Category:Charisma save spells
From Legends of Hyrule
Revision as of 00:14, 15 April 2020 by Guy (talk | contribs) (Created page with "{{Subclass Spell List|Charisma save}} Category:Spells by defense")
Name | MP | Lv | School | Summary |
---|---|---|---|---|
Baleful Regression | 7 | 5th | transmutation | Transform a creature into an infantile version of itself. |
Beguile | 2 | 1st | enchantment | You attempt to charm a creature you can see within range. |
Calm Emotions | 3 | 2nd | enchantment | You attempt to suppress strong emotions of a group of creatures. |
Conjure Sol | 11 | 8th | conjuration | Summon a powerful glowing orb that can either damage or empower those touched by the light it emits. |
Control Beast | 4 | 2nd | enchantment | You attempt to control a beast to do your bidding for up to 1 minute. |
Dispirit | 0 | enchantment | A creature must succeed on a Charisma save or take 1d6 psychic damage, but instead takes 1d10 damage if it has full heart points. | |
Jolt Corpse | 0 | necromancy | Compel a dead or undead creature into a sudden, jerking motion. | |
Luminous Lure | 0 | enchantment | A creature must make a Charisma saving throw or be pulled 10 feet towards you, then take 1d8 radiant damage if it is within 5 feet of you. | |
Magic Circle | 5 | 3rd | abjuration | You create a 10-foot radius cylinder that prevents certain creature types from entering. |
Marvelous Melody | 0 | enchantment | Your melody damages adjacent creatures, and potentially charms them. | |
Mergewall | 9 | 6th | transmutation | You transform a creature into a painting, merging it into a nearby wall. |
Nightmare Visage | 4 | 2nd | illusion | A creature you touch becomes horrifying to its enemies, adding psychic damage and fear to its attacks. |
Ray of Radiance | 0 | evocation | You hurl a ball of light, dealing radiant damage and briefly illuminating the target. | |
Roaring Breath | 4 | 2nd | enchantment | Your tremendous roar deals thunder damage to creatures in a 15-foot cone, frightening them. |
Spook | 0 | enchantment | A creature must succeed on a Charisma saving throw or take psychic damage and be unable to take reactions for 1 round. |
Pages in category "Charisma save spells"
The following 15 pages are in this category, out of 15 total.