Stalfos (creature)

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←  #309: Staldra
Bestiary
 Stalfos 
#311: Stalhead  →
This page or section is incomplete, and will eventually be expanded with more information.
Stalfos
Medium undead (stal), neutral evil
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Armor Class 15 (partial armor, wooden shield)
Heart Points 13 (2d8 + 4)
Speed 30 ft.
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STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
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Damage Vulnerabilities thunder
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages
Challenge 1/2 (100 XP) Proficiency Bonus +2    
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Standing Leap. The stalfos' long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Sunlight Weakness. While in sunlight, the stalfos has disadvantage on attack rolls, ability checks, and saving throws.


Actions

Broadsword. Melee Ranged Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Bone. Melee or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.


Reactions

Leaping Dodge. The stalfos adds 2 to its AC against one melee attack that would hit it. If this causes the attack to miss, the stalfos can jump up to 10 feet directly away from the attacker, and this movement doesn't provoke opportunity attacks.


     Environment: Ruins

Related pages

  • Stal, this creature's race
  • Stalchild, smaller and clumsier stalfos-like monsters
  • Stalhorse, a skeleton steed occasionally rode by stalfos
  • Animate Stall, a spell capable of creating stalfos and other stal creatures


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.