Difference between revisions of "Chromatic Burst (spell)"

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(Created page with "<noinclude>{{Navi|Spells}}</noinclude>{{SB |school=evocation |p=cantrip |range=30 feet |time=1 action |comp=S, M (a magic rod) |summary=You evoke a burst of elemental ener...")
 
 
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<noinclude>{{Navi|Spells}}</noinclude>{{SB
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB
 
|school=evocation
 
|school=evocation
|p=cantrip
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|p=0
|range=30 feet
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|range=60 feet
 
|time=1 action
 
|time=1 action
 
|comp=S, M (a magic [[rod]])
 
|comp=S, M (a magic [[rod]])
 
|summary=You evoke a burst of elemental energy, potentially damaging several creatures at once.
 
|summary=You evoke a burst of elemental energy, potentially damaging several creatures at once.
|description=At a point within range, you evoke a flowering burst of elemental energy.  Choose one type of damage from acid, cold, fire, and lightning.  Each creature within 5 feet of that point must succeed on a {{dex}} [[saving throw]] or take 1d6 damage of the type you chose.{{a}}This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
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|description=At a point within range, you evoke a flowering burst of elemental energy.  Choose one type of damage from acid, cold, fire, and lightning.  Each creature within 5 feet of that point must succeed on a {{dex}} [[saving throw]] or take 1d4 damage of the type you chose.{{a}}This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
 
|wizz=yes
 
|wizz=yes
 
|damage=acid
 
|damage=acid
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|damage4=lightning
 
|damage4=lightning
 
|save=dex
 
|save=dex
}}<noinclude>
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}}</tab></tabs><noinclude>
  
  
 
{{clear}}
 
{{clear}}
 
</noinclude>
 
</noinclude>

Latest revision as of 12:22, 11 December 2020

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3cuTCbz.png

Evocation cantrip
Casting time:  1 action
Range:  60 feet
Components:  S, M (a magic rod)
Duration:  Instantaneous

At a point within range, you evoke a flowering burst of elemental energy. Choose one type of damage from acid, cold, fire, and lightning. Each creature within 5 feet of that point must succeed on a Dexterity saving throw or take 1d4 damage of the type you chose.
     This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).