Darunia's Explosive Boulder (spell)

From Legends of Hyrule
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

11-point conjuration
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  1 round

You conjure a giant, rough sphere of solid rock about 3 feet in diameter and weighing about 2000 pounds. You can only cast this spell while standing on solid ground. The boulder appears in your space, but as part of the action used to cast this spell, you can throw or launch the boulder from your person to any point in range.
     The launched boulder's path is a 5-foot-wide line originating from you, and up to 60 feet in length. Any creature in the boulder's path must make a Strength saving throw. A Huge or larger creature has advantage on this saving throw, while a Small or smaller creature has disadvantage. On a failure, the creature takes 6d8 bludgeoning damage, is moved with the boulder until the boulder's momentum stops, and falls prone wherever the boulder stops. On a successful save, the creature takes half as much damage, stops the momentum of the boulder in its space, and is neither moved nor knocked prone.
     At any point before the start of your next turn, you can use your reaction to cause the boulder to detonate with a fiery explosion. You can do this even with the launched boulder is in mid-trajectory, such as when a creature succeeded on its Strength save to stop the boulder. Each creature in a 30-foot radius of the boulder at that point must make a Dexterity save, taking 6d8 fire damage on a failure, or half as much on a success.
     If the duration of this spell ends and the boulder hasn't exploded, it becomes a mundane boulder permanently.
7th-level conjuration
Casting time:  1 action
Range:  60 feet
Components:  V, S, M (a charred pebble)
Duration:  1 round

You conjure a giant, rough sphere of solid rock about 3 feet in diameter and weighing about 2000 pounds. You can only cast this spell while standing on solid ground. The boulder appears in your space, but as part of the action used to cast this spell, you can throw or launch the boulder from your person to any point in range.
     The launched boulder's path is a 5-foot-wide line originating from you, and up to 60 feet in length. Any creature in the boulder's path must make a Strength saving throw. A Huge or larger creature has advantage on this saving throw, while a Small or smaller creature has disadvantage. On a failure, the creature takes 6d8 bludgeoning damage, is moved with the boulder until the boulder's momentum stops, and falls prone wherever the boulder stops. On a successful save, the creature takes half as much damage, stops the momentum of the boulder in its space, and is neither moved nor knocked prone.
     At any point before the start of your next turn, you can use your reaction to cause the boulder to detonate with a fiery explosion. You can do this even with the launched boulder is in mid-trajectory, such as when a creature succeeded on its Strength save to stop the boulder. Each creature in a 30-foot radius of the boulder at that point must make a Dexterity save, taking 6d8 fire damage on a failure, or half as much on a success.
     If the duration of this spell ends and the boulder hasn't exploded, it becomes a mundane boulder permanently.
     At Higher Levels. When you cast this spell using a spell slot of 9th level, the bludgeoning damage and fire damage both increase by 1d8.


The material on this page is based primarily on content found in Hyrule Warriors, which is copyright Nintendo Co., Ltd.