Difference between revisions of "Kokiri Spear (magic item)"
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|imagelink=https://zelda.gamepedia.com/Spear | |imagelink=https://zelda.gamepedia.com/Spear | ||
|summary=You can wield this +1 weapon as a greatclub, spear, glaive, or lance. Any hit with it deals an extra 1d8 radiant damage. It can case [[Gust (spell)|''gust'']], [[Air slash (spell)|''air slash'']], or [[Feather fall (spell)|''feather fall'']]. | |summary=You can wield this +1 weapon as a greatclub, spear, glaive, or lance. Any hit with it deals an extra 1d8 radiant damage. It can case [[Gust (spell)|''gust'']], [[Air slash (spell)|''air slash'']], or [[Feather fall (spell)|''feather fall'']]. | ||
− | |This magic weapon is forged from wood from the [[Great Deku Tree]] himself, and incorporates a magic gleaming emerald into its shaft. Though {{R|Kokiri}} rarely employ impressive weapons, something like this represents the pinnacle of their prowess.<br/>{{tab}}You can wield this weapon as a {{item|spear}}, {{item|greatclub}}, {{item|glaive}}, or {{item|lance}}. You have a +1 bonus on attack rolls with it. When you make a damage roll with it, | + | |This magic weapon is forged from wood from the [[Great Deku Tree]] himself, and incorporates a magic gleaming emerald into its shaft. Though {{R|Kokiri}} rarely employ impressive weapons, something like this represents the pinnacle of their prowess.<br/>{{tab}}You can wield this weapon as a {{item|spear}}, {{item|greatclub}}, {{item|glaive}}, or {{item|lance}}. You have a +1 bonus on attack rolls with it. When you make a damage roll with it, add a d8 [[bonus die]] as radiant damage.<br/>{{tab}}While wielding this weapon, you can cast {{Spell|Air Slash}}, {{Spell|Gust}}, or {{Spell|Feather Fall}} without expending [[magic points]] and without providing a [[somatic component]]. If you don't have a spellcasting ability, your spellcasting ability modifier is +0 for these spells, and your [[proficiency bonus]] applies. |
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Revision as of 02:00, 17 April 2020
Weapon (spear, greatclub, glaive, or lance), very rare major
This magic weapon is forged from wood from the Great Deku Tree himself, and incorporates a magic gleaming emerald into its shaft. Though kokiri rarely employ impressive weapons, something like this represents the pinnacle of their prowess.
You can wield this weapon as a spear, greatclub, glaive, or lance. You have a +1 bonus on attack rolls with it. When you make a damage roll with it, add a d8 bonus die as radiant damage.
While wielding this weapon, you can cast air slash, gust, or feather fall without expending magic points and without providing a somatic component. If you don't have a spellcasting ability, your spellcasting ability modifier is +0 for these spells, and your proficiency bonus applies.
This magic weapon is forged from wood from the Great Deku Tree himself, and incorporates a magic gleaming emerald into its shaft. Though kokiri rarely employ impressive weapons, something like this represents the pinnacle of their prowess.
You can wield this weapon as a spear, greatclub, glaive, or lance. You have a +1 bonus on attack rolls with it. When you make a damage roll with it, add a d8 bonus die as radiant damage.
While wielding this weapon, you can cast air slash, gust, or feather fall without expending magic points and without providing a somatic component. If you don't have a spellcasting ability, your spellcasting ability modifier is +0 for these spells, and your proficiency bonus applies.
The material on this page is based primarily on content found in Hyrule Warriors, which is copyright Nintendo Co., Ltd.