Candle (spell)
From Legends of Hyrule
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Player's Guide |
System Reference |
Compendium |
1-point evocation | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S |
Duration: | Concentration, up to 1 hour |
You push forth a 5-foot sphere of flame which rolls from you to a point you designate, where it remains for the duration. Any creature in the flame's path when it is created, or who moves into the flame's space on its turn, must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much on a success. While the flame lingers, it provides bright light in a 30-foot radius and dim light for an additional 30 feet.
Upcast. You can upcast this spell by expending extra magic points when you cast it. The damage increases by 1d6 for every extra magic point expended.
1st-level evocation | |
Casting time: | 1 action |
Range: | 10 feet |
Components: | V, S |
Duration: | Concentration, up to 1 hour |
You push forth a 5-foot sphere of flame which rolls from you to a point you designate, where it remains for the duration. Any creature in the flame's path when it is created, or who moves into the flame's space on its turn, must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much on a success. While the flame lingers, it provides bright light in a 30-foot radius and dim light for an additional 30 feet.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d6 for each slot level above 1st.
The material on this page is based primarily on content found in The Legend of Zelda, which is copyright Nintendo Co., Ltd.
Categories:
- Upcast
- Spells
- Evocation spells
- 1-point spells
- Concentration spells
- Magic knight spells
- Technomancer spells
- Twilit spells
- Witch spells
- Wizzrobe spells
- Fire sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Dexterity save spells
- Fire damage spells
- Damaging spells
- Content originating from The Legend of Zelda