Difference between revisions of "Ether (spell)"
From Legends of Hyrule
Jump to navigationJump to searchm |
|||
(One intermediate revision by the same user not shown) | |||
Line 9: | Line 9: | ||
|With the sky's power, this almighty spell strikes all creatures in a 60-foot radius cylinder centered around you, including all creatures in a clear path above you to the sky.{{a}}A bolt of lightning is called down to the material component you use as this spell, sending out a pulse of electricity. All creatures in range must succeed on a {{dex}} [[saving throw]] or take 4d12 lightning damage. Any airborne creature which fails this [[saving throw]] immediately [[falling|falls]].{{a}}Next, a blizzard of freezing energy sweeps out from you in a cyclone. All creatures in range must make a {{con}} [[saving throw]], taking 4d12 cold damage on a failure or half as much on a success. Any target reduced to 0 {{hp}} by this spell is frozen solid.{{a}}If a creature fails both saving throws, and doesn't reduce or [[Damage Resistance|resist]] the cold damage, that creature is [[petrified]] for the duration—frozen solid. A creature petrified by this spell can make a {{str}} [[saving throw]] at the end of each of its turns, breaking free on a success and ending the condition on itself. If the petrified creature is subjected to any fire damage, it breaks free of petrification.{{a}}If you cast this spell in a location with a clear path to the sky, casting it blows back the clouds immediately above you, eliminating weather such as rain or snow in a 500 foot radius for the duration. | |With the sky's power, this almighty spell strikes all creatures in a 60-foot radius cylinder centered around you, including all creatures in a clear path above you to the sky.{{a}}A bolt of lightning is called down to the material component you use as this spell, sending out a pulse of electricity. All creatures in range must succeed on a {{dex}} [[saving throw]] or take 4d12 lightning damage. Any airborne creature which fails this [[saving throw]] immediately [[falling|falls]].{{a}}Next, a blizzard of freezing energy sweeps out from you in a cyclone. All creatures in range must make a {{con}} [[saving throw]], taking 4d12 cold damage on a failure or half as much on a success. Any target reduced to 0 {{hp}} by this spell is frozen solid.{{a}}If a creature fails both saving throws, and doesn't reduce or [[Damage Resistance|resist]] the cold damage, that creature is [[petrified]] for the duration—frozen solid. A creature petrified by this spell can make a {{str}} [[saving throw]] at the end of each of its turns, breaking free on a success and ending the condition on itself. If the petrified creature is subjected to any fire damage, it breaks free of petrification.{{a}}If you cast this spell in a location with a clear path to the sky, casting it blows back the clouds immediately above you, eliminating weather such as rain or snow in a 500 foot radius for the duration. | ||
|wizz=yes | |wizz=yes | ||
+ | |sorc=yes | ||
|save=Dex | |save=Dex | ||
|save2=Con | |save2=Con |
Latest revision as of 18:55, 8 December 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
12-point evocation | |
Casting time: | 1 action |
Range: | Self (60-foot radius) |
Components: | V, S, M (a magic weapon or rod that is of at least uncommon rarity) |
Duration: | 1 minute |
With the sky's power, this almighty spell strikes all creatures in a 60-foot radius cylinder centered around you, including all creatures in a clear path above you to the sky.
A bolt of lightning is called down to the material component you use as this spell, sending out a pulse of electricity. All creatures in range must succeed on a Dexterity saving throw or take 4d12 lightning damage. Any airborne creature which fails this saving throw immediately falls.
Next, a blizzard of freezing energy sweeps out from you in a cyclone. All creatures in range must make a Constitution saving throw, taking 4d12 cold damage on a failure or half as much on a success. Any target reduced to 0 heart points by this spell is frozen solid.
If a creature fails both saving throws, and doesn't reduce or resist the cold damage, that creature is petrified for the duration—frozen solid. A creature petrified by this spell can make a Strength saving throw at the end of each of its turns, breaking free on a success and ending the condition on itself. If the petrified creature is subjected to any fire damage, it breaks free of petrification.
If you cast this spell in a location with a clear path to the sky, casting it blows back the clouds immediately above you, eliminating weather such as rain or snow in a 500 foot radius for the duration.
8th-level evocation | |
Casting time: | 1 action |
Range: | Self (60-foot radius) |
Components: | V, S, M (a magic weapon or rod that is of at least uncommon rarity) |
Duration: | 1 minute |
With the sky's power, this almighty spell strikes all creatures in a 60-foot radius cylinder centered around you, including all creatures in a clear path above you to the sky.
A bolt of lightning is called down to the material component you use as this spell, sending out a pulse of electricity. All creatures in range must succeed on a Dexterity saving throw or take 4d12 lightning damage. Any airborne creature which fails this saving throw immediately falls.
Next, a blizzard of freezing energy sweeps out from you in a cyclone. All creatures in range must make a Constitution saving throw, taking 4d12 cold damage on a failure or half as much on a success. Any target reduced to 0 heart points by this spell is frozen solid.
If a creature fails both saving throws, and doesn't reduce or resist the cold damage, that creature is petrified for the duration—frozen solid. A creature petrified by this spell can make a Strength saving throw at the end of each of its turns, breaking free on a success and ending the condition on itself. If the petrified creature is subjected to any fire damage, it breaks free of petrification.
If you cast this spell in a location with a clear path to the sky, casting it blows back the clouds immediately above you, eliminating weather such as rain or snow in a 500 foot radius for the duration.
The material on this page is based primarily on content found in A Link to the Past, which is copyright Nintendo Co., Ltd.