Dispirit (spell)

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3cuTCbz.png

Enchantment cantrip
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Instantaneous

A creature in range you can see has its fragile confidence plagued with memories of its own failures. The target must succeed on a Charisma saving throw or take 1d6 psychic damage. If the target has temporary heart points or is at full heart points when it fails this save, it instead takes 1d10 psychic damage. Any creature immune to being charmed has advantage on this saving throw.
     This spell's damage increases by one die when you reach 5th level (2d6 or 2d10), 11th level (3d6 or 3d10), and 17th level (4d6 or 4d10).