deals extra damage. | |
%PAGE% | Armor | common | major | Endure extreme heat without difficulty, and tread through sand easily. | |
%PAGE% | Weapon | uncommon | major | ||
%PAGE% | Potion | uncommon | minor | Gain resistance to lightning damage for 10 minutes. | |
%PAGE% | Potion | very rare | minor | Recover 20 heart points, recover some magic or stamina, and maximize your weapon damage rolls for 1 minute. | |
%PAGE% | Wondrous item | common | minor | This seed bursts into flame on impact, making it useful ammunition. | |
%PAGE% | Ring | common | major | Cast power beam at will, using either Strength or Dexterity. | |
%PAGE% | Ring | common | major | Empower your unarmed strike. | |
%PAGE% | Weapon | very rare | major | This +2 hammer or warhammer can be telepathically levitated and controlled. | |
%PAGE% | Weapon | legendary | major | You can wield this +2 magic weapon as a greatclub, spear, glaive, or lance. Any hit with it deals an extra 1d12 cold damage. You can use it to cast gust, air slash, feather fall, or glacier crash. | |
%PAGE% | Weapon | common | major | This weapon deals +1 damage if used while falling or flying. This weapon is nonmagical for the purpose of overcoming damage resistance or immunity. | |
%PAGE% | Weapon | common | minor | This magic arrow can be used for fiery, igniting ranged weapon attacks. | |
%PAGE% | Wondrous item | uncommon | major | You can cast fire bolt, with Str or Dex as your casting ability. Your unarmed strike can deal fire damage. | |
%PAGE% | Rod | uncommon | major | ||
%PAGE% | Wondrous item | uncommon | major | Become immune to ignition. Endure extreme heat with ease. | |
%PAGE% | Weapon | uncommon | major | Attacks with this magic sword can ignite your foes. | |
%PAGE% | Armor | very rare | major | Gain resistance to fire damage and gain a +1 bonus to AC. | |
%PAGE% | Weapon | uncommon | major | Attacks with this magic spear can ignite your foes. | |
%PAGE% | Wondrous item | rare | minor | This horrifically bitter fruit forces you to yell in such pain that nearby creatures take psychic damage. | |
%PAGE% | Weapon | master | major | This magic shortsword has bonuses to attack and damage rolls. You can cast mirror image, power beam, and remove curse. | |
%PAGE% | Weapon | very rare | major | Attacks with this magic sword can freeze your foes. | |
%PAGE% | Weapon | very rare | major | Attacks with this magic spear can freeze your foes. | |
%PAGE% | Wondrous item | common | minor | Reroll one Charisma (Persuasion) check. | |
%PAGE% | Weapon | common | major | This magic boomerang can pick up small objects in its path, carrying them back to you. This weapon is nonmagical for the purpose of overcoming damage resistance or immunity. | |
%PAGE% | Wondrous item | rare | minor | This magic seed can be used to shoot a creature 100 feet into the air, or to teleport a group of creatures to a sigil you know. | |
%PAGE% | Weapon | common | minor | One hit with this +2 greatsword deaks an extra d6 slashing damage. Only one hit. | |
%PAGE% | Weapon | common | major | This powerful greatsword is fragile, and liable to break apart with any attack. This weapon is nonmagical for the purpose of overcoming damage resistance or immunity. | |
%PAGE% | Weapon | very rare | major | This magic sword deals an extra 1d12 slashing damage on every hit. | |
%PAGE% | Shield | rare | major | Gain resistance to fire damage. Once per day, transform this shield into an obedient gleeok head. | |
%PAGE% | Armor | legendary | major | This half plate grants bonus to AC, to Wisdom (Insight) checks, and to Wisdom saves. | |
%PAGE% | Wondrous item | legendary | minor | The explosion from this bomb reaches out to 60 feet, dealing as much as 20d12 force damage. | |
%PAGE% | Armor | master | major | This magic plate grants a +1 bonus to AC, a 10-foot increase to speed, and several other benefits. | |
%PAGE% | Potion | legendary | minor | Gain temporary heart points that last up to 24 hours. | |
%PAGE% | Weapon | master | major | A hit from this epic sword deals an extra 4d10 radiant damage. | |
%PAGE% | Armor | rare | major | Gain resistance to fire damage and immunity to ignition. | |
%PAGE% | Weapon | legendary | major | A hit with this magic greatsword deals an extra 2d6, and you can attack with it even while jinxed. It helps you to influence fairies. | |
%PAGE% | Potion | master | minor | Drinking this potion gives you the benefits of a long rest, and grants advantage on the first roll you make after drinking it. | |
%PAGE% | Weapon | uncommon | major | Attacks with this magic sword can ignite your foes. | |
%PAGE% | Weapon | very rare | major | Attacks with this magic greatsword can freeze your foes. | |
%PAGE% | Weapon | legendary | major | Attacks with this magic greatsword can shock and momentarily paralyze your foes. | |
%PAGE% | Potion | varies | minor | Recover either magic points or twice as many stamina points. | |
%PAGE% | Ring | uncommon | major | Your speed isn't reduced while climbing, and you have advantage any Strength (Athletics) check made to climb or to maintain your grip while climbing. | |
%PAGE% | Wondrous item | rare | minor | Gain 30 temporary heart points for up to 10 minutes. | |
%PAGE% | Potion | very rare | minor | Gain or give resistance to almost all damage for 10 minutes. | |
%PAGE% | Weapon | varies | major | This magic weapon deals extra force damage. | |
%PAGE% | Potion | uncommon | minor | This potion can briefly transform you into a wallmaster, or briefly create a wallmaster that obeys your commands. | |
%PAGE% | Weapon | uncommon | major | Your unarmed strikes and weapon attacks deal double damage to objects and structures. | |
%PAGE% | Wondrous item | rare | major | See extremely distant objects. Omit disadvantage on long range weapon attacks. | |
%PAGE% | Wondrous item | uncommon | major | Increase by 2 the heart points you regain through rest, spells, and potions. | |
%PAGE% | Potion | varies | minor | Gain temporary heart points that last up to 24 hours. | |
%PAGE% | Weapon | very rare | major | You have a +3 bonus to attack and damage rolls with this magic shortbow. | |
%PAGE% | Shield | very rare | major | This magic iron shield increases your AC by 5 instead of 2. | |
%PAGE% | Wondrous item | master | minor | This seemingly mundane ragdoll can fully resurrect you if you die. | |
%PAGE% | Ring | legendary | major | Gain immunity to one or two damage types. | |
%PAGE% | Wondrous item | uncommon | major | Teleport a coordinated, willing beast to a nearby space. | |
%PAGE% | Wondrous item | uncommon | major | Walk on a cushion of air. You can leap further and avoid land-based traps. | |
%PAGE% | Weapon | uncommon | minor | This magic arrow can be used for icy ranged weapon attacks that can freeze a target solid. | |
%PAGE% | Wondrous item | common | major | These heavy boots restrict your movement, but can help you maintain your position or sink in water. | |
%PAGE% | Wondrous item | uncommon | major | Become permanently fluent in the first language you hear but don't already understand. | |
%PAGE% | Shield | uncommon | major | You have a +1 bonus to your AC, in addition to the shield's normal bonus to AC. | |
%PAGE% | Weapon | uncommon | major | You have a +1 bonus to attack and damage rolls made with this magic weapon. | |
%PAGE% | Wondrous item | uncommon | major | Gain advantage on Dex (Stealth) checks made in forest terrain. | |
%PAGE% | Weapon | very rare | major | You can wield this +1 weapon as a greatclub, spear, glaive, or lance. Any hit with it deals an extra 1d8 radiant damage. It can cast gust, air slash, or feather fall. | |
%PAGE% | Weapon | rare | major | Any hit with this magic shortsword deals an extra 1d6 radiant damage. | |
%PAGE% | Armor | uncommon | major | Gain advantage on Wis (Survival) checks in forest terrain. Gain advantage on saves against fear and location by divination spells. | |
%PAGE% | Wondrous item | common | major | This fan-like leave can be used to create a powerful gust that can push away creatures. | |
%PAGE% | Wondrous item | rare | major | Expend a little bit of magic to briefly see through illusions and invisibility. | |
%PAGE% | Wondrous item | uncommon | major | Increase your heart points maximum by 4. | |
%PAGE% | Weapon | legendary | minor | This arrow deals immense radiant damage and can paralyze the target. | |
%PAGE% | Shield | uncommon | major | Gain advantage on saves against paralysis, stunning, and speed reduction. | |
%PAGE% | Weapon | uncommon | major | This lizal boomerang deals an extra 1d4 slashing damage on every hit. | |
%PAGE% | Weapon | uncommon | major | Any hit with this magic shortsword deals an extra 1d6 radiant damage. | |
%PAGE% | Armor | rare | major | Gain resistance to acid damage and advantage on Dex (Stealth) checks made to hide. | |
%PAGE% | Weapon | rare | major | This lizal boomerang deals an extra 2d4 slashing damage on every hit. | |
%PAGE% | Ring | rare | major | Gain resistance to a specific kind of damage. | |
%PAGE% | Wondrous item | very rare | major | If you are subjected to a saving throw that halves the damage you take on a success, you instead take no damage on a success. | |
%PAGE% | Weapon | varies | major | This lynel-made shortbow deals extra damage based on its rarity. | |
%PAGE% | Weapon | varies | major | This lynel-made crusher deals extra damage based on its rarity. | |
%PAGE% | Armor | very rare | major | Gain resistance to cold, fire, and lightning damage and a bonus to Cha (Intimidation). | |
%PAGE% | Shield | varies | major | Gain a bonus to your AC based on this shield's rarity. You can also use it as a quick, effective melee weapon. | |
%PAGE% | Weapon | varies | major | This lynel-made glaive deals extra damage based on its rarity. | |
%PAGE% | Weapon | varies | major | This lynel-made longsword deals extra damage based on its rarity. | |
%PAGE% | Wondrous item | master | major | Briefly become invisible and immune to nonmagical damage. | |
%PAGE% | Weapon | uncommon | major | This magic boomerang ignores cover and has a range of 100/400. | |
%PAGE% | Wondrous item | rare | major | Open any nonmagical lock. Gain advantage on any ability check to open a nonmagical lock. | |
%PAGE% | Shield | very rare | major | ||
%PAGE% | Wondrous item | uncommon | major | Use your action to cast magnesis. | |
%PAGE% | Wondrous item | artifact | major | A mask that grants immensely dangerous magical power, but gradually takes over its wearer. | |
%PAGE% | Ring | uncommon | major | Gain advantage on all Int (Arcana) checks to recall lore about creatures or spells. | |
%PAGE% | Wondrous item | uncommon | major | Gain advantage on any Wisdom (Perception) check that relies on scent. | |
%PAGE% | Weapon | very rare | major | This magic maul deals an extra 2d6 force damage on a hit. | |
%PAGE% | Wondrous item | rare | major | Gain a swim speed of 60 feet and the ability to breathe underwater. | |
%PAGE% | Rod | very rare | major | ||
%PAGE% | Potion | varies | minor | Gain a bonus to weapon damage rolls and to Str checks for 1 minute. | |
%PAGE% | Weapon | common | major | Transform this weapon into a tiny cloth replica of itself, and back again. This weapon is nonmagical for the purpose of overcoming damage resistance or immunity. | |
%PAGE% | Shield | legendary | major | This magic shield increases your AC by more than usual, lets you reflect spells or sunlight. | |
%PAGE% | Wondrous item | rare | major | Gain a modest burrow speed. | |
%PAGE% | Wondrous item | rare | major | Become immune to magic that would change your form against your will. | |
%PAGE% | Wondrous item | very rare | major | Become immune to all damage for at least one round. | |
%PAGE% | Wondrous item | uncommon | minor | This hefty bomb can deal 6d8 damage to creatures within 10 feet of its explosion. | |
%PAGE% | Rod | rare | major | ||
%PAGE% | Wondrous item | common | minor | An inflatable organ that be used to temporarily lift objects into the air. | |
%PAGE% | Ring | uncommon | major | Transform yourself into an octorok while you wear this ring. | |
%PAGE% | Weapon | master | major | This magic club can instantly slay any creature with less than 100 heart points. | |
%PAGE% | Wondrous item | uncommon | major | Gain a fly speed than can be used to glide. | |
%PAGE% | Wondrous item | rare | major | Enhance your Dash action, make charge attacks, and double your long jump. | |
%PAGE% | Wondrous item | rare | minor | This magic seed can be used temporarily to increase your speed or negate the speed of another creature. | |
%PAGE% | Wondrous item | very rare | major | Your Dex and Cha can't be lower than 19. You have advantage on any save against being frightened. | |
%PAGE% | Wondrous item | very rare | major | Gain advantage on all Int, Wis, and Cha saving throws. | |
%PAGE% | Wondrous item | very rare | major | Your Str and Con can't be lower than 19. You have advantage on any save against being poisoned. | |
%PAGE% | Wondrous item | very rare | major | Your Int and Wis can't be lower than 19. You have advantage on any save against being charmed. | |
%PAGE% | Armor | master | major | Gain resistance and temporary immunity to nonmagical damage. | |
%PAGE% | Weapon | common | major | This shortbow is easy to hide. It can be used to make exceptionally long range attacks without disadvantage. | |
%PAGE% | Wondrous item | uncommon | major | You can cast the pictograph spell three times per day. | |
%PAGE% | Wondrous item | very rare | minor | For 1 minute your speed is doubled, your weapon attacks deal maximum damage, and you can hit monsters so hard they fly away and explode. | |
%PAGE% | Armor | legendary | major | Gain abonus to your AC, to Cha (Intimidation) checks, and to Con saves. | |
%PAGE% | Potion | common | minor | A strange orb which, if consumed, will either harm or heal. | |
%PAGE% | Wondrous item | rare | major | Potions you consume last longer or have a bit more potency. | |
%PAGE% | Wondrous item | very rare | minor | This huge bomb can deal 10d12 damage to creatures within 20 feet of its explosion. | |
%PAGE% | Wondrous item | varies | major | Enhance the amount of weight you can push, drag, or lift. | |
%PAGE% | Ring | varies | major | Add a bonus die to damage rolls with melee or thrown weapons. | |
%PAGE% | Ring | very rare | major | Reduce damage you take by 5, with some caveats. | |
%PAGE% | Wondrous item | legendary | major | Cast spell and earthquake simultaneously, decimating nearby creatures. | |
%PAGE% | Ring | varies | major | Gain a bonus to attack and damage rolls with returning thrown weapons. | |
%PAGE% | Wondrous item | legendary | major | Gain advantage on saves against being paralyzed, petrified, or stunned. You can cast mergewall on yourself. | |
%PAGE% | Wondrous item | very rare | minor | For 1 hour, the first weapon attack you hit with on each turn is automatically a critical hit. | |
%PAGE% | Weapon | rare | minor | This shortsword deals an extra 1d12 slashing damage on a hit, but only for its first 20 attacks. | |
%PAGE% | Wondrous item | uncommon | major | Cast candle at will. | |
%PAGE% | Armor | master | major | Any bludgeoning, piercing, or slashing damage you take is reduced by 75%. | |
%PAGE% | Potion | varies | minor | Drinking this potion restores heart points. | |
%PAGE% | Ring | master | major | Any bludgeoning, piercing, or slashing damage you take is reduced by 75%. | |
%PAGE% | Shield | rare | major | Use your reaction to ignore the fire, cold, or lightning damage from a ranged attack with this +1 deflecting shield. | |
%PAGE% | Rod | common | minor | ||
%PAGE% | Weapon | uncommon | major | Jump higher, and cast air slash whenever you want. | |
%PAGE% | Wondrous item | rare | major | While wearing this magic cape, you can not only jump up to 30 feet high, but control your decent as if gliding. | |
%PAGE% | Wondrous item | uncommon | major | While holding this feather, your jumping ability increases drastically. | |
%PAGE% | Ring | common | major | While wearing this magic ring, you exert one quarter of your normal weight downwards on any surface or body that carries you. | |
%PAGE% | Rod | master | major | Expend charges from this rod to cast spells so mighty they may invoke the Golden Goddess of Power. | |
%PAGE% | Rod | legendary | major | ||
%PAGE% | Wondrous item | common | major | Appear as an adult version of yourself. Regain some hp when drinking milk during a short rest. | |
%PAGE% | Shield | rare | major | While wielding this magic iron shield, your Armor Class increases by 4 instead of 2. | |
%PAGE% | Weapon | rare | major | Add a +2 bonus to attack and damage rolls made with this magic weapon. | |
%PAGE% | Armor | rare | major | Gain resistance to lightning damage. | |
%PAGE% | Weapon | legendary | major | You have a bonus to attack and damage rolls made with this weapon. Ignore one instance of disadvantage imposed on your attack roll. | |
%PAGE% | Rod | uncommon | major | Create temporary cubes of sand which can be used for cover or environmental manipulation. | |
%PAGE% | Weapon | very rare | major | Add a bonus to attack and damage rolls made with this magic slingshot. A swarm does not resist this weapon's damage. | |
%PAGE% | Wondrous item | uncommon | minor | Mark a creature with a powerful scent, or charm nearby beasts and humanoids with an aroma. | |
%PAGE% | Wondrous item | rare | minor | Teleport yourself and a few other creatures to the last place you finished a long rest. | |
%PAGE% | Weapon | very rare | major | Once per turn, when you take the Attack action on your turn to attack a creature with this boomerang, you can make an extra attack against a different creature. | |
%PAGE% | Potion | very rare | minor | This medicine brings you back to life, once, if you are reduced to 0 heart points. | |
%PAGE% | Weapon | uncommon | major | This magic blowgun has a longer range than normal, and its ammunition can bounce off walls. | |
%PAGE% | Shield | uncommon | While wielding this magic shield, you cannot be surprised in combat. | ||
%PAGE% | Weapon | rare | minor | This magic arrow can be used for shocking ranged weapon attacks that can momentarily paralyze the target. | |
%PAGE% | Weapon | common | major | This weapon has the amphibious property, doesn't rust, and overcomes some creatures' damage resistance. | |
%PAGE% | Weapon | rare | major | ||
%PAGE% | Wondrous item | common | major | Ward off keese and aches. | |
%PAGE% | Wondrous item | common | minor | This key can be used to open almost any nonmagical lock. | |
%PAGE% | Potion | varies | minor | Temporarily gain advantage on all Dexterity (Stealth) checks. | |
%PAGE% | Armor | rare | major | This traveler's tunic enables its wearer to endure extreme cold and high altitudes. Attuning grants resistance to cold damage. | |
%PAGE% | Potion | uncommon | minor | Gain resistance to cold damage for 10 minutes. | |
%PAGE% | Wondrous item | rare | major | A critical hit or target strike with this weapon that hits a Medium or smaller creature sends it flying. | |
%PAGE% | Wondrous item | uncommon | major | The undead skull of this stal monster works as a surprisingly effective helmet. | |
%PAGE% | Weapon | common | minor | The undead bones of this stal monster works as a surprisingly effective simple weapon. | |
%PAGE% | Ring | rare | major | While wearing this magic ring, you have advantage on Strength saving throws to prevent being forced from your position or knocked prone. | |
%PAGE% | Wondrous item | uncommon | major | ||
%PAGE% | Wondrous item | legendary | major | While you wear this magic mask, you are invisible. | |
%PAGE% | Wondrous item | master | minor | This small device will briefly stop time for everyone but you, but only once. | |
%PAGE% | Potion | legendary | minor | Regains heart points equal to your Constitution score, then become immune to fire damage for 8 hours. | |
%PAGE% | Wondrous item | rare | minor | This huge bomb can deal 8d10 damage to creatures within 10 feet of its explosion. | |
%PAGE% | Weapon | rare | major | Add a +2 bonus to attack and damage rolls with this magic bug-catching net. | |
%PAGE% | Wondrous item | uncommon | major | This magic lamp casts more light than a normal lamp. You can use it to make a fiery melee attack. | |
%PAGE% | Wondrous item | varies | major | Add a bonus to attack and damage rolls you make with thrown weapons. | |
%PAGE% | Wondrous item | legendary | major | Gain a +1 bonus to your AC, immunity to lightning damage, and resistance to thunder damage. | |
%PAGE% | Weapon | legendary | major | Attacks with this magic sword can shock and momentarily paralyze your foes. | |
%PAGE% | Weapon | legendary | major | Attacks with this magic spear can shock and momentarily paralyze your foes. | |
%PAGE% | Wondrous item | varies | major | ||
%PAGE% | Rod | uncommon | major | Use your action to create a vortex that damages and pushes away creatures. Reduce damage you take from falling by 20 feet. | |
%PAGE% | Ring | uncommon | major | Throw improvised weapons proficiently. Ignore disadvantage when attacking with thrown weapons at long range. | |
%PAGE% | wondrous item | rare | major | Don this mask to transform into another individual, possibly including a change in race. | |
%PAGE% | Weapon | uncommon | major | If you use this magic sickle to make an attack against a creature that has yet to act in combat, you have advantage on the attack roll. | |
%PAGE% | Armor | very rare | major | Gain resistance to fire damage. Temporarily gain a fly speed or immunity to fire damage. | |
%PAGE% | Wondrous item | common | minor | A mushroom with a violent odor that snaps awake an unconscious creature. | |
%PAGE% | Wondrous item | common | minor | ||
%PAGE% | Wondrous item | uncommon | major | Use your walking speed as a swim speed, or vice versa. | |
%PAGE% | Rod | uncommon | major | Cast shape water, create or destroy water, and geyser. | |
%PAGE% | Ring | uncommon | major | This ring increases the damage you deal from critical hits, but reduces the damage you deal otherwise. | |
%PAGE% | Armor | very rare | major | Gain a fly speed of 50 feet. | |
%PAGE% | Wondrous item | uncommon | major | While wearing both boots, you can wade through nonmagical mud, dirt, sand, or water up to your waist without treating it as difficult terrain. | |
%PAGE% | Armor | rare | major | Dash across the surface of water. Gain resistance to poison damage and advantage on saves against poison. | |
%PAGE% | Potion | legendary | minor | Regains heart points equal to your Constitution score, then become immune to cold damage and petrification for 8 hours. | |
%PAGE% | Armor | rare | major | ||
%PAGE% | Wondrous item | common | major | You have a swim speed while you wear these flippers, but your land speed is halved. | |
%PAGE% | Wondrous item | uncommon | major | Grants a swim speed of 40 feet. | |
%PAGE% | Armor | uncommon | major | While wearing this traveler's tunic, you can breathe both air and water, and your body is also protected from water pressure. |