Difference between revisions of "Glacier Crash (spell)"
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|description=You conjure a large chunk of ice above a creature in range and drop it upon them. The target must make a {{dex}} [[saving throw]]. On a failed save, the creature takes 1d12 bludgeoning damage plus 1d12 cold damage. On a successful save, the target only takes 1d4 piercing damage from the shards of shattering ice.{{a}}{{AHL}} For every extra point, add 1d12 cold damage. | |description=You conjure a large chunk of ice above a creature in range and drop it upon them. The target must make a {{dex}} [[saving throw]]. On a failed save, the creature takes 1d12 bludgeoning damage plus 1d12 cold damage. On a successful save, the target only takes 1d4 piercing damage from the shards of shattering ice.{{a}}{{AHL}} For every extra point, add 1d12 cold damage. | ||
+ | |sorc=yes | ||
|wizz=yes | |wizz=yes | ||
|ss=yes | |ss=yes |
Revision as of 18:31, 8 December 2020
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Player's Guide |
System Reference |
Compendium |
2-point evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Instantaneous |
You conjure a large chunk of ice above a creature in range and drop it upon them. The target must make a Dexterity saving throw. On a failed save, the creature takes 1d12 bludgeoning damage plus 1d12 cold damage. On a successful save, the target only takes 1d4 piercing damage from the shards of shattering ice.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every extra point, add 1d12 cold damage.
1st-level evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Instantaneous |
You conjure a large chunk of ice above a creature in range and drop it upon them. The target must make a Dexterity saving throw. On a failed save, the creature takes 1d12 bludgeoning damage plus 1d12 cold damage. On a successful save, the target only takes 1d4 piercing damage from the shards of shattering ice.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, add 1d12 cold damage for each slot level above 2nd.