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- [[Category:Templates]]32 members (1 subcategory, 0 files) - 16:24, 13 May 2020
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- [[Category:Creature Templates]]29 members (0 subcategories, 0 files) - 18:33, 2 June 2020
- ...a new creature to a duel, doing so does not end the effect on the previous creature.<noinclude> [[Category:Class Templates]]</noinclude>295 bytes (46 words) - 15:09, 24 November 2020
- ...8 + your proficiency bonus + your {{dex}} modifier. On a failed save, the creature is [[Damage Vulnerability|vulnerable]] to the damage of your attack.<noincl [[Category:Class Templates]]</noinclude>432 bytes (65 words) - 19:03, 25 November 2020
- ...use your [[Opportunist#Cunning Action|cunning action]] to trip an adjacent creature. The target must succeed on a {{dex}} saving throw or fall [[prone]]. The ...creature has [[advantage]] on this [[saving throw]]. A Medium or smaller creature which has yet to act in [[combat]] has [[disadvantage]].<noinclude>535 bytes (84 words) - 19:04, 25 November 2020
- ...to see you, and it can't already be compelled to duel another creature. A creature that can't be charmed is immune to this effect. ...ttack rolls against creatures other than you. Additionally, each foot the creature moves away from you costs it 1 extra foot of movement.867 bytes (134 words) - 21:06, 9 December 2020
- ...anny and uncanny. Any spell you cast ignores [[damage resistance]]. If a creature would be immune to the damage from one of your spells, it instead takes hal [[Category:Class Templates]]</noinclude>300 bytes (46 words) - 10:12, 27 December 2020
- ...you have [[Damage Resistance|resistance]] to all damage dealt to you by a creature you're compelling to a [[#Duel|duel]]. [[Category:Class Templates]]</noinclude>215 bytes (30 words) - 14:46, 24 November 2020
- ...nst spells you cast, and all spell attack rolls you make which target that creature have [[advantage]]. [[Category:Class Templates]]</noinclude>750 bytes (124 words) - 17:55, 9 December 2020
- ...ur allies. Starting from 15th level, you gain 10 {{thp}} whenever another creature restores your {{hp}} or uses the [[Help]] action to benefit you. ...th level, while a target is compelled to [[#Duel|duel]] with you, no other creature can be [[charmed]] by or [[frightened]] of the target. If these conditions535 bytes (81 words) - 15:27, 24 November 2020
- ...truly take out your pent-up aggression against your foes. After you hit a creature with a [[target strike]], you can expend any number of stamina points to in [[Category:Class Templates]]</noinclude>322 bytes (50 words) - 10:41, 24 November 2020
- ...level), nor any other effect that doesn't first create a new body for the creature. [[Category:Class Templates]]</noinclude>737 bytes (115 words) - 08:14, 16 May 2020
- * '''''Oren's Quagmire.''''' Any creature you've [[Sage#Bless or Bane|baned]] treats all natural ground as [[difficul ...''' When you place a [[Sage#Bless or Bane|blessing]] upon a creature, that creature gains {{thp}} equal to your sage level.973 bytes (148 words) - 15:18, 8 December 2020
- ...ction]] to deal 2d6 fire damage to that creature. If an attack misses the creature but had a chance of hitting, you can use your [[reaction]] to end the bane ...d the bane as a [[reaction]] to double the fire damage dealt and cause the creature to be [[ignited]].1 KB (216 words) - 20:18, 21 January 2022
- ...to act in combat. Additionally, any hit you make against a [[surprise]]d creature is automatically a [[critical hit]]. [[Category:Class Templates]]</noinclude>571 bytes (84 words) - 19:00, 25 November 2020
- ...at you can become a minor patron in your own right. You can imbue another creature with a small amount of magic power. With a willing creature who can speak the same language as you, you can conduct a 10-minute ritual1 KB (178 words) - 18:07, 2 December 2020
- * '''''Hylia's Blade.''''' Once per turn, when a creature under your [[#Bless or Bane|blessing]] hits with an attack roll, it can add ...ntain [[concentration]], it does so with [[disadvantage]]. When the baned creature casts a spell, you can use your [[reaction]] to end the bane and prevent th1 KB (187 words) - 19:06, 21 January 2022
- ...you drops to 0 {{hp}}, you can use your [[reaction]] to [[stabilize]] that creature immediately. You can't target yourself with this feature. ...cupied space within 20 feet of you if that space is adjacent to a friendly creature. You can't otherwise move during the turn you use this feature.1 KB (164 words) - 19:11, 21 January 2022
- ...]], you can use your [[reaction]] to end the bless or bane to teleport the creature back to the space in which it started if that space is otherwise unoccupied ...under damage, as does any creature you've [[#Bless or Bane|blessed]]. Any creature you've [[#Bless or Bane|baned]] does not benefit from these resistances if1 KB (229 words) - 23:39, 29 November 2020
- ..., regardless of distance, so long as you share a language with the blessed creature. ...any [[ability check]] made to navigate or avoid becoming lost, as does any creature subject to your [[Sage#Bless or Bane|blessing]].<noinclude>866 bytes (128 words) - 19:12, 21 January 2022
- ...reature you've [[Sage#Bless or Bane|baned]] takes a [[critical hit]], that creature is also knocked [[prone]]. * '''''Rosso's Forge.''''' Once per turn, if a creature you've [[Sage#Bless or Bane|blessed]] rolls a 1 for its attack roll, it can1 KB (233 words) - 15:17, 8 December 2020