Difference between revisions of "Gerudo (species)"

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<noinclude>{{Navi|RacesofLight}}
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<noinclude>{{Navi}}
</noinclude>{{stub|fluff}}
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</noinclude>{{Summary|Tall, powerful, beautiful, and brutal; this lineage of almost entirely women is both coveted and feared.}}
{{Summary|Tall, beautiful, powerful, and brutal, the race of almost entirely women is both coveted and feared.}}{{RaceText}}
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{{PDF|http://legendsofhyrule.net/5e/images/2/27/Gerudo.pdf}}
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{{Quote|We Gerudo have no tolerance for unfinished business.|Urbosa, Gerudo Champion}}
 
{{Image|image=https://i.imgur.com/28l4jOb.png|imagelink=https://twitter.com/0069_1111/status/1129059983625089026|permission=no|source=ゲェ〜 (@0069_1111) of Twitter|width=30%}}
 
{{Image|image=https://i.imgur.com/28l4jOb.png|imagelink=https://twitter.com/0069_1111/status/1129059983625089026|permission=no|source=ゲェ〜 (@0069_1111) of Twitter|width=30%}}
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__NOTOC__
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Tall, beautiful, powerful, and brutal; the desert-dwelling lineage of almost entirely women is both coveted and feared. '''Gerudo''' (“''ghə-ROO-doh''”) hail from a legacy of war, ruthless thievery, and strife, but most modern gerudo are widely revered for their strength—both physical and spiritual.
  
==Character details==
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Gerudo are physically very similar to the more abundant and widespread {{Race|Hylian}} people, but have several distinct characteristics. Virtually all gerudo stand over 6 feet in height, typically with sandy-brown skin darker than that of most hylians and {{Race|Goron}}s. Most have flowing hair of a vibrant red, though a few brunettes count among them, and like hylians the color of their hair saturates with age. A gerudo's eyes can come in any number of bright hues, from gold to purple, though green is most common. Some gerudo have pointed ears, while others have rounded ears.
'''''Alignment.''''' Gerudo culture emphasizes honor and traditions, and many gerudo are expected to obey their leaders without question. Some gerudo societies normalize the acts of alienating, manipulating, robbing, ravishing, or even murdering outsiders.  
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Overall, gerudo have a strong tendency towards law, and a slight leaning towards evil.<br/>
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The most well-trained of gerudo have enviable muscle yet still move with elegant grace and precision, honoring a tradition of well-trained warriors and acrobatic skirmishers.
 +
 
 +
===Mothers and Daughters===
 +
Seemingly all gerudo are born as women, but unlike gorons or {{race|Deku Scrub}}s they aren't a mono-sexed species. Gerudo have a peculiar inability to reproduce with their own people, it seems, and instead borrow the services of male hylians to create gerudo children. The child is completely gerudo herself, but occasionally takes after the hylian father in a few ways, such as having a hair or skin color closer to his.
 +
 
 +
Some reproductive unions between gerudo and hylian are romantic, while others are completely business-like. Regardless, the father is often not invited to help raise the child, or not kept directly involved for a large portion of her upbringing. Among gerudo, they say a village raises a daughter.
 +
 
 +
===A History of Strife===
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{{Image|image=https://i.imgur.com/lR9TUgY.jpeg|imagelink=https://www.deviantart.com/txikimorin/art/The-Amber-Winds-434690341|permission=no|source=Txikimorin|width=40%}}
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This reliance on hylians has strained the gerudo population, at least in modern times. Among most gerudo, becoming a mother usually means leaving home to find a temporary mate far away—in addition to all the struggles a single mother would otherwise face. Few folks other than gerudo could hope to carry on generations through such burdens.
 +
 
 +
Some believe gerudo were once a people as widespread and prosperous as hylians, if not more so. Ruins of their kingdom are spread widely throughout the Gerudo Desert, named after them. More such ruins can be found across the sea in other lands.
 +
 
 +
All that remains today are a few small outposts of gerudo, most of whom live traditional gerudo lives in the shadows of their ancestors. Many such outposts survive as thieves or pirates, which other gerudo see as dishonorable. A sparse few gerudo interwove themselves in the societies of other folk. Gerudo Town, a village built on an oasis in the depths of the Gerudo Desert itself, where males are forbidden to enter, is perhaps the greatest remaining bastion of traditional gerudo culture.
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 +
===Warriors and Nomads===
 +
{{Image|image=https://i.imgur.com/9bKrhB2.png|width=40%}}
 +
Whether honorable warriors or barbarous pirates, it seems almost universal that canny skill and strength are highly valued among virtually all gerudo. In Hyrule, {{item|scimitar}}s in particular are often seen as a distinctly gerudo weapon, though their traditional arms spread to {{item|scimitar}}s and {{item|shortbow}}. [[Survival]] skills and shrewd cunning are just as valued as athleticism, especially in modern peaceful societies like Gerudo Town itself.
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 +
===Ancestral Faith===
 +
Rather than worship deities, traditionally gerudo pay respect to ancestors. Whether or not the bloodline is direct, any gerudo of old is still generally considered an ancestor. Giant stone statues like the Desert Colossus and Seven Heroines have stood in Gerudo Desert since time immemorial, and are still honored with pilgrimages or other spiritual homages by the most devout of gerudo. Many believe some of these Heroines still provide protection.
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 +
===The Infamous King of Evil===
 +
According to one legend, a male gerudo is born once every century and upheld as a monarch. According to another, a male is born only through evil magic, and seen as an omen. And yet one more rumor says gerudo men are simply no different than gerudo women. In virtually all cases these are stories told by hylians who don't understand gerudo.
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 +
Still, one of these stories just might be true; such could be what gave rise to the infamous evil-doer [[Ganondorf]], who claimed to be a gerudo king. Whereas many [[moblin]]s praise what little connection to Ganondorf they have, this attitude is rare among gerudo. For them, the monster's wanton evil and spreading of chaos is usually seen as shameful. Most modern gerudo prefer to distance themselves from such a beast.
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 +
===Gerudo Language===
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:''See [[Languages]].''
 +
Due in part to their traditional isolation from other people, gerudo are one of the few peoples in Hyrule to have a [[language]] unique to their culture. It is written with a script that oddly has the same letters as the Hylian language, but uses different symbols from Hylian for each letter.
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 +
Even when speaking other languages, gerudo often use some gerudo words such as greetings, “voe” for man, “vai” for woman, and “sarqso” for thank you.
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 +
{{Clear}}
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[[File:Gerudo crest.png|center|100px]]
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{{Clear}}
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==Lineage details==
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[[File:Gerudo icon.png|right]]
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'''''Size.'''''  Gerudo vary widely in height, but on average one stands near 7 or 8 feet, which is a bit over 2 meters. Your size is [[Medium]].<br/>
 +
'''''Alignment.''''' Gerudo culture emphasizes honor and traditions, and many gerudo are expected to obey their leaders without question. Some gerudo societies normalize the acts of alienating, manipulating, robbing, ravishing, or even murdering outsiders. Overall, gerudo have a tendency towards law, and a slight leaning towards evil.<br/>
 
'''''Age.''''' Gerudo reach adulthood in their mid-teens, and rarely can live over a century.<br/>
 
'''''Age.''''' Gerudo reach adulthood in their mid-teens, and rarely can live over a century.<br/>
'''''Diet.''''' As a [[Medium]] [[humanoid]], each day you require at least 1 pound of [[food]] and 1 gallon of [[water]] to avoid [[exhaustion]].<br/>
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'''''Diet.''''' As a Medium humanoid, each day you prefer to have at least 1 pound of [[food]] and 1 gallon of [[water]]. The hydration and heat tolerance provided by hydromelons make them a popular choice among desert gerudo, and safflina is a classic seasoning.<br/>
 
'''''Names.''''' Examples include Ardin, Aveil, Barta, Dalia, Danda, Deltan, Dorrah, Essa, Fegran, Frelly, Furosa, Isha, Kalani, Lashley, Lorn, Malena, Merina, Nabooru, Nali, Olu, Pearle, Pokki, Risa, Riju, Ripp, Rotana, Saula, Spera, and Urbosa.
 
'''''Names.''''' Examples include Ardin, Aveil, Barta, Dalia, Danda, Deltan, Dorrah, Essa, Fegran, Frelly, Furosa, Isha, Kalani, Lashley, Lorn, Malena, Merina, Nabooru, Nali, Olu, Pearle, Pokki, Risa, Riju, Ripp, Rotana, Saula, Spera, and Urbosa.
  
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{{RandomHeightWeight|5′ 2″|3d10|120|2d4}}
 
{{RandomHeightWeight|5′ 2″|3d10|120|2d4}}
 
{{clear}}
 
{{clear}}
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==Character traits==
 
==Character traits==
{{Image|image=https://i.imgur.com/qu7ULeR.jpg|imagelink=https://www.deviantart.com/nonro/gallery|permission=no|source=Nonro of DeviantArt|width=30%}}
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{{Image|image=https://i.imgur.com/qu7ULeR.jpg|imagelink=https://www.deviantart.com/nonro/gallery|permission=no|source=Nonro|width=40%}}
Tall, beautiful, powerful, and brutal, the race of almost nothing but women is both coveted and feared.
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As a gerudo, you have the following traits:<br>
 
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{{RT}} Choose either {{str}} or {{dex}}. Increase the chosen score by 2.<br/>
{{RT}} Choose either {{str}} or {{dex}}. Your chosen score increases by 2.<br/>
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{{RT|Strider}} Your walk [[speed]] increases by 5 feet.<br/>
{{RT|Size}} The average height of a gerudo is about 6' 6".  Your size is [[Medium]].<br/>
+
{{RT|Stamina}} Add your [[proficiency bonus]] to all [[Constitution]] [[check]]s you make.<br/>
{{RT|Speed}} Your base walking [[speed]] is 35 feet.<br/>
+
{{RT|Strength of Spirit}}  Whenever you roll 1 for any [[ability check]] or [[saving throw]], you can [[reroll]] and use the new result if it is higher. This trait can't be used for attack rolls.<br/> <!--
{{RT|Strength of Spirit}}  Whenever you roll 1 for any [[ability check]] or [[saving throw]] using using {{str}}, {{dex}}, or {{con}}, you can re-roll the result. This feature has no effect on attack rolls.<br/> !--
 
 
{{RT|Strength of Spirit}} You have [[advantage]] on {{str}}, {{dex}}, and {{con}} [[saving throw]]s against [[spells]].<br/> -->
 
{{RT|Strength of Spirit}} You have [[advantage]] on {{str}}, {{dex}}, and {{con}} [[saving throw]]s against [[spells]].<br/> -->
 
{{RT|Languages}} You can speak, read, and write both [[Gerudo (language)|Gerudo]] and [[Hylian (language)|Hylian]].<br/>
 
{{RT|Languages}} You can speak, read, and write both [[Gerudo (language)|Gerudo]] and [[Hylian (language)|Hylian]].<br/>
{{RT|Subrace}} Gerudo have three aesthetically similar but culturally different subraces. Choose one from coastal, desert, outlander, or shadow.
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{{RT|Heritage}} Gerudo hail from several distinct cultures. Choose one heritage of your choice from coastal gerudo, desert gerudo, shadow gerudo, valley gerudo, and wind tribe.
  
  
===Desert Gerudo===
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===Coastal Gerudo===
The most populous variety of gerudo, these traditional warriors are well-adapted to desert lifeThey have a reputation as being well-organized, proud, and skilled in the ways of both war and peace.  The renowned desert strongholds of these gerudo are rarely challenged and often envied.
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Coastal gerudo are those who have historically settled along oceans. They are often considered to be a slew of seafaring pirates, thieves, and other such ne'er do wellsMore than a few of them defy such stereotypes as honorable sailors, skilled fishers, and upholders of justice. Aveil and other gerudo encountered in ''Majora's Mask'' are coastal gerudo.
  
{{RT}} Your {{cha}} score increases by 1.<br/>
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{{RT}} Increase your {{cha}} score by 1.<br/>
{{RT|Desert Dweller}} You can endure unusually dry climates, [[extreme heat]], and [[extreme cold]] without [[saving throw]]s. You you have [[advantage]] on {{wis}} ([[Survival]]) checks made in desert terrain.<br/>
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{{RT|Swimming|Swim}} You are not {{Condition|Slowed}} by [[swimming]].<br/>
{{RT|Warrior Culture}} You are proficient in one [[skill]] of your choice from [[Acrobatics]], [[Athletics]], and [[Intimidation]].<br/>
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{{RT|Coastal Heritage|Niche Ability check}} You have [[advantage]] on {{wis}} ([[Survival]]) checks made on oceans, seas, or their coasts.<br/>
{{RT|Ancestral Arms}} You are proficient with the {{Item|scimitar}}, the {{Item|spear}}, and the {{Item|shortbow}}. If you would otherwise gain proficiency with all martial weapons, you can use a d8 damage die for the shortbow, and for the spear while you wield it in one hand.
+
{{RT|Pirate Legacy|Skill Proficiency}} You are proficient in one [[skill]] of your choice from [[Acrobatics]], [[Deception]], and [[Intimidation]].<br/>
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{{RT|Well-Versed|Minor Proficiency}} You are proficient in one of the following of your choice: [[tinker's tools]], any [[musical instrument]], all [[water vehicle]]s, or the {{L|Zoran}} language.
  
  
===Coastal Gerudo===
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===Desert Gerudo===
Coastal gerudo are those who have historically settled along oceans. They are often considered to be a slew of seafaring pirates, thieves, and other such ne'er do wells. More than a few of them such stereotypes as honorable sailors, skilled fishers, and upholders of justice.
+
The most renowned variety of gerudo, these traditional warriors are well-adapted to desert life. They have a reputation as being well-organized, proud, and skilled in the ways of both war and peace. The legendary desert strongholds of these gerudo are rarely challenged and often envied. Urbosa, Nabooru, Riju, and most well-known gerudo are of this heritage.
 
 
{{RT}} Your {{cha}} score increases by 1.<br/>
 
{{RT|Swimming}} Your speed is not reduced while [[swimming]].<br/>
 
{{RT|Coastal Heritage}} You have [[advantage]] on {{wis}} ([[Survival]]) checks made on oceans, seas, or their coasts.<br/>
 
{{RT|Pirate Legacy}} You are proficient in one [[skill]] of your choice from [[Acrobatics]], [[Deception]], and [[Intimidation]].<br/>
 
{{RT|Well-Versed}} You are proficient in one of the following: [[navigator's tools]], [[thieves' tools]], [[water vehicles]], any [[musical instrument]], or the [[Zoran (language)|Zoran]] language.
 
  
 +
{{RT}} Your {{con}} or {{cha}} score increases by 1.<br/>
 +
{{RT|Strife Endurance}} You have [[advantage]] on any [[saving throw]] made to endure any [[extreme climate]].<br>
 +
{{RT|Desert Dweller|Niche Ability Check}} You also have [[advantage]] on {{wis}} ([[Survival]]) checks made in desert terrain, and {{int}} checks made about deserts or creatures found in deserts.<br/>
 +
{{RT|Warrior Culture|Skill Proficiency}}  You are proficient in one [[skill]] of your choice from [[Acrobatics]], [[Athletics]], and [[Intimidation]].<br/>
 +
{{RT|Ancestral Arms|Martial Weapon Proficiency}} You are proficient with the {{Item|scimitar}}, the {{Item|spear}}, and the {{Item|shortbow}}. If you gain proficiency with all martial weapons, all {{Item|spear}}s you wield have the statistics of {{Item|trident}}s.
  
===Gerudo Outlander===
 
These gerudo live far from what most others consider to be civilization, including remote spans of desert or even in dimly lit caves.  Isolated alone or in small groups, some have chosen to be hermits, while others have been outcast outright by a strict and ruthless society.
 
  
{{RT}} Your {{wis}} score increases by 1.<br/>
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{{SpellSlotAlternative|consider using the following traits instead of the normal traits for shadow gerudo.{{a}}'''''Ability Score Increase.''''' Increase your {{int}} by 1.{{a}}'''''Cantrip.''''' You know one cantrip of your choice from {{Spell|Fire Bolt}}, {{Spell|Frost Bolt}}, {{Spell|Shocking Grasp}}, and {{Spell|Thaumaturgy}}. {{int}} is your casting ability for this spell.{{a}}'''''Dark Art.''''' Choose one [[spells|spell]] from {{Spell|Beguile}}, {{Spell|Death}}, {{Spell|Flame Choke}}, or [[Ganon's Fist (spell)|''Ganon's fist'']]. You can cast your chosen spell as a 1st-level spell; you must finish a [[long rest]] to cast the spell again using this trait.{{a}}'''''Forbidden Knowledge.''''' You are proficient in one skill of your choice from [[Arcana]], [[Religion]], and [[Sleight of Hand]].{{a}}'''''Extra Language.''''' You know your choice of either the {{L|Blin}} or {{L|Twilight}} language.}}
{{RT|Survivor}} You have proficiency in the [[Survival]] [[skill]].<br/>
 
{{RT|Tenacity}} When you are reduced to 0 {{hp}} but not killed outright, you can drop to 1 heart point instead. You can't use this trait again until you finish a [[long rest]].<br/>
 
{{RT|Resilience}} When you make a [[saving throw]] in which you lack proficiency, you may add a +1 bonus to the roll if no other bonus applies to the roll.
 
  
{{clear}}
 
 
===Shadow Gerudo===
 
===Shadow Gerudo===
{{SpellSlotAlternative|consider using the following traits instead of the normal traits for shadow gerudo.{{a}}'''''Ability Score Increase.''''' Your {{int}} score increases by 1.{{a}}'''''Cantrip.''''' You know one cantrip of your choice from {{Spell|Fire Bolt}}, {{Spell|Ray of Frost}}, {{Spell|Shocking Grasp}}, {{Spell|Thaumaturgy}}, and {{Spell|Sage Hand}}. {{int}} is your casting ability for this spell.{{a}}'''''Dark Art.''''' Choose one [[spells|spell]] from {{Spell|Beguile}}, {{Spell|Death}}, {{Spell|Flame Choke}}, or [[Ganon's Fist (spell)|''Ganon's fist'']].  You can cast your chosen spell as a 1st-level spell; you must finish a [[long rest]] to cast the spell again using this trait.  {{int}} is your casting ability for this spell.{{a}}'''''Extra Language.''''' You can speak, read, and write your choice of either {{L|Blin}} or {{L|Twilight}}.}}
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Although they are a small minority of a sparse people, a handful of gerudo belong to cults who practice dark magic introduced to the race by the king of evil, [[Ganon]]. Some may still praise him as their patron god. From one generation to the next, these gerudo pass along ancient secrets of magic and villainy. Compared to other gerudo, shadow gerudo have a particularly strong tendency towards evil. Koume, Kotake, and Ganondorf himself are all shadow gerudo.
Although they are a small minority of a sparse race, a handful of gerudo belong to cults who practice dark magic introduced to the race by [[Ganon]], and some may still praise him as their patron god. From one generation to the next, these gerudo pass along ancient secrets of magic and villainy. Compared to others of their race, shadow gerudo have a particularly strong tendency towards evil.<br/>
 
  
 
{{RT}} Your {{int}} score increases by 1.<br/>
 
{{RT}} Your {{int}} score increases by 1.<br/>
 
{{RT|Magic Adept}} Your people are uncannily skilled with magic.  Your [[magic point]] maximum increases by 2.<br/>
 
{{RT|Magic Adept}} Your people are uncannily skilled with magic.  Your [[magic point]] maximum increases by 2.<br/>
{{RT|Cantrip}} You know one cantrip of your choice from {{Spell|Fire Bolt}}, {{Spell|Ray of Frost}}, {{Spell|Shocking Grasp}}, {{Spell|Thaumaturgy}}, and {{Spell|Sage Hand}}. {{int}} is your casting ability for this spell.<br/>
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{{RT|Dark Arts}} You know one cantrip of your choice from {{Spell|Fire Bolt}}, {{Spell|Frost Bolt}}, {{Spell|Shocking Grasp}}, and {{Spell|Thaumaturgy}}. You also know one 2-point [[spells|spell]] from {{Spell|Beguile}}, {{Spell|Death}}, {{Spell|Flame Choke}}, or [[Ganon's Fist (spell)|''Ganon's fist'']]. Your casting ability for these spells is the highest from {{int}}, {{wis}}, and {{cha}}.<br/>
{{RT|Dark Art}} You know one [[spells|spell]] from the following options: {{Spell|Beguile}}, {{Spell|Death}}, {{Spell|Flame Choke}}, or [[Ganon's Fist (spell)|''Ganon's fist'']]. You can only overpower this spell if you otherwise gain a feature enabling such. You can cast this spell by expending [[magic points]] as normal. {{int}} is your casting ability for this spell.<br/>
+
{{RT|Forbidden Knowledge|Skill Proficiency}} You are proficient in one skill of your choice from [[Arcana]], [[Religion]], and [[Sleight of Hand]].<br/>
{{RT|Extra Language}} You can speak, read, and write your choice of either {{L|Blin}} or {{L|Twilight}}.
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{{RT|Hidden Tongue|Extra Language}} You know your choice of either the {{L|Blin}} or {{L|Twilight}} language.
</div>
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<noinclude>[[Category:Races of Light]]
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[[Category:Races]]
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===Valley Gerudo===
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A few gerudo live far from what most folk would consider to be civilization, living in valleys or caves on the outskirts of Gerudo Desert and Hebra. The cliffs offer relative safety, and some have taken to cultivating the widely sought Rushrooms which only grow on sheer rock faces.
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 +
Isolated alone or in small groups, some of these gerudo have chosen to be hermits, while others have been outcast outright by a strict and often ruthless society. Some have even turned to associating with monsters.
 +
 
 +
{{RT}} Your {{con}} score increases by 1.<br/>
 +
{{RT|Climber|Climb}} You are not {{Condition|Slowed}} by [[climbing]].<br/>
 +
{{RT|Survivor|Skill Proficiency}} You are proficient in the [[Survival]] skill.<br/>
 +
{{RT|Rush}} Once on your turn, you can summon a momentary burst of sprinting speed to increase your remaining movement for the turn by 30 feet. You can't do so while {{Condition|Incapacitated}}. You can do this a number of times equal to your [[proficiency bonus|PB]], and you regain all uses when you finish a [[long rest]].<br>
 +
{{RT|Extra Language|Far Language}} You are proficient in one [[language]] of your choice from {{L|Blin}}, {{L|Eldish}}, {{L|Hebric}}, and {{L|Lizal}}.
 +
 
 +
 
 +
{{SpellSlotAlternative|consider using the following traits instead of the normal traits for the wind tribe.{{a}}'''''Ability Score Increase.''''' Increase your {{wis}} by 1.{{a}}'''''Wind Magic.''''' You know one cantrip and a single 1st-level spell, both chosen from the [[Sage of Wind]] spell list. You can cast this 1st-level spell once, and regain the ability to cast it this way when you finish a [[long rest]].{{a}}'''''Canny Wisdom.''''' You are proficient in the [[Insight]] skill.{{a}}'''''Extra Language.''''' You can speak, read, and write {{L|Sky}}.}}
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===Wind Tribe===
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This tribe split from most gerudo generations ago. These people ancestrally live in a magically enchanted region of the sky, known as Cloud Tops. While most gerudo are known for athleticism, the wind tribe is known for their ancestral mastery over wind magic. Rather than a sirwal or other gerudo garb, the tribe traditionally wears sky-colored robes.
 +
 
 +
{{RT}} Increase your {{wis}} score by 1.<br/>
 +
{{RT|Magic Adept|Magic}} Your people are uncannily skilled with magic.  Your [[magic point]] maximum increases by 2.<br/>
 +
{{RT|Wind Magic}} You know one cantrip and a single 2-point spell, both chosen from the [[Sage of Wind]] spell list. Your casting ability for these spells is the highest from {{int}}, {{wis}}, and {{cha}}.<br/>
 +
{{RT|Canny Wisdom|Skill Proficiency}} You are proficient in the [[Insight]] skill.<br/>
 +
{{RT|Extra Language|Whispers of the Wind}} You can read, write, and speak {{L|Sky}}.
 +
 
 +
 
 +
<noinclude>[[Category:Races]]
 
[[Category:Humanoids]]
 
[[Category:Humanoids]]
 
[[Category:Gerudo]]
 
[[Category:Gerudo]]
 
[[Category:Common]]
 
[[Category:Common]]
 
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{{clear}}
 
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{{Source|Ocarina of Time|Majora's Mask|Four Swords Adventures|Breath of the Wild|Hyrule Warriors: Age of Calamity|Tears of the Kingdom}}</noinclude>
{{Source|Ocarina of Time|Majora's Mask|Four Swords Adventures|Breath of the Wild}}</noinclude>
 

Latest revision as of 22:12, 30 March 2024

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PDF icon.png This page is available as a stylized PDF.
“We Gerudo have no tolerance for unfinished business.”
— Urbosa, Gerudo Champion
28l4jOb.png
ゲェ〜 (@0069_1111) of Twitter
This art is presented without the explicit permission of its creator.

Tall, beautiful, powerful, and brutal; the desert-dwelling lineage of almost entirely women is both coveted and feared. Gerudo (“ghə-ROO-doh”) hail from a legacy of war, ruthless thievery, and strife, but most modern gerudo are widely revered for their strength—both physical and spiritual.

Gerudo are physically very similar to the more abundant and widespread hylian people, but have several distinct characteristics. Virtually all gerudo stand over 6 feet in height, typically with sandy-brown skin darker than that of most hylians and gorons. Most have flowing hair of a vibrant red, though a few brunettes count among them, and like hylians the color of their hair saturates with age. A gerudo's eyes can come in any number of bright hues, from gold to purple, though green is most common. Some gerudo have pointed ears, while others have rounded ears.

The most well-trained of gerudo have enviable muscle yet still move with elegant grace and precision, honoring a tradition of well-trained warriors and acrobatic skirmishers.

Mothers and Daughters

Seemingly all gerudo are born as women, but unlike gorons or deku scrubs they aren't a mono-sexed species. Gerudo have a peculiar inability to reproduce with their own people, it seems, and instead borrow the services of male hylians to create gerudo children. The child is completely gerudo herself, but occasionally takes after the hylian father in a few ways, such as having a hair or skin color closer to his.

Some reproductive unions between gerudo and hylian are romantic, while others are completely business-like. Regardless, the father is often not invited to help raise the child, or not kept directly involved for a large portion of her upbringing. Among gerudo, they say a village raises a daughter.

A History of Strife

lR9TUgY.jpeg
Txikimorin
This art is presented without the explicit permission of its creator.

This reliance on hylians has strained the gerudo population, at least in modern times. Among most gerudo, becoming a mother usually means leaving home to find a temporary mate far away—in addition to all the struggles a single mother would otherwise face. Few folks other than gerudo could hope to carry on generations through such burdens.

Some believe gerudo were once a people as widespread and prosperous as hylians, if not more so. Ruins of their kingdom are spread widely throughout the Gerudo Desert, named after them. More such ruins can be found across the sea in other lands.

All that remains today are a few small outposts of gerudo, most of whom live traditional gerudo lives in the shadows of their ancestors. Many such outposts survive as thieves or pirates, which other gerudo see as dishonorable. A sparse few gerudo interwove themselves in the societies of other folk. Gerudo Town, a village built on an oasis in the depths of the Gerudo Desert itself, where males are forbidden to enter, is perhaps the greatest remaining bastion of traditional gerudo culture.

Warriors and Nomads

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Whether honorable warriors or barbarous pirates, it seems almost universal that canny skill and strength are highly valued among virtually all gerudo. In Hyrule, scimitars in particular are often seen as a distinctly gerudo weapon, though their traditional arms spread to scimitars and shortbow. Survival skills and shrewd cunning are just as valued as athleticism, especially in modern peaceful societies like Gerudo Town itself.

Ancestral Faith

Rather than worship deities, traditionally gerudo pay respect to ancestors. Whether or not the bloodline is direct, any gerudo of old is still generally considered an ancestor. Giant stone statues like the Desert Colossus and Seven Heroines have stood in Gerudo Desert since time immemorial, and are still honored with pilgrimages or other spiritual homages by the most devout of gerudo. Many believe some of these Heroines still provide protection.

The Infamous King of Evil

According to one legend, a male gerudo is born once every century and upheld as a monarch. According to another, a male is born only through evil magic, and seen as an omen. And yet one more rumor says gerudo men are simply no different than gerudo women. In virtually all cases these are stories told by hylians who don't understand gerudo.

Still, one of these stories just might be true; such could be what gave rise to the infamous evil-doer Ganondorf, who claimed to be a gerudo king. Whereas many moblins praise what little connection to Ganondorf they have, this attitude is rare among gerudo. For them, the monster's wanton evil and spreading of chaos is usually seen as shameful. Most modern gerudo prefer to distance themselves from such a beast.

Gerudo Language

See Languages.

Due in part to their traditional isolation from other people, gerudo are one of the few peoples in Hyrule to have a language unique to their culture. It is written with a script that oddly has the same letters as the Hylian language, but uses different symbols from Hylian for each letter.

Even when speaking other languages, gerudo often use some gerudo words such as greetings, “voe” for man, “vai” for woman, and “sarqso” for thank you.

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Lineage details

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Size. Gerudo vary widely in height, but on average one stands near 7 or 8 feet, which is a bit over 2 meters. Your size is Medium.
Alignment. Gerudo culture emphasizes honor and traditions, and many gerudo are expected to obey their leaders without question. Some gerudo societies normalize the acts of alienating, manipulating, robbing, ravishing, or even murdering outsiders. Overall, gerudo have a tendency towards law, and a slight leaning towards evil.
Age. Gerudo reach adulthood in their mid-teens, and rarely can live over a century.
Diet. As a Medium humanoid, each day you prefer to have at least 1 pound of food and 1 gallon of water. The hydration and heat tolerance provided by hydromelons make them a popular choice among desert gerudo, and safflina is a classic seasoning.
Names. Examples include Ardin, Aveil, Barta, Dalia, Danda, Deltan, Dorrah, Essa, Fegran, Frelly, Furosa, Isha, Kalani, Lashley, Lorn, Malena, Merina, Nabooru, Nali, Olu, Pearle, Pokki, Risa, Riju, Ripp, Rotana, Saula, Spera, and Urbosa.


Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
5′ 2″ +3d10 120 lb. × (2d4)

Character traits

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This art is presented without the explicit permission of its creator.

As a gerudo, you have the following traits:
Ability Score Increase. Choose either Strength or Dexterity. Increase the chosen score by 2.
Strider. Your walk speed increases by 5 feet.
Stamina. Add your proficiency bonus to all Constitution checks you make.
Strength of Spirit. Whenever you roll 1 for any ability check or saving throw, you can reroll and use the new result if it is higher. This trait can't be used for attack rolls.
Languages. You can speak, read, and write both Gerudo and Hylian.
Heritage. Gerudo hail from several distinct cultures. Choose one heritage of your choice from coastal gerudo, desert gerudo, shadow gerudo, valley gerudo, and wind tribe.


Coastal Gerudo

Coastal gerudo are those who have historically settled along oceans. They are often considered to be a slew of seafaring pirates, thieves, and other such ne'er do wells. More than a few of them defy such stereotypes as honorable sailors, skilled fishers, and upholders of justice. Aveil and other gerudo encountered in Majora's Mask are coastal gerudo.

Ability Score Increase. Increase your Charisma score by 1.
Swimming. You are not slowed by swimming.
Coastal Heritage. You have advantage on Wisdom (Survival) checks made on oceans, seas, or their coasts.
Pirate Legacy. You are proficient in one skill of your choice from Acrobatics, Deception, and Intimidation.
Well-Versed. You are proficient in one of the following of your choice: tinker's tools, any musical instrument, all water vehicles, or the Zoran language.


Desert Gerudo

The most renowned variety of gerudo, these traditional warriors are well-adapted to desert life. They have a reputation as being well-organized, proud, and skilled in the ways of both war and peace. The legendary desert strongholds of these gerudo are rarely challenged and often envied. Urbosa, Nabooru, Riju, and most well-known gerudo are of this heritage.

Ability Score Increase. Your Constitution or Charisma score increases by 1.
Strife Endurance. You have advantage on any saving throw made to endure any extreme climate.
Desert Dweller. You also have advantage on Wisdom (Survival) checks made in desert terrain, and Intelligence checks made about deserts or creatures found in deserts.
Warrior Culture. You are proficient in one skill of your choice from Acrobatics, Athletics, and Intimidation.
Ancestral Arms. You are proficient with the scimitar, the spear, and the shortbow. If you gain proficiency with all martial weapons, all spears you wield have the statistics of tridents.


Spell Slot Alternative
Some players may prefer traditional spell slot levels over Hyrulean magic points. If this is the case for you, consider using the following traits instead of the normal traits for shadow gerudo.
     Ability Score Increase. Increase your Intelligence by 1.
     Cantrip. You know one cantrip of your choice from fire bolt, frost bolt, shocking grasp, and thaumaturgy. Intelligence is your casting ability for this spell.
     Dark Art. Choose one spell from beguile, death, flame choke, or Ganon's fist. You can cast your chosen spell as a 1st-level spell; you must finish a long rest to cast the spell again using this trait.
     Forbidden Knowledge. You are proficient in one skill of your choice from Arcana, Religion, and Sleight of Hand.
     Extra Language. You know your choice of either the Blin or Twilight language.

Shadow Gerudo

Although they are a small minority of a sparse people, a handful of gerudo belong to cults who practice dark magic introduced to the race by the king of evil, Ganon. Some may still praise him as their patron god. From one generation to the next, these gerudo pass along ancient secrets of magic and villainy. Compared to other gerudo, shadow gerudo have a particularly strong tendency towards evil. Koume, Kotake, and Ganondorf himself are all shadow gerudo.

Ability Score Increase. Your Intelligence score increases by 1.
Magic Adept. Your people are uncannily skilled with magic. Your magic point maximum increases by 2.
Dark Arts. You know one cantrip of your choice from fire bolt, frost bolt, shocking grasp, and thaumaturgy. You also know one 2-point spell from beguile, death, flame choke, or Ganon's fist. Your casting ability for these spells is the highest from Intelligence, Wisdom, and Charisma.
Forbidden Knowledge. You are proficient in one skill of your choice from Arcana, Religion, and Sleight of Hand.
Hidden Tongue. You know your choice of either the Blin or Twilight language.


Valley Gerudo

A few gerudo live far from what most folk would consider to be civilization, living in valleys or caves on the outskirts of Gerudo Desert and Hebra. The cliffs offer relative safety, and some have taken to cultivating the widely sought Rushrooms which only grow on sheer rock faces.

Isolated alone or in small groups, some of these gerudo have chosen to be hermits, while others have been outcast outright by a strict and often ruthless society. Some have even turned to associating with monsters.

Ability Score Increase. Your Constitution score increases by 1.
Climber. You are not slowed by climbing.
Survivor. You are proficient in the Survival skill.
Rush. Once on your turn, you can summon a momentary burst of sprinting speed to increase your remaining movement for the turn by 30 feet. You can't do so while incapacitated. You can do this a number of times equal to your PB, and you regain all uses when you finish a long rest.
Extra Language. You are proficient in one language of your choice from Blin, Eldish, Hebric, and Lizal.


Spell Slot Alternative
Some players may prefer traditional spell slot levels over Hyrulean magic points. If this is the case for you, consider using the following traits instead of the normal traits for the wind tribe.
     Ability Score Increase. Increase your Wisdom by 1.
     Wind Magic. You know one cantrip and a single 1st-level spell, both chosen from the Sage of Wind spell list. You can cast this 1st-level spell once, and regain the ability to cast it this way when you finish a long rest.
     Canny Wisdom. You are proficient in the Insight skill.
     Extra Language. You can speak, read, and write Sky.

Wind Tribe

This tribe split from most gerudo generations ago. These people ancestrally live in a magically enchanted region of the sky, known as Cloud Tops. While most gerudo are known for athleticism, the wind tribe is known for their ancestral mastery over wind magic. Rather than a sirwal or other gerudo garb, the tribe traditionally wears sky-colored robes.

Ability Score Increase. Increase your Wisdom score by 1.
Magic Adept. Your people are uncannily skilled with magic. Your magic point maximum increases by 2.
Wind Magic. You know one cantrip and a single 2-point spell, both chosen from the Sage of Wind spell list. Your casting ability for these spells is the highest from Intelligence, Wisdom, and Charisma.
Canny Wisdom. You are proficient in the Insight skill.
Extra Language. You can read, write, and speak Sky.

The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.