Difference between revisions of "Chromatic Burst (spell)"
From Legends of Hyrule
Jump to navigationJump to searchTag: Undo |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | <noinclude>{{Navi|Spells}}</noinclude>{{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB |
|school=evocation | |school=evocation | ||
− | |p= | + | |p=0 |
− | |range= | + | |range=60 feet |
|time=1 action | |time=1 action | ||
|comp=S, M (a magic [[rod]]) | |comp=S, M (a magic [[rod]]) | ||
|summary=You evoke a burst of elemental energy, potentially damaging several creatures at once. | |summary=You evoke a burst of elemental energy, potentially damaging several creatures at once. | ||
− | |description=At a point within range, you evoke a flowering burst of elemental energy. Choose one type of damage from acid, cold, fire, and lightning. Each creature within 5 feet of that point must succeed on a {{dex}} [[saving throw]] or take | + | |description=At a point within range, you evoke a flowering burst of elemental energy. Choose one type of damage from acid, cold, fire, and lightning. Each creature within 5 feet of that point must succeed on a {{dex}} [[saving throw]] or take 1d4 damage of the type you chose.{{a}}This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). |
|wizz=yes | |wizz=yes | ||
|damage=acid | |damage=acid | ||
Line 13: | Line 13: | ||
|damage4=lightning | |damage4=lightning | ||
|save=dex | |save=dex | ||
− | }}<noinclude> | + | }}</tab></tabs><noinclude> |
{{clear}} | {{clear}} | ||
</noinclude> | </noinclude> |
Latest revision as of 11:22, 11 December 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
Evocation cantrip | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | S, M (a magic rod) |
Duration: | Instantaneous |
At a point within range, you evoke a flowering burst of elemental energy. Choose one type of damage from acid, cold, fire, and lightning. Each creature within 5 feet of that point must succeed on a Dexterity saving throw or take 1d4 damage of the type you chose.
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).