Category:Strength save spells
From Legends of Hyrule
Revision as of 00:16, 15 April 2020 by Guy (talk | contribs) (Created page with "The following spells may require a {{str}} saving throw. {{Subclass Spell List|Strength save}} Category:Spells by defense")
The following spells may require a Strength saving throw.
Name | MP | Lv | School | Summary |
---|---|---|---|---|
Control Water | 6 | 4th | transmutation | You control freestanding water |
Cryonis | 0 | evocation | Upon a relatively flat plane of liquid water at least five by five feet, you create a pillar of magic ice. | |
Daruk's Magmatic Smite | 6 | 4th | evocation | Your next melee attack blasts away the target with an explosion of magma. |
Darunia's Explosive Boulder | 11 | 8th | conjuration | You summon a huge, explosive rock and hurl in a straight line. |
Dead Hands | 3 | 2nd | conjuration | Ghostly hands grab hold of a creature, dealing necrotic damage and restraining it. |
Electric Wreath | 8 | 5th | evocation | A creature is wreathed in magnetizing lightning bolts that wrap around its body. |
Entangle | 2 | 1st | conjuration | Grasping vines sprout from the ground and restrain creatures within a 20-foot square if they fall a Strength save. |
Freezing Sphere | 9 | 6th | evocation | A 60-foot-radius sphere explodes with cold energy, dealing immense cold damage and freez |
Ganon's Fist | 2 | 1st | transmutation | You unleash a single, supernaturally-powerful punch that sends foes flying. |
Gravity Surge | 12 | 8th | transmutation | You cause gravity to greatly intensify in a 50-foot radius cylinder. |
Gust of Wind | 3 | 2nd | evocation | You create a sustained blast of wind in a line at least 60 feet long and 10 feet wide for up to 1 minute. |
Ice Wave | 4 | 2nd | evocation | You conjure a wave of water into a 30-foot cone, then freeze it, damaging and restraining creatures within it. |
Icy Gale | 2 | 1st | evocation | Creatures within 15 feet of you take cold damage and are pushed back 10 feet. |
Knock Down | 0 | transmutation | You force a creature towards the ground, potentially damaging it. | |
Palm Blast | 2 | 1st | evocation | A thunderous shockwave erupts from your hand in a 30-foot line, blasting black creatures in its path. |
Remote Bomb+ | 2 | 1st | conjuration | You create a lightweight blue orb or cube, and can use your reaction to detonate it with a concussive explosion. |
Remote Bomb | 0 | conjuration | You create a lightweight blue orb or cube, and can use your reaction to detonate it with a concussive explosion. | |
Restoring Winds | 4 | 2nd | conjuration | Ghostly hands grab hold of a creature, dealing necrotic damage and restraining it. |
Rushing Wave | 0 | evocation | A wave of water crashes into a creature to cause damage and push it away. | |
Tremor | 1 | 1st | evocation | You cause the ground around you to wildly shake, knocking nearby creatures prone and creating difficult terrain. |
Whip Winds | 4 | 2nd | evocation | For up to 1 minute, you either lash out with a sudden gale at a creature or object, or whip winds around you to push back nearby creatures. |
Pages in category "Strength save spells"
The following 21 pages are in this category, out of 21 total.