Candle (spell)
From Legends of Hyrule
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Player's Guide |
System Reference |
Compendium |
1-point evocation | |
Casting time: | 1 action |
Range: | 10 feet |
Components: | V, S |
Duration: | 1 round |
You push forth a sphere of flame 10 feet in front of you, where it remains until the end of your next turn. The flame fills a five-foot cube. Any creature in the flame's path when it is created, or who moves into the flame's space on its turn, must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much on a success. While it lingers, the sphere provides bright light in a 20-foot radius and dim light for an additional 20 feet.
Upcast. You can upcast this spell by expending extra magic points when you cast it. The damage increases by 1d6 for every extra magic point expended.
1st-level evocation | |
Casting time: | 1 action |
Range: | 10 feet |
Components: | V, S |
Duration: | 1 round |
You push forth a sphere of flame 10 feet in front of you, where it remains until the end of your next turn. The flame fills a five-foot cube. Any creature in the flame's path when it is created, or who moves into the flame's space on its turn, must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much on a success. While it lingers, the sphere provides bright light in a 20-foot radius and dim light for an additional 20 feet.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
The material on this page is based primarily on content found in The Legend of Zelda, which is copyright Nintendo Co., Ltd.