Category:Strength save spells

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The following spells may require a Strength saving throw.

Name MP Lv School Summary
Control Water 6 4th transmutation You control freestanding water
Cryonis 0 evocation Upon a relatively flat plane of liquid water at least five by five feet, you create a pillar of magic ice.
Daruk's Magmatic Smite 6 4th evocation Your next melee attack blasts away the target with an explosion of magma.
Darunia's Explosive Boulder 11 8th conjuration You summon a huge, explosive rock and hurl in a straight line.
Dead Hands 3 2nd conjuration Ghostly hands grab hold of a creature, dealing necrotic damage and restraining it.
Electric Wreath 8 5th evocation A creature is wreathed in magnetizing lightning bolts that wrap around its body.
Entangle 2 1st conjuration Grasping vines sprout from the ground and restrain creatures within a 20-foot square if they fall a Strength save.
Freezing Sphere 9 6th evocation A 60-foot-radius sphere explodes with cold energy, dealing immense cold damage and freez
Ganon's Fist 2 1st transmutation You unleash a single, supernaturally-powerful punch that sends foes flying.
Gravity Surge 12 8th transmutation You cause gravity to greatly intensify in a 50-foot radius cylinder.
Gust of Wind 3 2nd evocation You create a sustained blast of wind in a line at least 60 feet long and 10 feet wide for up to 1 minute.
Ice Wave 4 2nd evocation You conjure a wave of water into a 30-foot cone, then freeze it, damaging and restraining creatures within it.
Icy Gale 2 1st evocation Creatures within 15 feet of you take cold damage and are pushed back 10 feet.
Knock Down 0 transmutation You force a creature towards the ground, potentially damaging it.
Palm Blast 2 1st evocation A thunderous shockwave erupts from your hand in a 30-foot line, blasting black creatures in its path.
Remote Bomb+ 2 1st conjuration You create a lightweight blue orb or cube, and can use your reaction to detonate it with a concussive explosion.
Remote Bomb 0 conjuration You create a lightweight blue orb or cube, and can use your reaction to detonate it with a concussive explosion.
Restoring Winds 4 2nd conjuration Ghostly hands grab hold of a creature, dealing necrotic damage and restraining it.
Rushing Wave 0 evocation A wave of water crashes into a creature to cause damage and push it away.
Tremor 1 1st evocation You cause the ground around you to wildly shake, knocking nearby creatures prone and creating difficult terrain.
Whip Winds 4 2nd evocation For up to 1 minute, you either lash out with a sudden gale at a creature or object, or whip winds around you to push back nearby creatures.