Silver monsters

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Creatures→ Archetypes→ Golden Monsters

Silver monsters are particularly powerful versions of normal creatures, blessed with dark magic. A silver monster is most easily distinguished from its kin by its grayish coloration, and the violet patterns across its body. Such a creature usually only comes into being when it is directly transformed through a powerful and evil force, such as Ganon's magic or the wish of a dark deity.
     Other beings can sense a disturbing aura from silver monsters, which alone easily instills fear. These creatures are resilient against many forms of attack both conventional and magical, and tend to be much more capable in the violence of combat. Monstrous humanoids usually uphold silver monsters as demigods, someone to be both awed and envied.
     According to legend, if a silver monster is struck by divine lightning, it will miraculously transform into a golden monster.


Silver creatures

Creature Challenge Summary
%PAGE% 8 Imbued with dark power, this dinolfos is a bit more powerful than most of its kind. It can even spew necrotic energy.
%PAGE% 5
%PAGE% 13 This winged anthropomorphic lizard wields the dark power of silver, making it among the most formidable and feared aeralfos ever.
%PAGE% 4 Imbued with the dark and mysterious magic of silver monsters, this bokoblin is vastly more powerful than most of its kind.
%PAGE% 23
%PAGE% 2
%PAGE% 8


Creature modification

The statblock for a silver monster can be created from seemingly any base creature, though it seems to happen most often with evil humanoids. For such a creature, use the following changes as a guideline.

Type. If the creature's base type is beast, it becomes a fiend instead.

Ability scores. The monster's ability scores all increase by 2, to a maximum of 30. If after this increase any score other than Intelligence is not at least 10, it becomes 10.

Saves. The monster gains proficiency in one additional saving throw, usually Constitution or Wisdom.

Resistances. A silver monster gains resistance to "damage from nonmagical weapons that aren't silver."

Multiattack. A monster's multiattack gains one more attack. If the creature doesn't already have a multiattack or equivalent, it gains one and can make two or three attacks with it.

Other details. A silver monster typically gains at least a few more Heart Containers, usually enough to increase its defensive challenge rating two or more increments. The monster's offensive capabilities may increase an appropriate way, possibly in lieu of multiattack. Creatures that wield weapons will usually gain magical weapons.

Extra Traits

The monster gains the following traits. If the creature already has Legendary Resistance, it can use the trait an extra time per day. If the creature already has the Brute trait or a similar one, then Powerful Attacks replaces it.

Aura of Terror. Any creature that starts its turn within 10 feet of the silver monster must make a DC 13 Wisdom saving throw, or become frightened of it for 1 minute. If a creature has succeeded on this saving throw once within the past 8 hours, it automatically succeeds.

Legendary Resistance (1/Day). If the silver monster fails a saving throw, it can choose to succeed instead.

Monstrous Demigod. The silver monster has advantage on Charisma checks to interact socially with other members of its race. (Only gained if the race is predominantly evil and is intelligent enough to make routine Charisma checks.)


The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.