Difference between revisions of "Petite Storm (spell)"

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(tweaking effects)
 
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|duration=1 minute
 
|duration=1 minute
 
|concentration=yes
 
|concentration=yes
|description=You conjure a small black cloud over a point in range which persists for the duration.  The cloud is dispersed by [[strong winds]].  Any creature which starts its turn in a 20-foot-tall, 5-foot radius cylindrical area under the cloud—or passes through this area on its turn—must make a {{dex}} [[saving throw]] to dodge a small thunderbolt.  On a failed save, the target takes 2d8 lightning damage and its remaining movement for the turn is reduced by 10 feet.{{a}}While this spell persists, on each of your turns you can use your [[bonus action]] to move the cloud up to 10 feet.{{a}}{{AHL}} For every 2 extra points, add 1d8 lightning damage.  For every 3 extra points, increase the area's height and radius by 5 feet each.
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|description=You conjure a small black cloud over a point in range which persists for the duration.  The cloud is dispersed by [[strong winds]].  Any creature which starts its turn in a 20-foot-tall, 5-foot radius cylindrical area under the cloud&mdash;or passes through this area on its turn&mdash;must make a {{dex}} [[saving throw]] to dodge a small thunderbolt.  A creature has [[disadvantage]] on this save if it is [[soaked]] or wearing [[armor]] made of metal.  On a failed save, the target takes 2d8 lightning damage<!-- and its remaining movement for the turn is reduced by 10 feet.{{a}}While this spell persists, on each of your turns you can use your [[bonus action]] to move the cloud up to 10 feet-->.{{a}}When your concentration on this spell ends, the cloud falls in a burst of rain.  Any creature directly under it at this point becomes [[soaked]].{{a}}{{AHL}} For every 2 extra points, add 1d8 lightning damage.
 
|wizz=yes
 
|wizz=yes
 
|wi=yes
 
|wi=yes
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|save=dex
 
|save=dex
 
|damage=lightning
 
|damage=lightning
}}</tab><tab name="Spell Slots">{{SpellBox
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}}</tab><tab name="Spell Levels">{{SpellBox
 
|level=1st
 
|level=1st
 
|school=evocation
 
|school=evocation
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|duration=1 minute
 
|duration=1 minute
 
|concentration=yes
 
|concentration=yes
|description=You conjure a small black cloud over a point in range which persists for the duration.  The cloud is dispersed by [[strong winds]].  Any creature which starts its turn in a 20-foot-tall, 5-foot radius cylindrical area under the cloud&mdash;or passes through this area on its turn&mdash;must make a {{dex}} [[saving throw]] to dodge a small thunderbolt.  On a failed save, the target takes 2d8 lightning damage and its remaining movement for the turn is reduced by 10 feet.{{a}}While this spell persists, on each of your turns you can use your [[bonus action]] to move the cloud up to 10 feet.{{a}}{{AHLS}} If you cast this spell using a spell slot of 2nd level or higher, add 1d8 lightning damage for every slot level above 1st, and increase the area's height and radius by 5 feet for every two slot levels above 1st.}}</tab></tabs>
+
|description=You conjure a small black cloud over a point in range which persists for the duration.  The cloud is dispersed by [[strong winds]].  Any creature which starts its turn in a 20-foot-tall, 5-foot radius cylindrical area under the cloud&mdash;or passes through this area on its turn&mdash;must make a {{dex}} [[saving throw]] to dodge a small thunderbolt.  A creature has [[disadvantage]] on this save if it is [[soaked]] or wearing [[armor]] made of metal.  On a failed save, the target takes 2d8 lightning damage<!-- and its remaining movement for the turn is reduced by 10 feet.{{a}}While this spell persists, on each of your turns you can use your [[bonus action]] to move the cloud up to 10 feet-->.{{a}}When your concentration on this spell ends, the cloud falls in a burst of rain.  Any creature directly under it at this point becomes [[soaked]].{{a}}{{AHLS}} If you cast this spell using a spell slot of 2nd level or higher, add 1d8 lightning damage for every slot level above 1st.}}</tab></tabs>

Latest revision as of 14:08, 21 January 2022

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3cuTCbz.png

2-point evocation
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

You conjure a small black cloud over a point in range which persists for the duration. The cloud is dispersed by strong winds. Any creature which starts its turn in a 20-foot-tall, 5-foot radius cylindrical area under the cloud—or passes through this area on its turn—must make a Dexterity saving throw to dodge a small thunderbolt. A creature has disadvantage on this save if it is soaked or wearing armor made of metal. On a failed save, the target takes 2d8 lightning damage.
     When your concentration on this spell ends, the cloud falls in a burst of rain. Any creature directly under it at this point becomes soaked.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every 2 extra points, add 1d8 lightning damage.
1st-level evocation
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

You conjure a small black cloud over a point in range which persists for the duration. The cloud is dispersed by strong winds. Any creature which starts its turn in a 20-foot-tall, 5-foot radius cylindrical area under the cloud—or passes through this area on its turn—must make a Dexterity saving throw to dodge a small thunderbolt. A creature has disadvantage on this save if it is soaked or wearing armor made of metal. On a failed save, the target takes 2d8 lightning damage.
     When your concentration on this spell ends, the cloud falls in a burst of rain. Any creature directly under it at this point becomes soaked.
     At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, add 1d8 lightning damage for every slot level above 1st.