Meteor Rod (magic item)
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Rod, very rare major This rod's tip resembles a flaming meteor that is hot to the touch. While holding the rod, this tip sheds light as a torch, and you have resistance to fire damage. The rod has 12 charges, and regains 2d6 expended charges daily at dawn. Melee Weapon Attack. In place of any weapon attack you would otherwise be able to make, you can swing the rod, which on a hit deals bludgeoning damage equal to 1d4 + your Strength modifier, plus 1d8 fire damage. You only add your proficiency bonus to this attack roll if you are proficient with rods or fire rods. Spellcasting. While holding the rod, you can use your action to cast one of the following spells by expending the listed number of charges. Use Intelligence as your casting ability. Unless you are proficient with this rod, you add only half your proficiency bonus to any attack roll and save DC for these spells. Spells. Scorching ray (2 charges), flame vortex (2 charges), flaming sphere (3 charges), fireball (5 charges), wall of fire (6 charges), incinerate (8 charges), eldin smog (9 charges). You can overpower any of these spells by expending one extra charge per magic point, not to exceed 9 total charges. |
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The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.