Gold Skulltula (creature)
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Gold Skulltula | |||||
Medium beast (skulltula), unaligned Armor Class 17 (natural armor) Heart Points 45 (6d8 + 18) Speed 40 ft., climb 40 ft. | |||||
STR 18 (+4) |
DEX 19 (+4) |
CON 16 (+3) |
INT 4 (-3) |
WIS 13 (+1) |
CHA 8 (-1) |
Saving Throws Wis +3, Cha +1 | |||||
Damage Resistances cold, fire, lightning, radiant | |||||
Condition Immunities charmed, stunned | |||||
Senses darkvision 60 feet, passive Perception 11 | |||||
Languages — | |||||
Challenge 3 (700 XP) | Proficiency Bonus +2 | ||||
Challenge Alternatives 1/8, 1/2, 2, 3 | |||||
Gleaming Haste. The skulltula can take 2 actions on each of its turns.
Spider Climb. The skulltula can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Walker. The skulltula ignores movement restrictions caused by webbing. | |||||
Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) poison damage plus 7 (2d6) radiant damage. Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage and if the target is a Medium or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. | |||||
Bonus Actions Web (Recharge 5-6). Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 14 Strength check, bursting the web on a success. The web can also be attacked and destroyed (AC 10; hp 5; fire damage is maximized; immunity to bludgeoning, poison, and psychic damage). Web Descent. While climbing on a ceiling, the skulltula can use its bonus action to silently descend up to 100 feet using the using a rope of web it creates. This web can also be attacked and destroyed with the same statistics. | |||||
Reactions Gleaming Resistance. If the skulltula would fail a saving throw, as a reaction it can repeat the saving throw and use the new result if it is higher. |
“ | “A golden, glittering skulltula that clings to dungeon walls. Its nocturnal nature may also drive it to hide in boxes and jars. ... Defeating them rewards Links with items that vary by title.” |
— Encyclopedia |
Golden monsters are exceptionally powerful compared to their more common counterparts, and many are thought to be mere myths. Golden skulltulas appear to be the most common golden monster by far, strangely. The golden exoskeleton of these monsters is highly sought by collectors.
Why so Strong? This stat block represents a creature much stronger than the golden skulltulas which appear in Zelda games, to present a more interesting and challenging encounter consistent with other golden monsters. If as a narrator you prefer the more puzzle-like hidden golden skulltulas in your Legends of Hyrule, which pose no threat at all, then no stat block is needed.
Environment: Caves, Forest, Hills, Ruins
Related pages
- Skulltulas come in three sizes and challenge ratings: the walltula at CR 1/8, the skulltula at CR 1/2, and the big skulltula at CR 2
- Tektite (creature), another common monster with arachnid traits
The material on this page is based primarily on content found in Ocarina of Time, Majora's Mask, and Hyrule Warriors, which are all copyright Nintendo Co., Ltd.
- Creatures
- Challenge 3 creatures
- Medium-sized creatures
- Beasts
- Skulltula
- Creatures of unaligned alignment
- Creatures with a climb speed
- Creatures not proficient in any skills
- Creatures without vulnerabilities
- Creatures without damage immunities
- Creatures without language
- Creatures immune to the charmed condition
- Creatures immune to the stunned condition
- Creatures with the Bite action
- Creatures with the Slam action
- Creatures with the Web action
- Creatures with the Web Descent action
- Creatures with the Gleaming Resistance action
- Pages with quotes
- Creatures found in caves
- Creatures found in forests
- Creatures found in hills
- Content originating from Ocarina of Time
- Content originating from Majora's Mask
- Content originating from Hyrule Warriors
- Golden