Table of Magic Items

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The following table summarizes all magic items in the Hyrule Compendium. For a list with full details for each item, see Gallery of Magic Items. See Magic Item Overview for information on how magic items function generally.

Name Type Rarity Rank Summary
%PAGE% Wondrous item common major This space-defying pouch can hold up to 10 items, but never weighs more than 1 pound.
%PAGE% Potion common minor Drinking this potion omits your need to breathe for 10 minutes.
%PAGE% Wondrous item rare major You cannot be rendered unconscious except by dropping to 0 hp, and you have no need to sleep.
%PAGE% Wondrous item varies major You gain a bonus to AC based on the earrings' rarity.
%PAGE% Weapon very rare minor This arrow deals an extra 4d10 force damage, and will obliterate a creature if it survives with 50 heart points or less.
%PAGE% Shield very rare major This +1 iron shield grants resistance to radiant damage, and can reflect certain spells back at their origin.
%PAGE% Armor rare major Gain resistance to cold damage. Ignore slippery ice.
%PAGE% Potion varies minor Once imbibed, for 8 hours your AC increases to a preset value.
%PAGE% Ring varies major You gain a bonus to AC based on the ring's rarity.
%PAGE% Wondrous item legendary minor This seed can be used once to grant you resistance to all damage for 1 hour.
%PAGE% Shield common major A magic deflecting shield which disguises you if you remain immobile.
%PAGE% Weapon common major This longbow can spontaneously spawn ammunition at the cost of rupees.
%PAGE% Armor varies major This hide armor grants you a bonus to Str-based damage rolls and to Str (Athletics) checks.
%PAGE% Wondrous item common major This golden badge wards off from Tiny, weak insects.
%PAGE% Armor rare major This magic armor increases the power of your bombs.
%PAGE% Weapon very rare major Any hit with this +1 greatsword deals an extra 2d6 slashing damage.
%PAGE% Wondrous item common major This mask enables you to erupt with a fiery explosion that harms yourself and your surroundings.
%PAGE% Armor very rare major This armor grants resistance to cold damage, plus a few other momentary benefits.
%PAGE% Wondrous item common major Cast candle once each minute.
%PAGE% Armor very rare major This armor grants resistance to bludgeoning, piercing, and slashing damage but has a lower AC than plate or half-plate.
%PAGE% Potion very rare minor Recover 50 (2d4 × 10) heart points, and either 10 (4d4) magic points or twice as many stamina points.
%PAGE% Ring legendary major Gain resistance to bludgeoning, piercing, and slashing damage.
%PAGE% Wondrous item common minor
%PAGE% Weapon rare minor This magic arrow explodes on impact, igniting nearby objects and creatures.
%PAGE% Wondrous item varies major This magic bag can spontaneously produce bombs.
%PAGE% Wondrous item rare minor This explosive device can be telepathically maneuvered.
%PAGE% Wondrous item uncommon minor This device shoots along the ground in a straight line before exploding violently.
%PAGE% Wondrous item varies major This magic bag can spontaneously produce bombchu.
%PAGE% Ring uncommon major You can fling an extra bomb during your turn.
%PAGE% Wondrous item uncommon minor This explosive creature races towards the nearest hostile creature and explodes.
%PAGE% Wondrous item legendary major Once per day, you can use this medallion to cast the bombos spell.
%PAGE% Ring rare major You are immune to fire and thunder damage caused by yourself or allies.
%PAGE% Wondrous item uncommon major This magic book lets you translate any script into a language you understand.
%PAGE% Wondrous item varies minor This lock has magical protection which makes it particularly difficult to open without the paired key.
%PAGE% Weapon master major This bow has large bonuses to attack and damage rolls. It can be used to periodically shoot light arrows.
%PAGE% Wondrous item rare major This bracer lets you easily cast bomb arrow using stamina instead of magic.
%PAGE% Wondrous item uncommon major This magic bracer coats in silver all ammunition you shoot.
%PAGE% Wondrous item very rare major This magic mask grants advantage on Wis (Animal Handling) checks and any Cha checks made to lead or inspire.
%PAGE% Wondrous item rare major This magic headband increases your speed, jumping, perception, and ability to count seconds.
%PAGE% Armor uncommon major This magic armor lets you make a special kind of unarmed strike against as a reaction against a creature if it makes direct contact with you.
%PAGE% Rod legendary major This magic rod can be used to cast several protective spells.
%PAGE% Rod uncommon major This magic rod can be used to harmlessly flip over objects and willing creatures.
%PAGE% Rod very rare major This magic rod lets you cast somaria indefinitely.
%PAGE% Wondrous item rare major Have undead creatures be less hostile towards you, and gain advantage on social checks made for undead creatures.
%PAGE% Wondrous item master major This magic garment grants a +3 bonus to AC and grants advantage on all Str, Dex, and Con saves.
%PAGE% Potion varies minor This magic elixir adds a bonus die to almost all of your rolls for 10 minutes.
%PAGE% Shield legendary major A magic iron shield wielded by a legendary champion. Its protective qualities are unsurpassed.
%PAGE% Armor rare major This magic tunic increases your walking speed and enables you to vocally communicate with cats.
%PAGE% Wondrous item common major This 20-foot spool of magic rope is incredibly sturdy, and weighs only 1 pound.
%PAGE% Potion uncommon minor Gain resistance to fire damage for 10 minutes.
%PAGE% Wondrous item rare major This useful tool can quickly pull you towards an object or vice versa.
%PAGE% Wondrous item uncommon major Your speed isn't reduced while climbing, and you can use your bonus action to abruptly climb 20 feet.
%PAGE% Weapon common major This maul breaks through some damage resistance and immunity. It's easy for gorons to wield.
%PAGE% Wondrous item rare major See invisible creatures and objects.
%PAGE% Armor legendary major Your AC cannot be lower than 25, but you are vulnerable to all damage.
%PAGE% Shield very rare major This +2 iron shield grants climate endurance, and resistance to lightning damage.
%PAGE% Wondrous item uncommon major This fan-like leave can be used to create a powerful gust.
%PAGE% Wondrous item uncommon minor Throwing this nut forces a DC 13 Constitution save; on a failure a creature is blinded and stunned for up to a minute.
%PAGE% Shield uncommon major While wielding this +1 wooden shield, you are treated as Medium for any effect that has a DC based on size.
%PAGE% Weapon rare major You can wield this magic weapon as a greatclub, spear, glaive, or lance. Any hit with it deals an extra 1d8 damage.
%PAGE% Weapon common minor This magic greatclub hits exceptionally hard, but breaks beyond repair from only one hit.
%PAGE% Weapon rare major This +1 scimitar lets you strike fear in your enemies.
%PAGE% Wondrous item rare major This magic crystal lets you periodically cast Din's fire.
%PAGE% Wondrous item uncommon major You can converse with amphibians through a magical language.
%PAGE% Ring master major Add 2d12 to the first damage roll you make during each of your turns.
%PAGE% Weapon master major This devastating greatsword shoots cutting waves of energy with every attack.
%PAGE% Armor uncommon major While wearing this splint armor, any critical hit against you becomes a normal hit.
%PAGE% Weapon uncommon major This blin-made weapon is fragile, but deals extra damage.
%PAGE% Armor common major Endure extreme heat without difficulty, and tread through sand easily.
%PAGE% Weapon uncommon major
%PAGE% Potion uncommon minor Gain resistance to lightning damage for 10 minutes.
%PAGE% Potion very rare minor Recover 20 heart points, recover some magic or stamina, and maximize your weapon damage rolls for 1 minute.
%PAGE% Wondrous item common minor This seed bursts into flame on impact, making it useful ammunition.
%PAGE% Ring common major Cast power beam at will, using either Strength or Dexterity.
%PAGE% Ring common major Empower your unarmed strike.
%PAGE% Weapon very rare major This +2 hammer or warhammer can be telepathically levitated and controlled.
%PAGE% Weapon legendary major You can wield this +2 magic weapon as a greatclub, spear, glaive, or lance. Any hit with it deals an extra 1d12 cold damage. You can use it to cast gust, air slash, feather fall, or glacier crash.
%PAGE% Weapon common major This weapon deals +1 damage if used while falling or flying. This weapon is nonmagical for the purpose of overcoming damage resistance or immunity.
%PAGE% Weapon common minor This magic arrow can be used for fiery, igniting ranged weapon attacks.
%PAGE% Wondrous item uncommon major You can cast fire bolt, with Str or Dex as your casting ability. Your unarmed strike can deal fire damage.
%PAGE% Rod uncommon major
%PAGE% Wondrous item uncommon major Become immune to ignition. Endure extreme heat with ease.
%PAGE% Weapon uncommon major Attacks with this magic sword can ignite your foes.
%PAGE% Armor very rare major Gain resistance to fire damage and gain a +1 bonus to AC.
%PAGE% Weapon uncommon major Attacks with this magic spear can ignite your foes.
%PAGE% Wondrous item rare minor This horrifically bitter fruit forces you to yell in such pain that nearby creatures take psychic damage.
%PAGE% Weapon master major This magic shortsword has bonuses to attack and damage rolls. You can cast mirror image, power beam, and remove curse.
%PAGE% Weapon very rare major Attacks with this magic sword can freeze your foes.
%PAGE% Weapon very rare major Attacks with this magic spear can freeze your foes.
%PAGE% Wondrous item common minor Reroll one Charisma (Persuasion) check.
%PAGE% Weapon common major This magic boomerang can pick up small objects in its path, carrying them back to you. This weapon is nonmagical for the purpose of overcoming damage resistance or immunity.
%PAGE% Wondrous item rare minor This magic seed can be used to shoot a creature 100 feet into the air, or to teleport a group of creatures to a sigil you know.
%PAGE% Weapon common minor One hit with this +2 greatsword deaks an extra d6 slashing damage. Only one hit.
%PAGE% Weapon common major This powerful greatsword is fragile, and liable to break apart with any attack. This weapon is nonmagical for the purpose of overcoming damage resistance or immunity.
%PAGE% Weapon very rare major This magic sword deals an extra 1d12 slashing damage on every hit.
%PAGE% Shield rare major Gain resistance to fire damage. Once per day, transform this shield into an obedient gleeok head.
%PAGE% Armor legendary major This half plate grants bonus to AC, to Wisdom (Insight) checks, and to Wisdom saves.
%PAGE% Wondrous item legendary minor The explosion from this bomb reaches out to 60 feet, dealing as much as 20d12 force damage.
%PAGE% Armor master major This magic plate grants a +1 bonus to AC, a 10-foot increase to speed, and several other benefits.
%PAGE% Potion legendary minor Gain temporary heart points that last up to 24 hours.
%PAGE% Weapon master major A hit from this epic sword deals an extra 4d10 radiant damage.
%PAGE% Armor rare major Gain resistance to fire damage and immunity to ignition.
%PAGE% Weapon legendary major A hit with this magic greatsword deals an extra 2d6, and you can attack with it even while jinxed. It helps you to influence fairies.
%PAGE% Potion master minor Drinking this potion gives you the benefits of a long rest, and grants advantage on the first roll you make after drinking it.
%PAGE% Weapon uncommon major Attacks with this magic sword can ignite your foes.
%PAGE% Weapon very rare major Attacks with this magic greatsword can freeze your foes.
%PAGE% Weapon legendary major Attacks with this magic greatsword can shock and momentarily paralyze your foes.
%PAGE% Potion varies minor Recover either magic points or twice as many stamina points.
%PAGE% Ring uncommon major Your speed isn't reduced while climbing, and you have advantage any Strength (Athletics) check made to climb or to maintain your grip while climbing.
%PAGE% Wondrous item rare minor Gain 30 temporary heart points for up to 10 minutes.
%PAGE% Potion very rare minor Gain or give resistance to almost all damage for 10 minutes.
%PAGE% Weapon varies major This magic weapon deals extra force damage.
%PAGE% Potion uncommon minor This potion can briefly transform you into a wallmaster, or briefly create a wallmaster that obeys your commands.
%PAGE% Weapon uncommon major Your unarmed strikes and weapon attacks deal double damage to objects and structures.
%PAGE% Wondrous item rare major See extremely distant objects. Omit disadvantage on long range weapon attacks.
%PAGE% Wondrous item uncommon major Increase by 2 the heart points you regain through rest, spells, and potions.
%PAGE% Potion varies minor Gain temporary heart points that last up to 24 hours.
%PAGE% Weapon very rare major You have a +3 bonus to attack and damage rolls with this magic shortbow.
%PAGE% Shield very rare major This magic iron shield increases your AC by 5 instead of 2.
%PAGE% Wondrous item master minor This seemingly mundane ragdoll can fully resurrect you if you die.
%PAGE% Ring legendary major Gain immunity to one or two damage types.
%PAGE% Wondrous item uncommon major Teleport a coordinated, willing beast to a nearby space.
%PAGE% Wondrous item uncommon major Walk on a cushion of air. You can leap further and avoid land-based traps.
%PAGE% Weapon uncommon minor This magic arrow can be used for icy ranged weapon attacks that can freeze a target solid.
%PAGE% Wondrous item common major These heavy boots restrict your movement, but can help you maintain your position or sink in water.
%PAGE% Wondrous item uncommon major Become permanently fluent in the first language you hear but don't already understand.
%PAGE% Shield uncommon major You have a +1 bonus to your AC, in addition to the shield's normal bonus to AC.
%PAGE% Weapon uncommon major You have a +1 bonus to attack and damage rolls made with this magic weapon.
%PAGE% Wondrous item uncommon major Gain advantage on Dex (Stealth) checks made in forest terrain.
%PAGE% Weapon very rare major You can wield this +1 weapon as a greatclub, spear, glaive, or lance. Any hit with it deals an extra 1d8 radiant damage. It can cast gust, air slash, or feather fall.
%PAGE% Weapon rare major Any hit with this magic shortsword deals an extra 1d6 radiant damage.
%PAGE% Armor uncommon major Gain advantage on Wis (Survival) checks in forest terrain. Gain advantage on saves against fear and location by divination spells.
%PAGE% Wondrous item common major This fan-like leave can be used to create a powerful gust that can push away creatures.
%PAGE% Wondrous item rare major Expend a little bit of magic to briefly see through illusions and invisibility.
%PAGE% Wondrous item uncommon major Increase your heart points maximum by 4.
%PAGE% Weapon legendary minor This arrow deals immense radiant damage and can paralyze the target.
%PAGE% Shield uncommon major Gain advantage on saves against paralysis, stunning, and speed reduction.
%PAGE% Weapon uncommon major This lizal boomerang deals an extra 1d4 slashing damage on every hit.
%PAGE% Weapon uncommon major Any hit with this magic shortsword deals an extra 1d6 radiant damage.
%PAGE% Armor rare major Gain resistance to acid damage and advantage on Dex (Stealth) checks made to hide.
%PAGE% Weapon rare major This lizal boomerang deals an extra 2d4 slashing damage on every hit.
%PAGE% Ring rare major Gain resistance to a specific kind of damage.
%PAGE% Wondrous item very rare major If you are subjected to a saving throw that halves the damage you take on a success, you instead take no damage on a success.
%PAGE% Weapon varies major This lynel-made shortbow deals extra damage based on its rarity.
%PAGE% Weapon varies major This lynel-made crusher deals extra damage based on its rarity.
%PAGE% Armor very rare major Gain resistance to cold, fire, and lightning damage and a bonus to Cha (Intimidation).
%PAGE% Shield varies major Gain a bonus to your AC based on this shield's rarity. You can also use it as a quick, effective melee weapon.
%PAGE% Weapon varies major This lynel-made glaive deals extra damage based on its rarity.
%PAGE% Weapon varies major This lynel-made longsword deals extra damage based on its rarity.
%PAGE% Wondrous item master major Briefly become invisible and immune to nonmagical damage.
%PAGE% Weapon uncommon major This magic boomerang ignores cover and has a range of 100/400.
%PAGE% Wondrous item rare major Open any nonmagical lock. Gain advantage on any ability check to open a nonmagical lock.
%PAGE% Shield very rare major
%PAGE% Wondrous item uncommon major Use your action to cast magnesis.
%PAGE% Wondrous item artifact major A mask that grants immensely dangerous magical power, but gradually takes over its wearer.
%PAGE% Ring uncommon major Gain advantage on all Int (Arcana) checks to recall lore about creatures or spells.
%PAGE% Wondrous item uncommon major Gain advantage on any Wisdom (Perception) check that relies on scent.
%PAGE% Weapon very rare major This magic maul deals an extra 2d6 force damage on a hit.
%PAGE% Wondrous item rare major Gain a swim speed of 60 feet and the ability to breathe underwater.
%PAGE% Rod very rare major
%PAGE% Potion varies minor Gain a bonus to weapon damage rolls and to Str checks for 1 minute.
%PAGE% Weapon common major Transform this weapon into a tiny cloth replica of itself, and back again. This weapon is nonmagical for the purpose of overcoming damage resistance or immunity.
%PAGE% Shield legendary major This magic shield increases your AC by more than usual, lets you reflect spells or sunlight.
%PAGE% Wondrous item rare major Gain a modest burrow speed.
%PAGE% Wondrous item rare major Become immune to magic that would change your form against your will.
%PAGE% Wondrous item very rare major Become immune to all damage for at least one round.
%PAGE% Wondrous item uncommon minor This hefty bomb can deal 6d8 damage to creatures within 10 feet of its explosion.
%PAGE% Rod rare major
%PAGE% Wondrous item common minor An inflatable organ that be used to temporarily lift objects into the air.
%PAGE% Ring uncommon major Transform yourself into an octorok while you wear this ring.
%PAGE% Weapon master major This magic club can instantly slay any creature with less than 100 heart points.
%PAGE% Wondrous item uncommon major Gain a fly speed than can be used to glide.
%PAGE% Wondrous item rare major Enhance your Dash action, make charge attacks, and double your long jump.
%PAGE% Wondrous item rare minor This magic seed can be used temporarily to increase your speed or negate the speed of another creature.
%PAGE% Wondrous item very rare major Your Dex and Cha can't be lower than 19. You have advantage on any save against being frightened.
%PAGE% Wondrous item very rare major Gain advantage on all Int, Wis, and Cha saving throws.
%PAGE% Wondrous item very rare major Your Str and Con can't be lower than 19. You have advantage on any save against being poisoned.
%PAGE% Wondrous item very rare major Your Int and Wis can't be lower than 19. You have advantage on any save against being charmed.
%PAGE% Armor master major Gain resistance and temporary immunity to nonmagical damage.
%PAGE% Weapon common major This shortbow is easy to hide. It can be used to make exceptionally long range attacks without disadvantage.
%PAGE% Wondrous item uncommon major You can cast the pictograph spell three times per day.
%PAGE% Wondrous item very rare minor For 1 minute your speed is doubled, your weapon attacks deal maximum damage, and you can hit monsters so hard they fly away and explode.
%PAGE% Armor legendary major Gain abonus to your AC, to Cha (Intimidation) checks, and to Con saves.
%PAGE% Potion common minor A strange orb which, if consumed, will either harm or heal.
%PAGE% Wondrous item rare major Potions you consume last longer or have a bit more potency.
%PAGE% Wondrous item very rare minor This huge bomb can deal 10d12 damage to creatures within 20 feet of its explosion.
%PAGE% Wondrous item varies major Enhance the amount of weight you can push, drag, or lift.
%PAGE% Ring varies major Add a bonus die to damage rolls with melee or thrown weapons.
%PAGE% Ring very rare major Reduce damage you take by 5, with some caveats.
%PAGE% Wondrous item legendary major Cast spell and earthquake simultaneously, decimating nearby creatures.
%PAGE% Ring varies major Gain a bonus to attack and damage rolls with returning thrown weapons.
%PAGE% Wondrous item legendary major Gain advantage on saves against being paralyzed, petrified, or stunned. You can cast mergewall on yourself.
%PAGE% Wondrous item very rare minor For 1 hour, the first weapon attack you hit with on each turn is automatically a critical hit.
%PAGE% Weapon rare minor This shortsword deals an extra 1d12 slashing damage on a hit, but only for its first 20 attacks.
%PAGE% Wondrous item uncommon major Cast candle at will.
%PAGE% Armor master major Any bludgeoning, piercing, or slashing damage you take is reduced by 75%.
%PAGE% Potion varies minor Drinking this potion restores heart points.
%PAGE% Ring master major Any bludgeoning, piercing, or slashing damage you take is reduced by 75%.
%PAGE% Shield rare major Use your reaction to ignore the fire, cold, or lightning damage from a ranged attack with this +1 deflecting shield.
%PAGE% Rod common minor
%PAGE% Weapon uncommon major Jump higher, and cast air slash whenever you want.
%PAGE% Wondrous item rare major While wearing this magic cape, you can not only jump up to 30 feet high, but control your decent as if gliding.
%PAGE% Wondrous item uncommon major While holding this feather, your jumping ability increases drastically.
%PAGE% Ring common major While wearing this magic ring, you exert one quarter of your normal weight downwards on any surface or body that carries you.
%PAGE% Rod master major Expend charges from this rod to cast spells so mighty they may invoke the Golden Goddess of Power.
%PAGE% Rod legendary major
%PAGE% Wondrous item common major Appear as an adult version of yourself. Regain some hp when drinking milk during a short rest.
%PAGE% Shield rare major While wielding this magic iron shield, your Armor Class increases by 4 instead of 2.
%PAGE% Weapon rare major Add a +2 bonus to attack and damage rolls made with this magic weapon.
%PAGE% Armor rare major Gain resistance to lightning damage.
%PAGE% Weapon legendary major You have a bonus to attack and damage rolls made with this weapon. Ignore one instance of disadvantage imposed on your attack roll.
%PAGE% Rod uncommon major Create temporary cubes of sand which can be used for cover or environmental manipulation.
%PAGE% Weapon very rare major Add a bonus to attack and damage rolls made with this magic slingshot. A swarm does not resist this weapon's damage.
%PAGE% Wondrous item uncommon minor Mark a creature with a powerful scent, or charm nearby beasts and humanoids with an aroma.
%PAGE% Wondrous item rare minor Teleport yourself and a few other creatures to the last place you finished a long rest.
%PAGE% Weapon very rare major Once per turn, when you take the Attack action on your turn to attack a creature with this boomerang, you can make an extra attack against a different creature.
%PAGE% Potion very rare minor This medicine brings you back to life, once, if you are reduced to 0 heart points.
%PAGE% Weapon uncommon major This magic blowgun has a longer range than normal, and its ammunition can bounce off walls.
%PAGE% Shield uncommon While wielding this magic shield, you cannot be surprised in combat.
%PAGE% Weapon rare minor This magic arrow can be used for shocking ranged weapon attacks that can momentarily paralyze the target.
%PAGE% Weapon common major This weapon has the amphibious property, doesn't rust, and overcomes some creatures' damage resistance.
%PAGE% Weapon rare major
%PAGE% Wondrous item common major Ward off keese and aches.
%PAGE% Wondrous item common minor This key can be used to open almost any nonmagical lock.
%PAGE% Potion varies minor Temporarily gain advantage on all Dexterity (Stealth) checks.
%PAGE% Armor rare major This traveler's tunic enables its wearer to endure extreme cold and high altitudes. Attuning grants resistance to cold damage.
%PAGE% Potion uncommon minor Gain resistance to cold damage for 10 minutes.
%PAGE% Wondrous item rare major A critical hit or target strike with this weapon that hits a Medium or smaller creature sends it flying.
%PAGE% Wondrous item uncommon major The undead skull of this stal monster works as a surprisingly effective helmet.
%PAGE% Weapon common minor The undead bones of this stal monster works as a surprisingly effective simple weapon.
%PAGE% Ring rare major While wearing this magic ring, you have advantage on Strength saving throws to prevent being forced from your position or knocked prone.
%PAGE% Wondrous item uncommon major
%PAGE% Wondrous item legendary major While you wear this magic mask, you are invisible.
%PAGE% Wondrous item master minor This small device will briefly stop time for everyone but you, but only once.
%PAGE% Potion legendary minor Regains heart points equal to your Constitution score, then become immune to fire damage for 8 hours.
%PAGE% Wondrous item rare minor This huge bomb can deal 8d10 damage to creatures within 10 feet of its explosion.
%PAGE% Weapon rare major Add a +2 bonus to attack and damage rolls with this magic bug-catching net.
%PAGE% Wondrous item uncommon major This magic lamp casts more light than a normal lamp. You can use it to make a fiery melee attack.
%PAGE% Wondrous item varies major Add a bonus to attack and damage rolls you make with thrown weapons.
%PAGE% Wondrous item legendary major Gain a +1 bonus to your AC, immunity to lightning damage, and resistance to thunder damage.
%PAGE% Weapon legendary major Attacks with this magic sword can shock and momentarily paralyze your foes.
%PAGE% Weapon legendary major Attacks with this magic spear can shock and momentarily paralyze your foes.
%PAGE% Wondrous item varies major
%PAGE% Rod uncommon major Use your action to create a vortex that damages and pushes away creatures. Reduce damage you take from falling by 20 feet.
%PAGE% Ring uncommon major Throw improvised weapons proficiently. Ignore disadvantage when attacking with thrown weapons at long range.
%PAGE% wondrous item rare major Don this mask to transform into another individual, possibly including a change in race.
%PAGE% Weapon uncommon major If you use this magic sickle to make an attack against a creature that has yet to act in combat, you have advantage on the attack roll.
%PAGE% Armor very rare major Gain resistance to fire damage. Temporarily gain a fly speed or immunity to fire damage.
%PAGE% Wondrous item common minor A mushroom with a violent odor that snaps awake an unconscious creature.
%PAGE% Wondrous item common minor
%PAGE% Wondrous item uncommon major Use your walking speed as a swim speed, or vice versa.
%PAGE% Rod uncommon major Cast shape water, create or destroy water, and geyser.
%PAGE% Ring uncommon major This ring increases the damage you deal from critical hits, but reduces the damage you deal otherwise.
%PAGE% Armor very rare major Gain a fly speed of 50 feet.
%PAGE% Wondrous item uncommon major While wearing both boots, you can wade through nonmagical mud, dirt, sand, or water up to your waist without treating it as difficult terrain.
%PAGE% Armor rare major Dash across the surface of water. Gain resistance to poison damage and advantage on saves against poison.
%PAGE% Potion legendary minor Regains heart points equal to your Constitution score, then become immune to cold damage and petrification for 8 hours.
%PAGE% Armor rare major
%PAGE% Wondrous item common major You have a swim speed while you wear these flippers, but your land speed is halved.
%PAGE% Wondrous item uncommon major Grants a swim speed of 40 feet.
%PAGE% Armor uncommon major While wearing this traveler's tunic, you can breathe both air and water, and your body is also protected from water pressure.

Selective magic item tables