Floormaster (creature)
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Floormaster | |||||
Medium aberration, lawful evil Armor Class 14 (natural armor) Heart Points 44 (8d8 + 8) Speed 30 ft. | |||||
STR 16 (+3) |
DEX 14 (+2) |
CON 12 (+1) |
INT 5 (-3) |
WIS 12 (+1) |
CHA 6 (-2) |
Damage Vulnerabilities radiant | |||||
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11 | |||||
Languages understands Stal but can't speak | |||||
Challenge 1 (200 XP) | Proficiency Bonus +2 | ||||
Challenge Alternatives Template:Floormaster/ACR | |||||
Grappler. The floormaster has advantage on attack rolls against any creature grappled by it.
Shadow Camouflage. While in dim light or darkness, the floormaster has advantage on Dexterity (Stealth) checks made to hide. | |||||
Actions Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage, and a Large or smaller creature is grappled (escape DC 15). While the target is grappled, the floormaster cannot attack another target. Flying Punch. (Recharge 5-6). The floormaster forms a fist and flies 15 feet in a straight line, passing through the space of any other creatures. Any Large or smaller creature in this line must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and fall prone. This movement doesn't provoke opportunity attacks. Labored Flight. the floor master gains a flying speed of 20 feet until the start of its next turn. | |||||
Reactions Split. If the floormaster takes damage but isn't reduced to 0 heart points, it can use its reaction to split into three mini floormasters which each have full heart points. |
“ | “A giant hand that crawls along the floors of dungeons. Some split into three when struck.” |
— Encyclopedia |
It appears as a gigantic disembodied hand of a shadowy violet color, with sharp black nails. Its fingers pull it along the floors of vile temples, corrupted ruins, or other structures filled with dark magic. One these magically created creatures exists solely to assault invaders. When a foreign entity approaches, it usually ambushes them by turning a shade of green and flying towards it with a ferocious punching strike. In the rare event this doesn't kill the invader outright, the floormaster can assail with claw and gripping attacks. Some are even able to turn invisible, or split into smaller creatures known as mini floormasters.
Floormasters are related to wallmasters, and the two monsters usually bear an almost identical appearance. A wallmaster generally lacks the more robust combat abilities of a floormaster, and most floormasters lack the ability to teleport their victims.
Environment: Ruins
Related pages
- Vanishing Floormaster (creature), a similar monster that can't split but can turn invisible at will
- Mini Floormaster (creature), a Tiny version of this creature
- Wallmaster (creature), a similar disembodied hand of monstrous size that can teleport its victims away
The material on this page is based primarily on content found in Ocarina of Time and Majora's Mask, both of which are copyright Nintendo Co., Ltd.
- Creatures
- Challenge 1 creatures
- Medium-sized creatures
- Aberrations
- Creatures of lawful evil alignment
- Creatures not proficient in any skills
- Creatures without resistances
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures with a radiant vulnerability
- Creatures with the Stal language
- Creatures with the Claw action
- Creatures with the Flying Punch action
- Creatures with the Labored Flight action
- Creatures with the Split action
- Pages with quotes
- Creatures found in caves
- Content originating from Ocarina of Time
- Content originating from Majora's Mask