Table of Very Rare Minor Magic Items

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The following table predominantly contains very rare minor magic items. Very rare items are so valuable that if you want to sell one you've found, the task of finding someone willing and able to buy one at full price may be very difficult. It's very rare for even one of these items to be available for purchase in a town.

If you find a fair seller, the expected asking price for a magic item like this is around 25,000 (4d4 × 2,500) rupees. If you sell this magic item to a honorable and fair buyer, you can expect to accrue in profit around 12,500 (2d4 × 2,500) rupees.


Name Type Summary
Ancient Arrow Weapon This arrow deals an extra 4d10 force damage, and will obliterate a creature if it survives with 50 heart points or less.
Armor Potion Potion Once imbibed, for 8 hours your AC increases to a preset value.
Blue Potion Potion Recover 50 (2d4 × 10) heart points, and either 10 (4d4) magic points or twice as many stamina points.
Boss Lock Wondrous item This lock has magical protection which makes it particularly difficult to open without the paired key.
Elixir Soup Potion Recover 20 heart points, recover some magic or stamina, and maximize your weapon damage rolls for 1 minute.
Guardian Potion Potion Gain or give resistance to almost all damage for 10 minutes.
Hearty Elixir Potion Gain temporary heart points that last up to 24 hours.
Mighty Elixir Potion Gain a bonus to weapon damage rolls and to Str checks for 1 minute.
Piece of Power Wondrous item For 1 minute your speed is doubled, your weapon attacks deal maximum damage, and you can hit monsters so hard they fly away and explode.
Powder Keg Wondrous item This huge bomb can deal 10d12 damage to creatures within 20 feet of its explosion.
Razor Seed Wondrous item For 1 hour, the first weapon attack you hit with on each turn is automatically a critical hit.
Secret Medicine Potion This medicine brings you back to life, once, if you are reduced to 0 heart points.

This table is meant to augment or replace the "Magic Items Table D" on page 145 of the Dungeon Master's Guide.