Calm Emotions (spell)

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3-point enchantment
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
  • You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
  • Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every extra point, you may increase the sphere's radius by 5 feet. If you expend at least at least four extra points, the spell affects all creature types, not just humanoids.
2nd-level enchantment
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
  • You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
  • Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, you may increase the sphere's radius by 10 feet for each spell slot level above 2nd. If you use a spell slot of at least 5th level, the spell affects all creature types, not just humanoids.


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]