Difference between revisions of "Creature Overview"
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*[[:Category:Elementals|'''Elementals''']] are embodiments of natural elements, such as snow or lightning. They often originate from mysterious forces of nature, such as volcano eruptions or snowstorms, but are also often conjured deliberately by magic. Some include {{C|Spark}}s, {{C|Chilfos}}, and {{C|Flare Dancer}}s. | *[[:Category:Elementals|'''Elementals''']] are embodiments of natural elements, such as snow or lightning. They often originate from mysterious forces of nature, such as volcano eruptions or snowstorms, but are also often conjured deliberately by magic. Some include {{C|Spark}}s, {{C|Chilfos}}, and {{C|Flare Dancer}}s. | ||
*[[:Category:Fairies|'''Fairies''']], or '''fey''', are magical creatures closely tied to nature. Secretive and usually benevolent, these rare creatures hide away in twilight groves and misty forces. The most iconic fairies are {{C|Great Fairy}}, {{C|Fairy of Life}}, and {{C|Fairy of Navigation}}. | *[[:Category:Fairies|'''Fairies''']], or '''fey''', are magical creatures closely tied to nature. Secretive and usually benevolent, these rare creatures hide away in twilight groves and misty forces. The most iconic fairies are {{C|Great Fairy}}, {{C|Fairy of Life}}, and {{C|Fairy of Navigation}}. | ||
− | *[[:Category:Fiends|Fiends]] are beings born of [[evil]] magic, and consequently are usually evil themselves. After an entire realm was corrupted by [[Ganon]] to become the [[Dark World]], it became overrun with fiends. | + | *[[:Category:Fiends|'''Fiends''']] are beings born of [[evil]] magic, and consequently are usually evil themselves. After an entire realm was corrupted by [[Ganon]] to become the [[Dark World]], it became overrun with fiends. |
*[[:Category:Giants|'''Giants''']] tower over [[Hylians (race)|hylians]] and other [[Races of Light|races of light]]. Though humanlike in shape, they have monstrous features or capabilities that set them apart from humanoids. [[Lynel (race)|Lynel]]s and {{C|Hinox}}es are among the most renowned giants. | *[[:Category:Giants|'''Giants''']] tower over [[Hylians (race)|hylians]] and other [[Races of Light|races of light]]. Though humanlike in shape, they have monstrous features or capabilities that set them apart from humanoids. [[Lynel (race)|Lynel]]s and {{C|Hinox}}es are among the most renowned giants. | ||
*[[:Category:Humanoids|'''Humanoids''']] are people, both civilized and wild, including everything from {{R|Hylian}}s to {{R|Rito}} to {{C|Bokoblin}}s and even {{R|Lizalfos}}. Most humanoids are humanoid in shape, intelligent, and are part of a culture or society. Few possess many supernatural qualities or innate magical abilities. | *[[:Category:Humanoids|'''Humanoids''']] are people, both civilized and wild, including everything from {{R|Hylian}}s to {{R|Rito}} to {{C|Bokoblin}}s and even {{R|Lizalfos}}. Most humanoids are humanoid in shape, intelligent, and are part of a culture or society. Few possess many supernatural qualities or innate magical abilities. |
Revision as of 16:23, 4 February 2020
Although the bestiary hosts a plethora creatures, you may want to modify a creature's stat block to your preferences or needs. The Dungeon Master's Guide has advice on how to do this starting on page 267. |
A creature's statistics, sometimes referred to as its stat block, provide the essential information that the DM needs to employ the creature.
Size
Size | Space | Examples |
---|---|---|
Tiny | 2.5 × 2.5 feet | Fairy of Life, |
Small | 5 × 5 feet | |
Medium | 5 × 5 feet | |
Large | 10 × 10 feet | |
Huge | 15 × 15 feet | |
Gargantuan | 20 × 20 feet |
A creature can be Tiny, Small, Medium, Large, Huge, or Gargantuan. The Size Categories table to the right shows how much space a creature of a particular size controls in combat; see Creature Size. Size also affects a creature's dietary needs, as detailed under Food and Water in Environment.
The Table of Creatures can sort creatures by their size category.
Type
A creature's type speaks to its fundamental nature. Some spells, magic items, and other effects in the Light World interact in special ways with creatures of a particular type. The following types exist in the Light World, but types in of themselves have no game rules.
- Aberrations are utterly alien beings. Many have innate magical abilities drawn from mysterious unknown forces. Although aberrations are rare, some include boes, floormasters, and arrghuses.
- Beasts are nonhumanoid creatures that are a natural part of the world. Some have supernatural powers, but most are unintelligent and lack any society or language. Beasts include all varieties of ordinary animals, from horses to cuccos.
- Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are sentient and capable of independent thought. Armos, beamos, and guardian stalkers are quintessential constructs.
- Dragons are large reptilian creatures of immense power, and the source of some legends. Some well-known Hyrulean dragons include dodongo, gleeok, and volvagia.
- Elementals are embodiments of natural elements, such as snow or lightning. They often originate from mysterious forces of nature, such as volcano eruptions or snowstorms, but are also often conjured deliberately by magic. Some include sparks, chilfos, and flare dancers.
- Fairies, or fey, are magical creatures closely tied to nature. Secretive and usually benevolent, these rare creatures hide away in twilight groves and misty forces. The most iconic fairies are great fairy, fairy of life, and fairy of navigation.
- Fiends are beings born of evil magic, and consequently are usually evil themselves. After an entire realm was corrupted by Ganon to become the Dark World, it became overrun with fiends.
- Giants tower over hylians and other races of light. Though humanlike in shape, they have monstrous features or capabilities that set them apart from humanoids. Lynels and hinoxes are among the most renowned giants.
- Humanoids are people, both civilized and wild, including everything from hylians to rito to bokoblins and even lizalfos. Most humanoids are humanoid in shape, intelligent, and are part of a culture or society. Few possess many supernatural qualities or innate magical abilities.
- Monstrosities are monsters in the most literal sense—creatures that are not ordinary, not truly natural, and almost never benign. These creatures often originate from one or more of the catastrophic supernatural occurrences that shaped the Light World, while other times may come into existence from the twisted experiment of a witch or wizzrobe.
- Oozes are gelatinous creatures that usually have a very malleable shape. Some more well-known varieties include chuchu, zol, and buzz blob.
- Plants in this context are vegetable creatures, not ordinary flora. Most of them are ambulatory, and some are carnivorous. Deku babas, like likes, and peahats are some of the most recognizable plants.
- Undead are once-living creatures brought to a horrifying state of undeath through vile magic or some unholy curse. Undead include stalfos, poes, redeads, and more.
This page or section is incomplete, and will eventually be expanded with more information. |