Bat (creature)

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3cuTCbz.png

←  #168: Keaton
Bestiary
 Keese 
#170: Kholdstare  →
Bat
Tiny beast, unaligned
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Armor Class 12
Heart Points 1 (1d4 - 1)
Speed 5 ft., fly 3 ft.
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STR
2 (-4)
DEX
15 (+2)
CON
8 (-1)
INT
2 (-4)
WIS
12 (+1)
CHA
4 (-3)
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Senses blindsight 60 ft., passive Perception 11
Languages
Challenge 1/8 (25 XP) Proficiency Bonus +2    
Challenge Alternatives 0, 1/8, 1/4, 1/2, 1, 2
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Echolocation. The bat can't use its blindsight while deafened.    

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.


Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

A typical bat will usually only hunt small insects or seek out fruit.  This flying mammal is usually content to sleep in caves or under tree branches, and is renowned for its nocturnal echolocation abilities.  These harmless creatures are often confused with the more abundant and malicious keese which plague Hyrule in times of strife.
     Environment: Caves, Forest

Related pages

  • Keese (creature), a demonic bat-like monster of similar size and shape that is highly aggressive
  • Bad Bat (creature), a larger and more powerful keese that might be confused for a common bat
  • Club (item), a simple weapon sometimes called a bat; e.g., "Boko Bat"


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]