Opportunist/12th/Assassin
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At 12th level, you learn to get the drop on foes even in the heat of battle. You can use your cunning action to trip an adjacent creature. The target must succeed on a Dexterity saving throw or fall prone. The save DC equals 8 + your proficiency bonus + your Dexterity modifier.
A Large or larger creature has advantage on this saving throw. A Medium or smaller creature which has yet to act in combat has disadvantage.